Unique Item List - 269 of 269

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Wishinan wrote:
What is so sick about this ring is that let's say in a RT Burning Discharge utilizing Endurance Charges, you can use Frenzy to generate both Frenzy and Power Charges at the same time. That's how crazy it is...


While this is true the ring is also, as mentioned before, an enabler for cold snap build (has that existed before?). Combined with Taryn's Shiver gives +50% chance to freeze, and with Berek's grip ring 5% life leech from frozen enemies. Maybe not a solo great build but crowd control party build why not.


Ye, definitely. This ring is useful for so many builds, that's my point exactly.

I think Cold Snap builds existed. Maybe not as mainstream :)
IGN: Asharin
~[1.0.5] 9K ES CI+VP+AA CoC EK-Discharger~ www.pathofexile.com/forum/view-thread/730607
~Top 5 Builds in Standard/Domination~ www.pathofexile.com/forum/view-thread/599443
Last edited by Wishinan on January 9, 2014 6:17 AM
Shackles of the Wretched.
Curse yourself with Vulnerability Lvl 1.
Which means you are quasi-curse immune.
You can also use Elemental Weakness against high physical damagers.
Build CI so you'll get stunned automatically.
You get lots of B+S recovery from this and a few other nice items.
Now you link every fucking socket with Cast When Stunned and as many copies of Ethereal knives as possible.
Then you go and die as soon as a Physical Reflect mob looks at you.

edit: Wait, does anyone know if the 250 ms cooldown on CwS prevents multiple copies from activating simultaneously?
IGN: intangibleLacerator
Last edited by nikheizen on January 9, 2014 6:33 AM
theres so many things that ring can do besides burning discharge...RT spectral throw then discharge when pack gets to u. hell u could even use ur Searing Touch for spectral throw lol. any RT character can make a 4L that includes this ring and make it useful for their build.

zombie/skele Cast on Melee Kill enduring cry discharge.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
Last edited by leighferon on January 9, 2014 6:22 AM
if it works as the mod said -.- this item is the most borken thing ever, you cast incinerate for 1-2 seconds and you get what? 7 power charges, then discharge, before you had to sacrifice your chest piece in order to get such a fst way to get power charges,

it is even more broken if the "strike" part aplies to spell, im very happy to see new items with good effects, but this ring is ridiculous. people complained about shavrone being op this thing doesn´t even cost you an endgame item slot. it is just a ring...
IGN: RFFP
Last edited by benkeia on January 9, 2014 6:30 AM
I fail to see how this ring is OP. I've seen end game dischargers casting non stop into packs and never running out of charges. Smashing 1 button, I dont see how this ring make it any easier than that. Cold snap can be good, yes. Discharge, not so much.
Burning discharge, that stuff still exists?
Standard IGN: WTFNamesAllTaken.
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This ring makes critting real easy along with heavily benefiting a crit build, both magic and physical ( dat 333 acc ). I would honestly use this on my reave build, which attacks fast as fuck.
Another thing comes to mind considering the ring and the flame totem cast time nerf in the 1.0.5 patch.

Link flame totem with chance to ignite and GMP (+ increased critical strike chance or totem resists). Start spectral throwing Oro's Sacrifice unique sword. The power charges build up will increase the chance for the totem to ignite the enemies to around 50% per hit (or 97% per second, using the nerfed 200ms flame totem cast time value). The percentage was calculated assuming 6 power charges + 40% chance to ignite.

Key ingredient: Oro's Sacrifice has culling strike against burning enemies.

Actually, why not dual flame totem + Oro's sword.
Stop reading this and do something useful.
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Another thing comes to mind considering the ring and the flame totem cast time nerf in the 1.0.5 patch.

Link flame totem with chance to ignite and GMP (+ increased critical strike chance or totem resists). Start spectral throwing Oro's Sacrifice unique sword. The power charges build up will increase the chance for the totem to ignite the enemies to around 50% per hit (or 97% per second, using the nerfed 200ms flame totem cast time value). The percentage was calculated assuming 6 power charges + 40% chance to ignite.

Key ingredient: Oro's Sacrifice has culling strike against burning enemies.

Actually, why not dual flame totem + Oro's sword.


Because culling strike on works if they're at <10% HP?
This ring actually allows you to make cold snap build without going critical, heck power charge discharger...
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Wishinan wrote:
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Completed 1 ChallengeAlhoon wrote:

2) Auxium Mana Leech

Not bad, but not really worth a ring slot unless you for some reason need absolutely absurd Mana Leech. Doesn't benefit many RT users since not many of them use Auxium.


An example of a build that can make full use of the Auxium and Romira's Banquet would be:

http://www.pathofexile.com/forum/view-thread/745053


Heh, mine CI Scion is very similar :) And incidentally, I use Auxium :)

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgABAecDlggICGcMfRB_EZYS4RRxFdcXLxg8GlUc3B0UKLUo-io4LL8vbzOWNug37DsoQYxBqkNjRnFHBk99UWBV1lZjWK9Y9VnzWf5famBDYSFko2TnZadmnm49cH1wu3FNcqlzP3zZfll_xoBWgKSCx4MJhAyE74auj0aP-pMdkyeTOpWbms-bg53En8ui6qcIpzCsqrQMtzG4k70nwBrBxcNtxp7XhtkT2t3b5-Jh6-7sGO9O9zL3vvjr-ej60lPfrK9Y24TZJ-3z3W5pvqfSTcAPQKCeuQ5IpzQ=
Anticipation slowly dissipates...
Last edited by tmaciak on January 9, 2014 7:53 AM

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