"Buffer" when performing skills?

I have noticed that when you are using skills on enemies, you would like to do skill 1 and then skill 2. But because of the current system you have to wait for skill 1 to end to be able to press skill 2. If you press skill 2 when performing skill 1, it will ignore it.

In other games, this is not the case, as you have a small buffer of pressed skills so you can tell your player to perform one skill and then the other, so that the character will do skill 2 as soon as it finishes skill 1.

The ideal size of this "buffer" should be 1. So that you can only "stack" 1 more skill when performing a skill already. This will make the flow of the game smoother and will take away the "spam" on the skill 2.

Note that this means that if you press skill 1, then skill 2 and then skill 3. Only skill 1 will be performed followed by skill 2.

Only the skill being performed and a next skill will be acknowledged by the game.


What do you guys think?
Fundamental feature.
Thats a feature and it should not be changed.
Works perfectly fine.

Report Forum Post

Report Account:

Report Type

Additional Info