Critical Strike Cap?

I am making a cool kinda crit build, and my current crit multiplier is around 700, is there a cap for this?
no
Disregard witches, aquire currency.
wich is broken, just take every crit damage you can, CI, 4 diamond flask, and gg everything
From the "Game Mechanics Thread":
http://www.pathofexile.com/forum/view-thread/11707

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The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill, and in the case of spells, each spell has it's own critical strike chance, which is listed in the skill gem's description.
This value can be increased by increased critical strike chance modifiers from spells and gear. For example, if you are using a weapon with 5% chance to crit, and you have 50% increased critical strike chance, you will have a 7.5% chance to score a critical strike.

Critical chance can not be less than 5% nor more than 95%.

...For instance the critical strike chance on a wand does not affect your chance to critical with a spell.


See the thread link above for more details.
IGN: Friar
Knight of Guild Medieval http://www.pathofexile.com/forum/view-thread/545783
Game Mechanics http://www.pathofexile.com/forum/view-thread/11707
Recipe Book http://www.pathofexile.com/forum/view-thread/15223
Quest Reward List http://www.pathofexile.com/forum/view-thread/36776
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kadrek91 wrote:
wich is broken, just take every crit damage you can, CI, 4 diamond flask, and gg everything


CI Cold Witch is the most ridicolous, most fun build I've played in this game.

Don't implent a cap on crits!
So the 95% thing must be right, My multiplier does not change now if I put more passive skills into it.Bummer :(
Spell-crit is a viable thing to build around due to the effects of spells that crit, however, my 20% crit chance 2h Shadow can't do shit. Not enough survivability and you've gotta be too close to monsters to deal damage.

I honestly think they should raise the base crit chance for melee weapons by about 1% and add some specific "chance to crit with melee weapons" nodes that give you 20% instead of 15%.

Also, how the hell do you have 700% crit? I'm having trouble getting to 400%.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite on Aug 19, 2012, 6:49:13 PM
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Mustaine65686 wrote:
So the 95% thing must be right, My multiplier does not change now if I put more passive skills into it.Bummer :(


Only the chance should be capped not the multiplier AFAIK...
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black on Aug 19, 2012, 7:17:20 PM
What about physical damage increase? Cap on that? For my bow!

Or attack speed or anything really?

Does projectile damage and physical damage with bows count for the same increase? If so whats the cap on that?
Last edited by unfed on Jan 24, 2013, 6:46:00 PM
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unfed wrote:
What about physical damage increase? Cap on that? For my bow!

Or attack speed or anything really?

Physical damage and attack speed are not capped

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