Season Three, Event 78: Descent

This is a Signature Event. The top three experience value records across all signature races for each class wins an alternate art Demigod's Stride at season end.

Signature Events this season will be a new type of league called Descent, you are able to find out information regarding this new league type at this page.

For information about Race Season Three, please check out this announcement!

To see your points in the current season (and its prizes), go to this page.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point

Prizes for reaching specific levels:
  • Level 25: 10 Reward Points
  • Level 22-24: 7 Reward Points
  • Level 19-21: 6 Reward Points
  • Level 16-18: 5 Reward Points
  • Level 13-15: 4 Reward Points
  • Level 10-12: 3 Reward Points
  • Level 7-9: 1 Reward Point
Descent End-of-Zone Chest Rewards by Greendude:
Basics of how to play (by Malice):
Walkthrough for Act I and II (by KrapnoV) :
Mechanics - how the game works (by Malice) :
Crafting Guide (by Invalesco) :
Mechanics videos (by Eztheal) :
i like turtles
IGN: Xiandrii
Timezone: London, GMT
Trying to rush a bit more than previously, get to Capricious Tomb with a level 4 ranger. First room: rare goat with "Allies Cannot Die", "Regenerates Life", and "Gains Endurance Charges on Hit".

GG, suppose it's bedtime anyway.


went in too early i suppose, but i didn't have anything more to kill :(

e: typo
Last edited by BaitySM on Jul 21, 2013 7:05:29 AM
Wow, two Uniques this run!
Wish I would find that many within an hour in the regular game.

The one time RNG decides to carry me I come in 30 minutes late.
Rolled witch, died at lvl 8 in statue zone to the final terminal desync in a giant chain of terminal desyncs that started in the first area and didnt stop until i died.

Rerolled witch, died at lvl 4 in goat area to more terminal desyncs.

Rerolled templar, got even more crazy desync but didnt die, crashed in statue zone at lvl 8 with 4 minutes to go. Some of the desync i got with him ive never seen before- he would stand on the spot in a running animation for 2-3 seconds then suddenly teleport half a screen.

Weaponswitch wouldnt work properly either; i often couldnt attack or cast for a full second or 2 after switching, id just stop and stand still instead.

Stunlock was a problem too with all the desync, half the time i couldnt even cast or the projectiles would go through enemies but do no damage. At least ice nova was reliable, when it wasnt getting chain interrupted anyway.

I also noticed the same problem with witch that i did with shadow, specifically that the spells damage doesnt keep up with the monsters life. Pulse with pure damage nodes and a pair of 20%+ wands couldnt kill a small white archer statue in under 6 casts. Fireball wasnt any better.

The alira clone did 3/4 my life with one wand blast, and she comes with a huge blue pack who can all instagib on a high/crit det dead. Who the fuck is going to fight her atm?

Is this mode ever going to get some balancing? To call its current form unfinished would be quite the understatement.
IGN: KoTao
Thanks for the awesome Race, a lot of fun for me. :)

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