Excess Raise Zombie summon upon gem level up.

I was running Ledge in HC with a templar. I have 1 Raise Zombie gem that was at level 3. After it leveled up, I wanted to raise a new zombie to get the new stats. Instead I found that it summoned a second zombie. The old zombie still functioned correctly as it should.

So with two zombies, I double checked my now level 4 Raise Zombie gem, nope, it doesn't raise 2 of them yet. So I cleared it off my slots and checked again, because I've seen fire trap's tooltip take time to update for a +1 trap passive before on my first Shadow in SC. Nope, no change.

So I did a little bit of experimenting with the two. I tried constantly raising new zombies. The second zombie that spawned in the beginning was being replaced by fresh summons, the old one that should have been replaced to begin with did not get affected like it would with 2 zombies on the gem alternating between replacements.

The targets I used to summon zombies were skeletons, either melee or archers.

Hope it helps!
This is a known bug; the recently leveled gem counts as a new source.
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Vipermagi wrote:
This is a known bug; the recently leveled gem counts as a new source.


I see it in the list now. I musta skimmed over it the first time.

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