95% Crit Chance Build - treating critical hits as standard attacks

Under the current system, crit chance is capped between 5% and 95%, expect for things like "always crit" and "never crit"
Just checked, because additional chance to be critically hit is factored at a later stage, that can get beyond the cap. Your crit chance is capped at 5% - 95%, and then you add additional chance to take criticals from the enemy after that point.

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