Currency Calculator (Updated July 13, 2016)

Due to high demand and a seemingly low supply(or unwillingness to sell) of Chance orbs, raising the value of Chances may be in order. From 32:1 GCP/4:1 Fusing to 24:1 GCP/3:1 Fusing.


Thoughts? Objections?
Values Updated:

Chance now 24:1 GCP. Up from 32:1

Everything else remained the same.
Last edited by WhiteSammy on Jul 19, 2013, 2:20:56 AM
"
Fleshbits wrote:
"
WhiteSammy wrote:
I know how to code html, i just dont want to have to deal with the upkeep of the site in that fashion.

[...]

If you want dynamic content, such as a calculator, you'll have to learn a language like C#, Javascript, etc, but Amazon has plenty of books and it really isn't hard at all.

Off-Topic
Wouldn't PHP be a more natural and easier choice
if your only concerns are making dynamic websites?
Last edited by Nightmare90 on Jul 19, 2013, 3:46:34 AM
Hello there =D

I have some free time right now... so I will try to code it in JS with ExtJS. Could be a nice challange ^^


Yay orb model xD

Spoiler

Ext.define('Calc.model.Orb', {
extend: 'Ext.data.Model',

fields: [
{name: 'id', type: 'int'},
{name: 'name', type: 'string'},
{name: 'value', type: 'int'},
{name: 'iconCls', type: 'string'}
]
});

Last edited by argonger on Jul 19, 2013, 4:21:08 AM
-----> whoosh
o_o
Last edited by WhiteSammy on Jul 19, 2013, 5:40:35 AM
Here we go:

http://imgur.com/wPI2tMx

doesn't work yet =(

//Edit

Seems legit:

http://imgur.com/6ccbiV4

need to do some round stuff...

oh and here's the algorhythm how I calculate it, if someone is interested xD

Spoiler

calculate: function(editor, e)
{
var grid = e.grid,
record = e.record,
store = grid.getStore();
output = 0;

store.each(function(record) {
output += record.get('inputAmount') * record.get('value');
});

store.each(function(record) {
record.set('outputAmount', output / record.get('value'));
});
}
Last edited by argonger on Jul 19, 2013, 6:45:25 AM
There is a separate calculation between Divine and GCP that needs to be accounted for.

From Divine to GCP
Spoiler
=((B2*E2)+(B3*E3)+(B4*E4)+(B5*E5)+(B6*E6)+(B7*E7)+(B8*E8)+(B9*E9)+(B10*E10)+(B11*E11)+(B12*E12)+(B13*E13)+(B14*E14)+(B15*E15)+(B16*E16)+((B17*E17)*.8)+(B18*E18)+(B19*E19))/E16


From GCP to Divine
Spoiler
=((B2*E2)+(B3*E3)+(B4*E4)+(B5*E5)+(B6*E6)+(B7*E7)+(B8*E8)+(B9*E9)+(B10*E10)+(B11*E11)+(B12*E12)+(B13*E13)+(B14*E14)+(B15*E15)+((B16*E16)*1.25)+(B17*E17)+(B18*E18)+(B19*E19))/E17


Basically conversion of Divine to GCP its reduced by .8 and from GCP to Divine its multiplied by 1.25. This makes GCP:Divine 3:1.
Last edited by WhiteSammy on Jul 19, 2013, 6:55:31 AM
Baaaah xDD

I hate exceptions.... could this happen to another orb too?
It wouldn't happen very often but it is possible. As i previously stated, i want to keep the table regularly updated and have worked at keeping my part of the bargain. The community's part of the bargain for this table is to provide feedback on the values.
Last edited by WhiteSammy on Jul 19, 2013, 7:07:01 AM
Then each orb needs a kind of map where this exceptions can be handled... hmkaaaay smoking time xD

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