"You are free to prefer keyboard movement but saying that mouse movement is worse because it's old is incredibly stupid. Keyboards were used in PCs before mouse even existed and so there were games without mouse support. Mouse is actually the newer and more advanced play style with ability to move and target more precisely.wrote:I would LOVE to play this game. it looks amazing. but i cant play it if it's click movement. this isn't the late 90's any more advanced play styles exist, and for a game to be successful they need to tweak it to better suit a large audience. people simply will not touch this game if the controls stay borked the way they are.
This doesn't mean mouse movement is better in one game or another and your post doesn't say anything about why keyboard would be better. A lot of people like mouse movement better than keyboard, just as you like the opposite.
"That is horribly wrong. D2 fans, that will like the game and it's controls, may be big enough audience to cater alone. There will also be a lot of players from more modern games like LoL, HoN, DoTA2 (and LoL is currently the most played game in the world) that have similar mouse movement and millions of players. There will also be RTS fans like SC2 players and vast majority of them will prefer mouse movements. This is tweaked for big audience and it's very probable that you are in minority here.think about it, what % of people who you expect to BUY the game are hardcore players who are actually concerned with how an old ARPG was played? maybe 2-4% you need to apeal to the rest of potential gamers as well.
If you want to argue that keyboard is better, please use actual arguments, not rants that "it's more advanced", which is bullshit. Or that more players would like keyboard, which isn't reasonable at all.
"This may be a bit of a concern. In SC2 you can use mouse to move back while clicking button to hold or stop to attack while moving most efficiently. However, without auto-attacks it's not that big advantage. This may be an effective strategy at low level where players don't have too good mouse control and a smartly done character that kites can easily kill a certain other character. It should quickly backfire with lack of precise movement since you can only move in 8 directions on keyboard.wrote:The main issue I find now is that people who use your script in PVP might be at a significant advantage, with more rapid/precise mobility. Able to move and target a player simultaneously. I'm not against implementing WSAD movement, but it shouldn't exist as a third party application. That's basically cheating.
However, without animation canceling you can't move back and attack faster than the other player is attacking a few times and then moving. Even without this players with good precision in mouse movement should be able move and target better than the ones with keyboard. With lack of animation canceling most other players will not have problem too.
To OP: good work, very interesting. I would never have thought of clicking near character for keyboard movement :P I don't see the need to implement this in game client but if you have fun playing like this, it's great!