Cyclone/Multistrike is amazing ( oh, but the desync)

why multistrike it? it gives less dmg per hit, if you are going physical build this is bad .... the attack speed is nice .... but you can get fast enough speed for cyclone since there is so much IAS in the game its not even funny ... even cyclone itself gives ias and hits twice per spin ... seriously too much ias in the game, unlike casting speed.
"
the buffs to melee survivability.

I lol'd, twice.
"
Completed 2 ChallengesSnifnix wrote:
"
the buffs to melee survivability.

I lol'd, twice.


in a row

watching the crow

eat that human flesh so slow

and lo!

i saw a glow

in the distance i could make out a guy with a huge afro

turns out it was only panko

i like the way he stir my mojo

yo yo
"
Cyclone is without a doubt, my favorite skill in all of Path of Exile. I spent countless hours whirling merrily around Act 4 in Classic D2, so the skill evokes powerful nostalgia. On top of that, it's a seriously underrated skill, especially with the buffs to melee survivability.

I have a level 80 1-handed Axe-using Cyclone Duelist who absolutely destroys end game content. My gear isn't even all that amazing: 65ish resists, 3500 life, 3500 armor. But my damage is so high that mobs just disentegrate, and the insane attack speed of my Cyclone keeps me at full life and mana pretty much constantly.

If you haven't tried it recently, Cyclone is worth a second look. It should not be dismissed.


Brian, I'd really like to understand how you destroy end game content with those stats as a melee character? I'm not trying to troll here, I'm just wondering what I'm missing. As far as I've experienced, you can easily get one shot with those stats. I guess if you're playing Standard or Anarchy, that's fine... but if you're not into dying, I don't see how melee is viable at end-game.
"
skyelar wrote:
"
Cyclone is without a doubt, my favorite skill in all of Path of Exile. I spent countless hours whirling merrily around Act 4 in Classic D2, so the skill evokes powerful nostalgia. On top of that, it's a seriously underrated skill, especially with the buffs to melee survivability.

I have a level 80 1-handed Axe-using Cyclone Duelist who absolutely destroys end game content. My gear isn't even all that amazing: 65ish resists, 3500 life, 3500 armor. But my damage is so high that mobs just disentegrate, and the insane attack speed of my Cyclone keeps me at full life and mana pretty much constantly.

If you haven't tried it recently, Cyclone is worth a second look. It should not be dismissed.


Brian, I'd really like to understand how you destroy end game content with those stats as a melee character? I'm not trying to troll here, I'm just wondering what I'm missing. As far as I've experienced, you can easily get one shot with those stats. I guess if you're playing Standard or Anarchy, that's fine... but if you're not into dying, I don't see how melee is viable at end-game.


6 person group play maybe? For me multistrike is nice but to uncontrolable for and serious gameplay.
I never thought I would play a video game where it's ok to talk about Jews and Trannys all day.
Multistrike is amazing indeed, but once you try with movement skills like cyclone, flicker strike and leap slam it turns into MUlTIDESYNC support gem.
I got bored waiting for The Last of Us to download on my ps3, so I decided to try out cyclone on my 1H/shield IB mara running lunaris 2/3/piety.

It actually seemed like I killed faster using cyclone than I do with IB.

I was desyncing a lot, but that's been happening today, probably because I'm downloading a 27gb game at the moment. Using cyclone is kind of fun.

Gear:
Spoiler


Not sure how it would do in 70+ maps.
Giving up on the Multistrike/Cyclone combo... Super powerful and so easy to clear maps that it should be a build for beginners, but the desync is just too much. I will come back to it after servers are more reliable. It is stil a viable option for leveling. No real problems until about merc act 2. Just really sad because it was so damn destructive and such a blast.
Standard League
IGN-DavidGordonGreen
Ambush League
IGN-AlfonsoCuaron
Guild-BLOW (Bird Lovers of Wraeclast)
"
Not sure how it would do in 70+ maps


My Mara cyclone without Multistrike is doing very well in endgame
Standard League
IGN-DavidGordonGreen
Ambush League
IGN-AlfonsoCuaron
Guild-BLOW (Bird Lovers of Wraeclast)
I have a lvl 62 duelist using multi/cyclone with 2 handed swords. Desyncs like he'll, but is really fun. Multi helps mitigate the blood magic cost by giving you three runs per cast.

I had Vaal Pact for a while, and when desync isn't such a huge factor I will go back to it. For now being able to use a health flask is a life saver.

One thing, if you turn on the new life bars over monsters, you can almost instantly tell wen you're out of sync because the bars only appear when a monster takes damage. If you whirl into a group and no life bars show up, you know you've desynced and can /oos before you get past the point of no return. I highly recommend it if you haven't turned them on yet.
IGN ScionicCommando

http://www.pathofexile.com/forum/view-thread/772057
Last edited by Hulkcore on June 21, 2013 1:25 AM

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