Blind
Gem example coming soon!
Post your 0.9.11 feedback for this support here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design Last edited by Mark_GGG on Jul 23, 2012, 2:31:21 AM Last bumped on Mar 26, 2020, 10:32:13 PM
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Blind directly modifies the opponent's chance to hit (which is the direct opposite of your chance to evade - the two are different names for the two sides of the same thing).
Unwavering stance means you can't evade, ever. There's no evade chance (and thus no hit chance) applied. | |
"I would argue no more so than the fact blind affects monsters without eyes :P Beyond a certain point, we have to override realism for good gameplay, and on this one I think you and I are simply drawing the line in different places. | |
Blind is a 75% reduction in chance to hit.
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If it were possible to just have 100% chance to hit, then blind would cut that to 25%, but it isn't, because chance to hit is locked to within 5% to 95%.
If your hits can't be evaded, or the defender cannot evade, then chance to hit is never checked, and it's value is irrelevant. Those are both "this check doesn't happen" rather than "it happens at a set value". | |
"Never. Blind is explicitly something which happens on hit. a Poison Cloud is degen, which never hits anything. | |
"I have tested this, and it is definitely applying on a piece hit correctly. "Blinding 1-2 monsters from hitting a group of 10 or so is the correct and expected result for a 12% chance to blind. This doesn't sound like anything is wrong from the way you describe it. | |
Blind is a boolean status. Something is blind or it is not blind.
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