Are there any plans for Asia server?

Singapore server goes live tomorrow.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
chromafunk wrote:


Spoiler



Spoiler



Spoiler




Spoiler




Hey there,

I just wanted to clear something up when using WinMTR program. When looking for packet loss, you need to check the "sent" column in the first line vs the "received" line in the last line.

In your first trace, 255 packets were sent, and 251 were received by the server. This means that out of the whole trace, you suffered somewhere around 1% packet loss.

Hops where you see one big lump of packet loss, and then normal behaviour after are likely to be victims of "data shaping", which is essentially the hops giving WinMTR packets lowest priority. Your actual game data wouldn't be getting lost, just the trace route packets (which use a different kind of packet, and thus can be ignored by the hosts).

Actual packet loss should show up through the whole trace. IE, 80% packet loss would be something like 100 packets sent in the first line, and only 20 packets received in the final line. You would see consistent packet loss throughout the entire trace.

Report Forum Post

Report Account:

Report Type

Additional Info