[3.27] f1rstborn's Flamewood Totem Hierophant| League Start to End Game on a 4 Link
|
Hello Exiles. I wanted to share the league starter I created and have used since 3.23: Flamewood Totem. It has a tested and smooth progression from act 1 to t17s, Deep Delve or any place else your heart desires (except shaper). What it loses in clunkiness it makes up for it safety and cost efficiency. Almost everything is taunted, almost everything left is blocked and the damage...oh the damage.
As is tradition, feel free to leave any questions and comments here or join me on: Twitch!
Pros and Cons
+League Start made easy +Required Unique for end game is dirt cheap +Taunt provides an uncommon defense layer +Will likely benefit from new ascendancies -Clear can be clunky -"DPS" is repeated instances of burst -Leveling progression requires 2 skill swaps -Totem Gameplay is only for the Elite
PoB and Showcases
Leveling Tree: https://pobb.in/OPPD-ImzC_Ol Day 3 [Ish] PoB: https://pobb.in/hKXAjrN3zMLN Mageblood [Week 2] PoB: https://pobb.in/fUBdF_vQUQ5F Build Showcase: Showcase Build Diary Day 0:
Questions and Answers
Black Zenith are the worst gloves I've ever seen, what gives
Outside of the brief period Reddit made the gloves work with winterorb before GGG found out, I've never seen these gloves used in a build. They impose an eye-watering 4 second cool down on any projectile spell socketed in exchange for 150% more damage and 4 extra projectiles. The totem we summon is not a projectile spell, but flamewood totem (the support) is. As a result, the 4 second cool down is imposed on the support not the totem. We can just resummon the totem after the spell is triggered each time and forget the 4 seconds exists. Clunky yet satisfying. The gloves are equivalent to 5-6 additional links for us.
Why is the PoB Config so weird
PoB fails to account for our resummoning of the totems to circumnavigate the cooldown imposed by Black Zenith. PoB also fails to calculate the additional projectiles granted by our Jewel, gloves and wand (when applicable). To compensate we adjust the config.
Why Petrified blood
Defensively, petrified blood makes 1 shots the only thing we worry about. We have more than enough regen to sustain damage in conjunction with block chance.
Offensively, permanent low life gives us access to more damage via Pain Attunement.
Why Rejuvenation Totem
Rejuvenation and Devourer Totems have the highest Totem life translating to the most damage. While Devourer Totem gives mana and life when it eats corpses, Rejuvenation Totem gives passive life regeneration. The real thing that separates them is the Aura tag on Rejuvenation totem. This eventually allows for the aura skill level corruption on the gloves that Devourer totem would not qualify for.
Offenses
Our Utilized Offense scalers are: 1. Totem levels & Quality 2. Increased totem life 3. Totem Limit 4. Projectile Limit 5. Righteous Fire, Elemental Overload and Pain Attunement 6. Curses Our less utilized scalers are: 1. Increased fire/Elemental/Spell/Totem damage Our Potential scalers are: 1. Corrupted Gloves 2. New ascendancies 3. Enmity's Embrace
Defenses
Our Utilized defenses are: 1. Totem Taunt 2. Block 3. Petrified Blood/Recoup and Regen 4. Endurance Charges
Leveling Guide
Act 1
Note:No need to mule anything from another character so we can start straight away. 1. After Killing Hillock take Rolling Magma (zzz) as a reward. Slot it in BB set up with Elemental Proliferation. 2. Take Flame wall as your reward for "Breaking Some Eggs". Purchase Frostblink ASAP. 3. Take Arcane Surge as a reward for "Mercy Mission". Equip quick silver and link arcane surge to flame wall. 4. Upon arrival at the Lower Prison, take Combustion linking it to Rolling Magma and Elemental Proliferation. Purchase Vitality ASAP. 5. Purchase Iron rings in town if you aren't lucky enough to drop two in the act. 6. For "The Siren's Cadence" just take any red gem we will sell later with the iron ring. Note: Don't forget your skill points and Labyrinths. Note 2: When currency allows, purchase Flamewood and Rejuvenation Totem and level in the off hand.
Act 2
1. Head east out of town then south at the crossroads to the crypt. Here we will get a book of skill and a labyrinth. 2. Return to crossroads and head north to The Chamber of Sins. As a reward for "Intruders in Black" I take a second red gem. Sell this along with the one taken in act one and 2 iron rings to get 2 Ruby Rings. Take these and craft fire resist suffixes. By level 16 you will have the fire mastery giving Regen per fire resist. This, along with vitality, and stacking fire resist will allow you to sustain Righteous Fire. 3. Purchase Righteous Fire. Initiate 1.5 acts of walking simulator. Note: Try to avoid energy shield on items until act 4, as it makes keeping regen positive more difficult. Try to get all res and fire res on as much gear as possible. 4. Head West out of Town towards the Western Forest. Grab the way point then help Alira (she is on the same side of the road as the way point). 5. Head south and Kill Captain Arteri then place the Emblem. 6. Head to The Weaver's Chambers and kill The Weaver. Take Elemental Focus as your reward and link to Righteous Fire. 7. Kill Oak. Kill Kraityn. 8. Finish Act 2
Act 3
Note: By act 3 at the latest you should be clearing with RF and using Rolling Magma to help with Single Target. We are almost to Totem Time I promise. 1. For the "Lost in Love" reward, take Flammability. 2. Follow the Act doing all necessary quests and Labyrinths. 3. For "A Fixture of Fate" take Arrogance Support and start leveling in off-hand. We can also purchase Lesser Multiple Projectile Support (LMP) here. Once we have that link Rejuvenation Totem, Flamewood Support and LMP together. Use this instead of Rolling Magma for extra damage for now. We can also purchase Sniper's Mark and use in the place of Flammability. 4. Complete The Labyrinth and take Pursuit of Faith. We can now take Ancestral Bond along with the Totem Taunt mastery and level with Flamewood going forward. 5. End Act 3
Act 4
1. Once we reach Eldritch Battery on the tree we can take Discipline and solve our mana issues. 2. For the "Breaking the Seal" reward, take Stone Golem 3. For "The Eternal Nightmare" reward, take Multiple Totem Support and use as your fourth link for Rejuvenation Totem. Purchase Arcanist Brand and slot with Wave of Conviction and Sniper's Mark. 4. Complete Act 4
Acts 5-7
Zoom Zoom. Finish the acts while upgrading gear and watching my Stream on Twitch.
Act 8
1. Take Ritual of Awakening for your second Ascendancy. 2. Continue to zoom.
Acts 9 and 10
1. More zoom 2. Take Arcane Blessing as your third Ascendancy before Killing Kitava and heading to maps.
Detailed Gearing Section
Helmet
Budget: Life>Life Regeneration>Resists
First Upgrade: Life>Life Regeneration>Life Regeneration Rate>Resists Final Upgrade: Life>Life Regeneration>Life Regeneration Rate>Resists>Energy Shield
Amulet
Budget: Life>Resists>Attributes First Upgrade: Replica Dragonfang's Flight (Rejuvenation Totem) Final Upgrade: Ashes of the Stars Note: Annoint with Leader of the Pack
Weapon
Budget: Wand or Sceptre with +1 to level of all spell skills>Increased Fire | Spell Damage>Projectile Speed First Upgrade: +3 Projectile Mystic Refractor Final Upgrade: The Dark Seer with Life and Energy Shield
Shield
Budget: Block Chance>Life>Life Regeneration>Resists First Upgrade: Block Chance>+1 to maximum totems>Life>Life Regeneration Final Upgrade: Block Chance>+1 to maximum totems<Life>Life Regeneration>Max Resists>Resists]
Body Armour
Budget: Life>Life Regeneration>Resists First Upgrade: Kaom's Heart Final Upgrade: Corrupted Kaom's Heart with Reduced Critical Strike Damage Taken
Belt
Budget: Life>Resists>Attributes First Upgrade: Life>Life Regeneration>Resists>Attributes Final Upgrade: Mageblood
Gloves
Budget: Life>Resists>Life Regeneration First Upgrade: Black Zenith Final Upgrade: Corrupted Black Zenith with Aura skills or AoE skills
Boots
Budget: Movement Speed>Life>Resists First Upgrade: Movement Speed>Life>Life Regeneration>Resists Final Upgrade: Movement Speed>Life>Life Regeneration>Resists>Energy Shield
Jewels
Unique Jewels
1. Rain of Splinters as a massive Damage Boost 2. Replica Reckless Defense 3. Rational Doctrine
Rare Jewels
Increased Maximum Life>resists or attributes to cap
Gem Links
Rejuvenation Totem
Flamewood Support>Multiple Totems>Empower 3 (switch for Awakened Controlled Destruction later to gain access to unnerve)
Arcanist Brand
Flammability>Elemental Weakness>Sniper's Mark
Automation
Molten Shell
Arrogance
Vitality>Flesh and Stone
Unlinked Spells
Tempest Shield | Purity of Elements | Righteous Fire | Summon Skitterbots | Frost Blink | Petrified Blood Note: use Discipline instead of Skitterbots until you have enough energy for skill costs.
Current Character
Ay man! Let the League Start First...
Change Log
Last bumped on Nov 1, 2025, 9:42:39 AM
|
|
|
I have problem when monster doesn’t have damage to totem how to kill them?
like some quest need to destroy object but totem cant do damage because the object don’t have damage to totem Last edited by leoneogame#0626 on Nov 1, 2025, 9:14:41 AM
|
|
" Tukohama and Malachai give me issue with this. For the first I took Ancestral Bond off and burned the little totems down with RF. For the second i placed the totems at the hearts and the zombies took care of it. Once you've survived those 2 annoying bosses, only Shaper is annoying in the end game. |
|
" Tukohama and Malachai give me issue with this. For the first I took Ancestral Bond off and burned the little totems down with RF. For the second i placed the totems at the hearts and the zombies took care of it. Once you've survived those 2 annoying bosses, only Shaper is annoying in the end game. |
|



























