Season Two, Event 149: 1 Hour Lethal Ancestral Turbo Immolation Solo

This league has the Lethal, Ancestral, Turbo and Immolation mods.

Standard rules for league events apply. Please click this link if this is your first race event.

For information about Race Season Two, please check out this announcement!

To see your points in the current season (and its prizes), go to this page.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Triumph (Unique Golden Wreath) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 18: 10 Reward Points
  • Level 15-17: 7 Reward Points
  • Level 13-14: 6 Reward Points
  • Level 10-12: 5 Reward Points
  • Level 8-9: 4 Reward Points
  • Level 6-7: 3 Reward Points
  • Level 3-5: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.

  • Normal difficulty Hillock (Twilight Strand): 2 Reward Points
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Hillock (Twilight Strand): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:

  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:

  • Alternate Art Karui Ward Unique Item (15 available to be won)
  • Alternate Art Shiversting Unique Item (5 available to be won)
  • Alternate Art Quill Rain Unique Item (3 available to be won)
  • Alternate Art Onyx Amulet Item (2 available to be won)
  • Alternate Art Death's Harp Unique Item (1 available to be won)
  • Alternate Art Carnage Heart Unique Item (1 available to be won)
Does the lethal damage boosts apply to the fire on the ground?
Yes, it does.
Is there a list of these mods and what they do?
lethal they do 50% extra fire/ice/lighting damage
turbo they move/attack/cast 60% faster
ancestral means there will be totems everywhere
imolation means physical is converted to fire damage after all conversions and creeps leave a burning ground patch much like fire trap


in short man mode race
"
Is there a list of these mods and what they do?

http://www.pathofexile.com/forum/post-reply/381202

About halfway through the first post for the official GGG descriptions.
New Year's Resolutions:
- Chicken Nuggets
- No More Bullshit
Last edited by Firecrest5 on May 19, 2013 8:35 PM
Shouldnt the rewards for these instagib event be tweaked? 2 points for clearing Catacombs in Cruel in one hour? C'mon
The waste of time race, don't bother. If rewards would reflect the difficulty, maybe, but under these circumstances, given the horrible desync, it's about 50% dice roll and only 50% skill.

If you somehow manage to get a marauder to the town, just buy an iron ring and drop it together with your 2 red gems in bank, then re-roll a witch or ranger, get to town buy another ring, craft yourself 2 fire resistance rings, and then you should be pretty well set.

The problem is it's very hard to get a marauder in town unless you're really lucky and get a bow or wand drop in the first few kills, otherwise you may want to re-roll again and again till you get the bow or wand.
Last edited by vxcriss on May 19, 2013 10:10 PM
Good grief no! The waste of time is playing easy mode, because anyone can beat that! I want a game I can PLAY!
Personally I like these showing up as a balance.
I suck at the skill runs. But I have always done well by luck and being careful

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