Welcome to Mindaholics Anonymous!
This is yet another one of my suggestions that I've let brew (GET IT?) for a week or so and I figured I should bounce it off the forums soon since GGG intends on making changes to the Passive Skill Tree in .9.11.
I would like to talk about the terribly disappointing Large Passive skill - Mind Drinker. So let's begin shall we?.
First, I feel it necessary to provide a link to this forgettable skill so that everyone becomes re-familiarized with it.
- Its effect is lackluster compared to the effects of most other Large Passives. (While these nodes provide completely different effects than this, they provide a base to which I can claim that Mind Drinker has room to improve and not be considered overpowered or unbalanced.)
- This is currently the only Passive providing Mana Leech.
As you can see, there aren't many things I would consider to be "wrong" about this skill. Even though it's not terribly exciting, it works as intended and functions, but I'm under the impression that every Large Passive skill should have some inherent excitement attached to it. That's what Mind Drinker is lacking and that's what I'm here to provide.
I, like many before me, have created a Claw Shadow. The inherent characteristic provided by Claw Passives and the items themselves is to leech, and the placement of the Shadow on the Passive skill tree synergizes well with Claws, Leech, Energy Shield, Crit Chance etc. From what I understand, I'm under the impression that the Mind Drinker skill is added in to enhance this leeching play style and add to the efficiency of your leeching capabilities. (Let's completely disregard that currently the only base life leech nodes are on the exact opposite side of the tree and that the Life on Hit/Leech Support gems are Strength Requirement Red gems.)
As it turns out, this thread is more about the synergy of Life Leech and Energy Shield users. I find that the dullness of Mind Drinker actually makes it possible for me to suggest something that has been needed by the Claw Shadow community since the beginning.
Mind Drinker 2.0
- 2% of Physical Damage from Attacks is Leeched back as Mana.
- 2% of Physical Damage from Attacks is Leeched back as Energy Shield.
For those who think Energy Shield is already too powerful, hear me out.
The problem is that a typical Claw user's survivability is severely dependent on Energy Shield, which does not currently have any synergy with the current leech mechanic (currently my Shadow's Hit Points consist of about 35% Life and 65% Energy Shield.) I feel that Mind Drinker 2.0 has potential for some awesome, dynamic, and creative builds.
Also, I realize that the class is supposed to stack Evasion and Increased Energy Shield Cooldown Recovery so that they may evade hits in hopes for a quick recovery, but I feel that this isn't enough. It pigeonholes players into this archetype, which shouldn't be the case for players who do not want to use Evasion (i.e Clawrauders/Leech Witches etc.) and it's my belief that the more options a player has in a game, the better it becomes.
Mind Drinker's lackluster nature and placement on the tree provide an ideal location and means to add a new stat that should, in my opinion, be in the game already. A Shield Leech stat would greatly affect gameplay in a positive way and allow for greater synergy and alternatives for a lot of physical damage builds. Life leech is nice, but your Life Pool (even more so if you're using Chaos Inoculation) acts as an emergency survivability source for many if not most players who are investing in this portion of the skill tree.
If you disagree, have any comments or suggestions, or just want to verbally express your like for my ideas, please do so! I understand many people might find a balance issue with this, but I would argue that more options = more fun, which is why we all love this game so much.