The Coward's Trial - Unique map garbage
The final boss, the Infector of Dreams, is supposed to mass-revive all the dead enemies when he spawns. It is not a bug.
Code warrior
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" If you consume the corpses beforehand, he can't raise them. " It isn't supposed to be fair: it's supposed to be hard. That's what the diamond supporter wanted. Code warrior
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For the record, it doesn't revive everything instantly - it spreads out in a slow wave from the necromancer, taking a total of six seconds to get to it's full range (which is large enough that he gets them all even if he's away in one corner of the room).
If you've killed everything and there's not much going on (projectiles everywhere, etc) to distract you, you can watch them standing up in turn, like a weird undead mexican wave - it looks really cool. If you kill the necromancer before they're all revived, it'll stop at that point. Last edited by Mark_GGG on Apr 22, 2013, 9:02:31 PM
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Well, this map isn't supposed to be super-endgame-plus-god-mode-best-drops-evarrrr so I'm not sure what point the comparison to Tarroch's Tomb is supposed to present. It's an interesting factoid, I guess.
We know that some users have performance issues with certain areas, not just the Coward's Trial. We hope to improve this more in future. It doesn't really have anything to do with difficulty, though. Code warrior
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Yeah, it was a trade-off of awesomeness vs. performance... sorry about that.
Code warrior
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" Sure. I understand. " The diamond supporter wanted an "Oh shit" moment. Code warrior
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" Actually... The guaranteed unique drop from the Infector of Dreams is special. It specifically doesn't check item drop level. So you can totally get Auxium off him, even though it can't normally drop in such a low level area (it's still very rare, though). So yeah, you can get any unique from killing the Infector, regardless of any "required" drop level. He still obeys the other normal restrictions, such as the league-specific and league-prohibited uniques, and uniques that can't drop ever (such as race prizes). Code warrior
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"No - rarity is rolled first explicitly because rolling for base type doesn't make sense for unqiues. We roll rarity so that for normal/magic/rare items we can then roll base type, and for unqiues we instead roll "which unique" which is base-type independant. |