[3.20] Cheapbunny's Rupturing Bleed Summon Reaper Pathfinder

I finally landed it after around 220 essences, but considering you had to spend 4 divines, I'll consider myself fairly lucky. Not a fun trading experience, that's for sure.
IGN: Obsii

Twitch.tv/Obsolithion
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Treantz wrote:
Checking in... getting Herald of Purity level 21 helped a lot with with my clear speed. I also focused some of my abyss jewels towards getting Chance to Taunt and that has helped a lot with my survivability.

Slight tweak to tree. I went for Grave Pact over Enduring Bond. It was the same amount points, since I had to pick up a 30 int node, but the bleed dps on the minions was almost double (according to pob) and it got my minions accuracy up from 92% to 100% on Guardian/Pinnacle Bosses. You could argue losing minion duration / skill effect duration, is a problem, but I didn't see a need for them.


Strange that Gravepact double the bleed dps, because chance to do double damage only works for hit damage. But I think it is ok to take Gravepact cluster for accuracy, and you got 1 extra point.
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Bmxant wrote:
I finally landed it after around 220 essences, but considering you had to spend 4 divines, I'll consider myself fairly lucky. Not a fun trading experience, that's for sure.


I think you are extremely unlucky there, it should be average 40 essence to hit according to craft of exile.
Last edited by cheapbunny on Sep 19, 2022, 4:10:35 AM
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Strange that Gravepact double the bleed dps, because chance to do double damage only works for hit damage. But I think it is ok to take Gravepact cluster for accuracy, and you got 1 extra point.


Sorry, I should have said it doubled comparatively to Enduring Bond. Looking back at it now, it looks like the dps only went up because POB factors in the accuracy gain into the dps. I did a quick test by plugging minion accuracy gain into the Config and Gravepact's dps gain went down.
Hi,

This is a super interesting build, thanks for sharing

I took inspiration from your PoB and managed to improve it

- More defenses
- More damage
- No mana problems

I went with Champion: https://pobb.in/avU--J_1Jjfu
Last edited by ryuukk33 on Sep 19, 2022, 10:48:44 PM
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ryuukk33 wrote:
Hi,

This is a super interesting build, thanks for sharing

I took inspiration from your PoB and managed to improve it

- More defenses
- More damage
- No mana problems

I went with Champion: https://pobb.in/avU--J_1Jjfu


Nice customization. Although it seems that with the Rupture stacks on his PoB - it comes out to more DPS than yours. I tried to match the configurations in PoB, and put Guardian/Pinnacle boss. Summon Reaper ultimate is 10.2m DPS on yours vs. 13.5m DPS on his with 3 rupture stacks. BUT ...

But you are not using Replica Shroud in your PoB, and also having more life. So it seems like your build is getting damage more efficiently?
Last edited by Ceryneian on Sep 20, 2022, 1:16:45 AM
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ryuukk33 wrote:
Hi,

This is a super interesting build, thanks for sharing

I took inspiration from your PoB and managed to improve it

- More defenses
- More damage
- No mana problems

I went with Champion: https://pobb.in/avU--J_1Jjfu


- More defenses
Your version indeed has more defense because of Fortify and Divine Flesh, but Pathfinder has better recovery.

- More damage
I think my version has more damage, because POB does not calculate Rupturing

- No mana problems
Your version seems to have mana problem as your mana regen is only 32
It could be enough, but I'm not sure.

- Others
Your version has longer CD, because you do not use CD helmet enchant
Your Reaper does not have max ele resis.

Overall your version looks good, offers a more defensive playstyle.
Last edited by cheapbunny on Sep 20, 2022, 6:38:26 AM
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cheapbunny wrote:
"
ryuukk33 wrote:
Hi,

This is a super interesting build, thanks for sharing

I took inspiration from your PoB and managed to improve it

- More defenses
- More damage
- No mana problems

I went with Champion: https://pobb.in/avU--J_1Jjfu


- More defenses
Your version indeed has more defense because of Fortify and Divine Flesh, but Pathfinder has better recovery.

- More damage
I think my version has more damage, because POB does not calculate Rupturing

- No mana problems
Your version seems to have mana problem as your mana regen is only 32
It could be enough, but I'm not sure.

- Others
Your version has longer CD, because you do not use CD helmet enchant
Your Reaper does not have max ele resis.

Overall your version looks good, offers a more defensive playstyle.



- No mana problems

Reaper skill cooldown is 3.36s, mana cost is 81, with 31 regen it takes 3 seconds to get enough mana, so we can sustain

For everything else, there i fixed it: https://pobb.in/GW6TdINSSlnv

It is now Scion (Champion/Necro)

I also had to get rid of Divine Flesh, max ele res are as much as mas chaos res so it doesn't make sense


- More damage

PoB does calculate Rupturing, you have to set the stacks

Also your PoB is not calculating damage on guardian/pinacle bosses, it is set on no boss

- Others

It doesn't matter if she don't have lot of cooldown recovery, it is bleed, only one slash and it deal the damage over time

I will have to play it to see if it feels good or not, what do you think? is the cooldown really that important?

Overall i think it is more league start friendly since it doesn't need Forbidden Jewels, and it doesn't need replica flask
Here a better version using Guardian: https://pobb.in/S-Vql-zF-BAT
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ryuukk33 wrote:
"
cheapbunny wrote:
"
ryuukk33 wrote:
Hi,

This is a super interesting build, thanks for sharing

I took inspiration from your PoB and managed to improve it

- More defenses
- More damage
- No mana problems

I went with Champion: https://pobb.in/avU--J_1Jjfu


- More defenses
Your version indeed has more defense because of Fortify and Divine Flesh, but Pathfinder has better recovery.

- More damage
I think my version has more damage, because POB does not calculate Rupturing

- No mana problems
Your version seems to have mana problem as your mana regen is only 32
It could be enough, but I'm not sure.

- Others
Your version has longer CD, because you do not use CD helmet enchant
Your Reaper does not have max ele resis.

Overall your version looks good, offers a more defensive playstyle.



- No mana problems

Reaper skill cooldown is 3.36s, mana cost is 81, with 31 regen it takes 3 seconds to get enough mana, so we can sustain

For everything else, there i fixed it: https://pobb.in/GW6TdINSSlnv

It is now Scion (Champion/Necro)

I also had to get rid of Divine Flesh, max ele res are as much as mas chaos res so it doesn't make sense


- More damage

PoB does calculate Rupturing, you have to set the stacks

Also your PoB is not calculating damage on guardian/pinacle bosses, it is set on no boss

- Others

It doesn't matter if she don't have lot of cooldown recovery, it is bleed, only one slash and it deal the damage over time

I will have to play it to see if it feels good or not, what do you think? is the cooldown really that important?

Overall i think it is more league start friendly since it doesn't need Forbidden Jewels, and it doesn't need replica flask


If you are using flesh offering, guard skill, ensnaring arrow and movement skill, you will need more mana regen to sustain, so I am not sure 32 is enough.

Cooldown recovery is not that important for 1v1 boss, but it is quite important for multiple boss fight and map clear.
Last edited by cheapbunny on Sep 20, 2022, 8:28:29 AM

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