My love/hate relationship with the PoE passive tree
We all know about the PoE passive skill tree. You either love it or you hate it. But . . .
I am in two minds about it. On one hand I really like the principle behind it. Have one large tree that all the different classes access. But on the other hand I think it's not very well laid out. It feels needlessly complex. There is no way to easily navigate the tree and there is a ton of duplicate skills there. Just so each side of the tree can have access to the core passives of +accuracy, +damage and +evasion/defence. So in short I would give my feedback (in my opinion of cause) to the passive skill tree as this. The Good - The principle behind it where everyone access the same passive tree - Different starting points for each class. I like it in the tree as it is now. But if you change the tree you might not need this. - It's a rather unique idea. Something different is always good. The Bad - All the duplicate skills. I understand why they exist. So all classes can get the basics as I mentioned above. But to me it just feels like padding out the tree with no real benefit to the player. - Hard to navigate the tree easily. A player new to the game would easily get lost in this massive tree and have no where where to start. - Does not promote experimentation. With something this large everyone I know just went "I don't know what I should be taking so time to google/bing or your favourite search engine) up the best skill tree setups for my class. Simply because there's no real way to try out a setup without being locked into it (except for a limited number of respec points) - Not all of the passives are that interesting. For the most part you have two choices. Take a specifically useful skill to you and don't move far through the tree. Or take a + intel/dex/str skill to move a bit further through the tree. It's a nice concept but it does feel a little like well strange. +X stat could be very powerful. But it's not very attractive. To most players they'd like some more flashy passive over a bland +X stats one. Here I did write up a little idea on a possible change for the passive skill tree. And I'll quote it in this topic. http://www.pathofexile.com/forum/view-thread/73088/page/16 " I do really like the principles behind the current passive skill tree. Like a lot actually. But it's implementation into the game to me I dunno just does not feel right. It's not as user friendly as I think it could be. There are many ways this skill tree could be changed. Or not changed at all depending on what the developers of this game want. But the developers did ask for our feedback and this is how I feel on the passive skill tree. This thread has been automatically archived. Replies are disabled.
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