Between Season Race 28: 1 Hour Cutthroat Party

These interim events are intended for fun and for testing between seasons. When we announce the details of Season Two, awesome prize rewards will return. Season two starts on April 20 (NZT).

This event doesn't have any prizes! In the future we will implement tracking player kills in a fair way, as prizes for levelling up just encourage players to rush through the game away from the awesome cut-throat combat.

A summary of general Cutthroat rules:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Default.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to players who are not in their party.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is split among their party.
  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds.
  • You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.
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If you were killed by another player, your lost experience is split among their party.


Is this correct? The killed player loses no exp, while the killer(s) get the full penalty ?


I know you guys wanted to avoid griefing but this seems like a bad idea.
Closed Beta Tester.
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If you were killed by another player, your lost experience is split among their party.


Is this correct? The killed player loses no exp, while the killer(s) get the full penalty ?


I know you guys wanted to avoid griefing but this seems like a bad idea.


No it means that if you kill someone, they lose 30% experience and the killer gains an equal amount. If the killer is partied, this experience gain is split among their party.

-Ropetus
Author of Build of the Week #11: PalavaKostaja - Righteous Fire Marauder
Pumped for this one! ;)
Domination: Fanderay, LightninggBitch
Hardcore: Menendore, Shakris
Standard: CalaTheMadman
Is Friendly-Fire enabled in party cut-throats?

Apparently there is a bug that makes it so you gain no XP from killing other players - which unfortunately sets the wrong incentives to do well in this race.
#1 Templar Closed Beta HC Ladder (lvl 83)
Yeah friendly fire enabled because players were only sitting in a semicircle around the exit casting freezing pulses and beartraps.
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Qarl wrote:

  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • Portals cannot be used until they have been up for five seconds.


Did not work.

Portals and Logout worked instant.
IGN: Onytemp
i dont really get this game? who wins in the end? most kills?
IGN: SniperDon
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SAKUJ0 wrote:
Is Friendly-Fire enabled in party cut-throats?

Apparently there is a bug that makes it so you gain no XP from killing other players - which unfortunately sets the wrong incentives to do well in this race.


the point isn't to get the highest level, its to kill the most people. For example in that last race there was a lvl 18... did he even kill anyone? possibly... but probably very few... seems like he wasted a perfectly good hour of pvp getting lvls that dont mean much. is he going to brag to everyone that he lvled in act 2 alone? while everyone else was doing a bloodbath in terraces?
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SniperDon wrote:
i dont really get this game? who wins in the end? most kills?


there is no winner. just have fun killing.

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