[3.16][HC][SSF][Max Block][Tanky][Any Items]7K+EHP Frost Sentinels+ Phantasms (Arctic Refrigerator)❄️

Intro
Greetings Exiles,

I enjoy playing in HCSSF leagues with builds that require no uniques/expensive items/
cluster jewels/exalts/super items/godly crafts
, yet being tanky, fast & with enough DPS
to clear all contents from league start to end in a fun way. The surprises & excitements
that I receive from not knowing what items will be dropping next
motivates me everytime when I play.

Being in HCSSF allows me to constantly innovate new ways to play
& to allocate my resources as efficiently as possible.
Utilizing what items are available for me at this very moment
& to stay alive by planning ahead carefully in order to progress further into the game
as I only have one chance to survive.

I hope that you will enjoy the builds as much as I do.
Feel free to use items you prefer & play them in any leagues for your upcoming adventures:)
Passive Tree & POB Pastebin

Version: 3.16.1 (11/23/2021)
https://pastebin.com/4DynBh7F
Concepts & Mechanics
Frost sentinels+Phantasms for fast full screen clear.
Each time a Phantasm is triggered over the cap/dies, all minions recover 5% of life instantly, making them very tanky.

High chill effects & freeze chances + Temporal Chains(CWDT) provide huge boosts
to both offense and defense
.
Frost Sentinels have decent Life+ES, shoot offscreen, position defensively,
use Lesser Multiple Projectiles without less damage penalties, ability do more damage,
increase in speed, and to Pierce all targets after a certain distance without Extra/Swapping gems
for mapping & bossing
.
Phantasms work well for mapping/bossing, recovering all minions' HP instantly at 5% each
when summoned over the cap limit/die
.

(Vaal)Summon Skeleton provides extra DPS/distractions/recovering minion team's HP
at 4 Skeletons x 5% Life Recovery each cast = 20% Per cast over the cap at high level
.

(Vaal)Cyclone + Life Gain On Hit with resolute technique provides 500+HP gained per second
per enemy on hit
& the ability to pass through enemies while moving & attacking
at the same time.
(Useful for Scourge fights/Delve encounters/Against large groups of monsters)
Shield charge for fast traveling & to curse with Frostbite on hit for convenience.

I find it safest to spin around enemies in circles as doing so can help dodge harmful things manually. By the time the monster hits your old location, you are already at the next spot.

Decoy totem for great distractions & 10% less damage taken when hit for 3 seconds
after monsters are taunted
.
(It's funny watching Vaal Cyclone dragging monsters towards you while they try to run
to the totem & attack it, completely ignoring you & keeping you safe from dangers
.)
Example: Put Decoy Totem on right hand side of monster while you (Vaal)Cyclone
on the Left/Behind the monster XD


Max attack+spell block(75/75) makes it very safe for us.
Tempest Shield makes us immune to shock.
High chill effects+freeze chances.
Frost Sentinels & Phantasms have self-generated frenzy charges from Ice Bite
for extra DPS/Speed/Defense.

Bone armour from Necromancer ascendancy provides extra 2.2K Damage Mitigations/
Immunity to bleed for you & your minions.


Minions can (From Jewels):
Taunt:
Monsters attack them instead of you for 3 seconds/10% less damage dealt to others
Blind:
Blinded enemies have 20% Less Accuracy
Hinder:
30% Reduced movement speed of enemies

CWDT:
Purifying Flame:
-Emergency 6% life regeneration from consecrated ground
-Enemies take increased critical strike chance while standing on it
-Very helpful for Lab traps as well
+
Enfeeble:
(Reduce enemy accuracy/damage)
/
Temporal Chains:
Slows down enemies' [Action speeds/(Longer chills/Freeze durations on them)]
Minions & us Recover/Regen HP on Block/Hit from our high attack & spell block chances
Pros & Cons
Pros:
All Contents, League Starter All The Way To Endgame
Playable in any leagues: (HC/SC)(SSF/Trade)
No uniques required, use any items you prefer
Tanky, fast, max attack & spell block(75/75), 5% life recovery from each minion death/summon, chill, freeze, fun, full screen clears
Approximately 6% HP regneration, can reach up to 16% when hit
-41% chance to evade attacks with Jade Flask active
-100% Spell Suppression chance from (Evasion+Energy Shield) based gears
(We take "50% Less Damage" from Suppressed Spells)
-Every bits of defensive bonuses will add up & boost our long term survivability!
HCSSF optimized for survivability & fully self found gears, but playing it in other leagues
& types are perfectly fine as well

Can clear physical & elemental reflect maps without issues thanks to 5% minion life recovered
per minion Death/Summon over cap


The more enemies inside your (Vaal)Cyclone area, the more HP you gained per hit per second.
Example: 10 monsters in your (Vaal)Cyclone area at 500HP gained per mob per second
gives you approximately 5000HP gained per second!


Cons:
Not the highest DPS/fastest summoner
Reduced chances/Cannot inflict elemental ailments will hurt our offense & defense
We go Melee Range when we use Shield Charge/(Vaal)Cyclone/Curse on Hit
Playstyles
Shield charge into enemies, with the possibility of stunning them at maximum charge distance. (75% increased Stun Threshold reduction on enemies & 100% more Damage with hits)
(At maximum charge distance), while applying Frostbite from Hextouch/
Curse On Hit ring automatically.

Cast Convocation, then run around in circles dodging stuff while your minions chill/freeze/
kill mobs.

Use (Vaal)Cyclone to gain huge Life Gained On Hit when needed
& to pass through groups of enemies, such as Scourge/Delve encounters.


Cast Decoy Totem on far side of mobs to taunt & distract them,
while you are on the other side watching safely.

(Mobs focus on Decoy Totem & deal 10% less damage to others)

Due to our tight situation with limited gem slots, when you can't get pass an area
with Shield Charge, do weapon swap and use Flame Dash/Leap Slam
(Depending on your current gears & preferences, quickly swap back afterwards.)


(Try to avoid swapping in dangerous areas/moments/inside groups of mobs)
(Make sure your resistances are capped/stats points aren't lowered,
and it's not disabling any Item/Skill on weapon swap)


When you get "X of Reflection" glove enchantments, each time when you Get/Block hit,
a clone of you will be automatically summoned for 5 seconds with a 10 seconds cooldown,
making it a lot safer for you because it helps distract enemies & saves you from getting hit.
Gears
*Notes On Items & Logic:
Always prioritize Life & Resistances over any other mods (Look for the highest amounts)
-We will need up to "114 Dexterity" (Level 21 Hypothermia/Ice Bite)
(Look for "(+X) to (Dexterity/All Attributes)" mod on items)
-Temporarily allocating "+30 to Dexterity" node(s) on passive tree until you have the required amount from gears

We will be focusing primarily on (Evasion+Energy Shield) based armours
for the following reasons:
-Increasing our chances to evade attacks
-Increasing our total EHP with extra ES from gears (Tankier Against One-Shots)
-Reaching up to 100% spell suppression chance from gears alone
(Saving us valuable passive skill points for other defenses)
~We take "50% Less Damage" from Suppressed Spells

*Beneficial Mods are listed in order of importance
Weapon: Life Gained On Hit Claw
Beneficial Mods:
(Look for the highest amount of LGOH & fastest weapon speed)
Prefix:
~(+1) To level of socketed gems
-Minions deal (X%) increased damage
Suffix:
-Has 1 Abyssal Socket (Hollow Fossil)
~(X%) Increased attack speed
~(+X) Life gained for each enemy hit by attacks
~(+1) To level of socketed Intelligence gems
An Open Prefix Available For Bench Crafting:
"Trigger a socketed spell when you use a skill, with a 8 second cooldown"
(We can discover this craft by Unveiling Items. Focus on Aisling's pathing
during Immortal Syndicate Missions for higher chances to discover this craft)
-Triggers Desecrate/Bone Offering/Summon Skeletons for us with a 8 seconds cooldown
for our convenience (This setup plays a very important role in our core defenses)
Shield: Evasion+Energy Shield
Beneficial Mods:
Prefix:
~X% Chance to avoid Fire/Cold/Lightning damage from hits
~X% additional physical damage reduction
Suffix:
~(X%) Chance to block spell damage
~(+X%) Chance to block
~(X%) Chance to suppress spell damage
-Recover (X%) of Life when you block{(Shaper/Warlord)Influenced}
(Our lifesaver when the situation gets dangerous)
~50% Chance to avoid Bleeding/Being Poisoned
~(+X%)Chaos resistance against damage over time
~(X%) Chance to avoid elemental ailments
~(X%) Increased stun & block recovery
~(X%) Increased attack speed
-Regenerate 1% of life per second
-Regenerate (X) life per second
-Minions have X% increased maximum life
An Open Suffix Available for Bench Crafting:
~(X%) Chance to Block/Block Spell Damage
{Only when you are not at max (Attack/Spell) block chances(75/75)}
~(+X%) To suppress spell damage
~(X%) Reduced damage taken from damage over time
~X% Additional physical damage reduction
-Moving while bleeding doesn't cause you to take extra damage
~(x%) Increased effect of your curses
~(X%) Increased attack speed
Helmet: Evasion+Energy Shield
Beneficial Mods:
-%Chance to suppress spell damage (Suffix)
-+X To Level of Socketed Minion Gems(Prefix)
-"Socketed Gems are Supported by Level X:
(Minion Damage&/
Hypothermia)
(For pseudo 5L/6L[/span]
-Put Raise Spectre+Summon Phantasm in Helmet
& Summon Stone Golem+Raise Zombie in body armour when:
-You have a pseudo 5L/6L helmet
-Doing so increases:
Raise Spectre-->Level 25 or above
(To gain one extra Frost Sentinel for extra DPS/Clear Speed/Faster Phantasm generations, leading to increased Chill/Freeze chances/More 5% recovery for your minion army when a Phantasm Dies/Is summoned over the cap)
Body Armour: Evasion+Energy Shield
Beneficial Mods:

--%Chance to suppress spell damage
-(+1) to level of socketed intelligence gems(Suffix)
(To boost our minion gems levels)
-Open prefix available for crafting (Depending what you currently needs):
-X% Chance to Block (Attack/Spell) damage
-Gain % of maximum life as extra energy shield
Amulet: Marble (For Additional %Life Regeneration)
Beneficial Mods:
-(+1) to level of all Intelligence skill gems(Prefix)(Hunter Influenced)
-Cannot be Chilled/Frozen while moving(Suffix)
-+# Life gained for each enemy hit by your attacks(Suffix)
-%Increased Life Recovery from Flasks(Suffix)
An Open Suffix Available For Bench Crafting:
-+1 to Minimum Endurance Charges
(For 4% extra Additional physical damage reduction/All elemental resistances )
Rings: Unset (For 2 Additional Gem Sockets)
Beneficial Mods:

-+X To Level of Socketed Gems mod
-(+1) to level of socketed intelligence gems(Suffix)
(To boost Bone Offering &/ Tempest Shield levels)

-Curse enemies with Frostbite on hit, with (X%) increased effect
(Delve/Redeemer Influenced)(Saving us 2 extra gem slots)
-Allowing more flexibilities for our skill gems arrangements
(More convenient for us)
-Our other skills can now curse enemies with "Level X Frostbite on hit" as well
Glove: Evasion+Energy Shield
Beneficial Mods:

-%Chance to suppress spell damage
-+1 to level of socketed intelligence gems
(To boost Summon (Skitterbots+Bonechill) levels for extra (DPS & Defenses) from increased chill effects)
Belt: Stygian Vise (For An Additional Abyss Jewel Socket)
Beneficial Mods:
-Anything that will benefit our Life Flasks
-%Chance to gain Onslaught when we use a flask(Suffix)
(20% "Increased Attack/Cast/Movement" Speed)
An Open Prefix Available For Bench Crafting:
-X% Chance for flasks you use to not consume charges
Boot: Evasion+Energy Shield
Beneficial Mods:

-Highest movement speed
-%Chance to suppress spell damage
-(+1) to level of socketed Deterity gems
-(+2) to level of socketed cold gems
(Boosting Hatred level)
-(+1) to level of all Raise Spectre Gems
(Try to get Raise Spectre to level 25 altogether for 1 extra Frost Sentinel)
Jewels: Any (Need 1 Abyss Jewel for Stygian Vise Belt Socket)
Beneficial Mods:
-%chance for minions (to blind/hinder/taunt) on Attack/Casting spells
Flasks: Any
Beneficial Mods:
-Instant recovery when on low life(50% or Less HP) mod for Life Flasks
(Very useful & crucial mod. We are also scaling into low life increased recovery amounts, so this mod will often save us in the most dangerous situations.)

-Immunity to Bleeding/Corrupted Blood
-Immunity to Chill/Freeze
-X% Increased movement speed during flask effect
Recommendations:
-2 Divine Life flasks
(More Max Recovery Amount, but will recovery a tiny bit slower than Eternal Flask) It's fine because we used them mostly for Low life(50% or Less HP) anyways
-1 Quartz (10% extra spell suppression chance & phasing which allows us to pass through enemies)
-1 Jade (More chances to evade attacks, huge boost to our overall long-term survivability)
-1 Quicksilver (Being able to move faster is always helpful in all scenarios)
*Ryslatha Pantheon:
-When using Ryslatha for minor pantheon, we will receive 3 charges per second for Life Flasks if not used recently. We receive an additional 60% increased recovery when used during Low Life after upgrading the pantheon.
(This allows us to LGOH back to full life for safety during the most extreme situations)
Gems & Links
Legend:
Gem variations denoted by:
Default=DE
Divergent=DI
Anomalous=A
Phantasmal=P

Claw:
Shield Charge(DE)+Awakened Hextouch(DE)+Frostbite(DI)
(Switch to:
-Desecreate(DI)
-Bone Offering(DI)
-Vaal Summon Skeleton(A)
After you have a Curse On Hit Frostbite Ring
)

Weapon Swap:
(Make Sure your resistances are capped on weapon swap as well):
Flame Dash(DE)+Faster Casting(DE)/
Leap Slam(P)+Faster Attacks(DE)

Shield:
Cast When Damage Taken(Lvl 1)(A)+
Purifying Flame(Lvl 11)(A)+
-Temporal Chains(Lvl 5)(DE)(For even slower mobs)/
-Enfeeble(Lvl 5)(DE)(Better survival against one shots)

Helmet:
-Summon Stone Golem(A)(For More HP Regen)/
-Fortify(A)(For more Zombie DPS & Defense)
+
-Feeding Frenzy(A)(Offensive)(Grants more speed & damage)/
-Meat Shield(D)(Defensive)(Takes less Damage & Chance to taunt enemies)
+
-Awakened Minion Damage(DE)(25% Less Minion Life)/
-Awakened Multistrike(DE)/
-Elemental Army(D)
(More Minion Resistances & -10% Cold Exposure to mobs on hit)

Armour:
Raise Spectre(A)+Summon Phantasm(DE)+Awakened Spell Echo(DE)+
Hypothermia(A)+Ice Bite(D)+
-Awakened Minion Damage(DE)(Most DPS)/ or
-Awakened Controlled Destruction(DE):
(Less DPS than Minion Damage, but no 25% less minion life penalities)/
-Minion Speed(DE)(Fastest Clear Speeds)/
-Elemental Proliferation(DE)(More Reliable chills & Freezes)
+
Vitality(A)(More HP Regen)
-(When you only have a 4/5 Linked Body Armour)

Glove:
(Vaal)Cyclone(P):+
-(Our supreme 500+ life gain on hit per second per monster source)
-(Use Vaal version when it's safe to group monsters into one spot)
Life gain on hit(DE)+
Summon Skitterbots(DI)+Bonechill(DI)

Boot:
Hatred(A)+Generosity
Decoy Totem(DI)/
Arctic Armour(A)
(Freeze Immune/Chill Grounds/Less Physical/Fire Damage When Stationary)
Dread Banner(A)
(Chance to impale/Less Accuracies of enemies)
(When you get Helmet enchantment that reduces one of our used aura mana reservation)

Unset Ring 1:
(Try to get increase x socketed gem levels)
Bone Offering(DI)

Unset Ring 2:
(Try to get increase x socket gem level):
Tempest Shield(DI)

Bone Armour on mouse left click to auto cast while moving
(Use CWDT(1)(A) with Immortal Call(3)(DE) before you obtain Bone Armour from Ascendancy)
Last edited by RisenHell666 on Dec 4, 2021, 2:51:28 PM
Last bumped on Feb 1, 2022, 11:05:58 PM
Blight Anointment
Death Attunement
(Oils: Clear+Crimson+Silver)
Lab Enchantments
Helmet:
Increased mana reservation efficiency for any our mana reservation skills
(To fit more auras)

Glove:
x of Spite (More Chill Grounds To Slow Down Enemies)/
x of Reflection (Extra Clone Distraction)

Boot:
Regenerate x% of life if hit recently
(Extra Regen helps especially for Lab Traps/Damage Over Time)
Bandits
Kill All For 2 Passive Points
Ascendancies
1) Commander of Darkness: Normal Lab, At Least Level 33 & 1,500 HP
2) Mistress of Sacrifice: Cruel Lab, At Least Level 55 & 2,500 HP
3) Mindless Aggression: Merciless Lab, At Least Level 68 & 3,500 HP
4) Bone Barrier: Eternal Lab, At Least Level 75 & 4,500 HP

5) When you can cap Fire/Cold/Lightning Resistances at 75% after -60% penalties from final quest, you can respec Commander of Darkness to Unnatural Strength.
Pantheons
Major:
Lunaris (Mapping)
Solaris (Boss/Lab)
Arakaali (Chaos/Poison/Damage Over Time)

Minor:
Ryslatha (Mapping/Boss/Lab)
Shakari (Chaos/Poison/Damage Over Time)
Videos
Coming Soon!
Changelog
Arctic Refrigerator:

v3.16.1 (11/23/2021)
-Initial Version
Arctic Refrigerator(Glancing Blow) Version - Under Variations:

v3.16.2 (11/28/2021)
-Cleaned up unused trees
v3.16.1 (11/23/2021)
-Initial Version
Last edited by RisenHell666 on Dec 1, 2021, 12:05:44 PM
FAQ
Is Frost Auto-Scout(FAS) Better?
While Frost Auto-Scout has more base life & damage, it requires using
(Awakened)Greater Multiple Projectiles for Mapping & gem swapping to
(Awakened)Controlled Destruction for Bossing.
This will use up our Summon Phantasm gem slot for our core:
"Minions Recover 5% of Life on Minion Death" effect.
(5% Life recovered per minion that died/Resummoned over the cap)


Frost Sentinel can use 1-3 projectiles
(Similar to using Lesser Multiple Projectiles without less damage penalties)
After traveling for a longer distance, it will:
-Speed up
-Do More Damage
-Pierce targets


(A)GMP will lower Frost Auto-Scout's damage outputs.
Using Summon Phantasm in place of (A)GMP provides:
-Better bossing/mapping damage without less damage penalties
-Huge boost to survabilities of minions
-Able to clear even Physical/Elemental reflect maps!

One less slot also means that we will have less freeze/chill effects to sustain our main Offense/Defense in HC for us & our minions.


It is possible to even have minions stay in Shaper's beam while Frost Sentinels keep summoning Phantasms & me casting Skeleton Warriors in groups of 4 on the side.
(Skeletons provides 5% Recovery of minion life on Death/Summoned over cap) as well.
These interactions can instantly recover minions' HP ranging from 20% to as high as 60% per second!


For non-HC players; however, you can use Frost Auto Scout for more damage & swap out
Hypothermia/Ice Bite/Summon Phantasm for less survivabilities for you & your minions.
Should I use self-cast Steelskin/Cast When Damage Taken(X)+Immortal Call(X)?
I often find self-casting Steelskin activating at the wrong moment when it's not needed. Then when I do need it, it's on cooldown & can't protect me when I needed it the most. Linking CWDT+Immortal Call will activate exactly when I need it, allowing me to take less physical+elemental damage to help prevent one-shots.

The downside is that it requires one extra gem slot & has shorter duration when compared to Steelskin. Depending on damage from the hit, Steelskin can absorb more damage taken while Immortal Call can lessen it to a safer value against one-shots.

I prefer the CWDT+IC setup over self-casting Steelskin, but both are perfectly fine to use.
What level should I set my CWDT to?
I usually set my CWDT to level 1 so that it can cast the linked spells for me whenever I take 528 damage. Linked curses/spells/effects will not be have the strongest effects because they will then be limited to a maximum gem requirement level of <=38.

Setting CWDT to proc when you take damage equal to (1/8, 1/4, 1/3, 1/2) of your total HP are also popular methods as well. Multiple CWDTs (Example: CWDT(1)+CWDT(20) where you can link frequently used spells to CWDT(1)& defense spells such as Enfeeble/Steelskin/Temporal Chains to CWDT(20) for maximum effects when you take big hits.

Usually the more EHP that you have, the higher the level of CWDT that you can safely use effectively. I like to use CWDT(1) to proc all of my defensive spells frequently & conveniently, but feel free to adjust it to a level that feels safe & perfect for yourself.
Helpful Tips
We will allocate the first 13 passive points to the top right of tree "Indomitable Army"
Then we will allocate the 14th passive point to
"Minions Recover 5% of Life on Minion Death"(Minion Defence Mastery)
These will allow minions to self-sustain themselves from that point on in Act 1 all the way to end game.

When you reach Act 3 Ebony Barracks, travel to Imperial Gardens, then Library & finish Siosa's "A Fixture of Fate" quest to be able to purchase all gems from him. You can then purchase the remaining needed gems & use as needed.

After you finish Act 6 - Lilly's "Fallen From Grace" quest, you can then conveniently purchase all gems directly from her. Now we no longer have to bring currencies for gems we need to trade with Siosa at the Library.
(I usually have my HC/HCSSF character stay at Act 6 so that other characters can have access & can purchase gems easily.)

If playing in HC/HCSSF, I recommend having your first character reach Act 8 Lunaris Concourse so you can have that character as a spectre bank/access to frost sentinel/buy gems at Act 6 Lilly for all your other characters, so that they will still have access to these goodies even if they die.

If you don't need Frost Sentinel (Or can obtain it from other sources), then I recommend having your first character reach Act 6, finish Lilly's "Fall From Grace" quest, level to 56.50% (For maximum leveled gems that you can buy from other acts). Then start a new character & use this old character solely as a spectre bank/gems purchaser for others in case they die.

We will stop using (Vaal)Summon Skeletons when we have:
3 Spectres (When Raise Spectre is Level 13 or above) for DPS and clear speed.
For detailed gems & links please follow guide/POB.

Change to Bone Offering after you get Mistress of Sacrifice Ascendancy.
Respec Commander of Darkness to Unnatural Strength when you can cap resistances after final quest's -60% resistance penality.
After you obtain "Trigger socketed spell gem on skill use" craft, slot in Desecreate+Bone Offering+(Vaal)Summon Skeletons for auto casting with 8 seconds cooldown.
Take out Immortal Call(3) from CWDT(1) after you receive Bone Armour from Bone Barrier Ascendancy.
(Bind Bone Armour to your mouse left click for auto casting while moving)
Notes
When you have frostbite curse on hit ring, you can remove hextouch and frostbite curse.
When you have trigger wand, you can put in desecrate/bone offering/vaal summon skeleton in wand.
Unchecked skills in POB are options you can use instead of my recommended selected ones.
Attack and spell block varies depending on crafts and gears, try to work your way up to max chances(75/75).

2 versions with leveling & final trees are included:
Death Attunement Not Anointed/
Death Attunement Anointed
Leveling
We will allocate the first 13 passive points to the top right of tree "Indomitable Army"
Then we will allocate the 14th passive point to
"Minions Recover 5% of Life on Minion Death"(Minion Defence Mastery)
These will allow minions to self-sustain themselves from that point on in Act 1 all the way to end game.

Act 1:
Levels 1-3:
Freezing Pulse+Arcane Surge(2L)
Raise Zombie+Arcane Surge(2L)

Level 4:
Summon Raging Spirits+Summon Phantasm(2L)+Arcane Surge(3L)
Holy Flame Totem+Summon Phantasm(2L)+Infused Channeling(3L)
Raise Zombie+Summon Phantasm(2L)
(Stand near Holy Flame Totem's consecrated ground for 6% life regen while casting SRS)
Frostblink for travel
Steelskin for extra damage mitigation

Level 8
:
Summon Raging Spirits+Infernal Legion(2L)+Minion Damage(3L)+Added Lightning Damage(4L)
Holy Flame Totem+Summon Phantasm(2L)+Minion Damage(3L)+Added Lightning Damage(4L)
Raise Zombie+Summon Phantasm(2L)+Minion Damage(3L)+Added Lightning Damage(4L)

Level 10
:
Swap Summon Raging Spirits with (Vaal)Summon Skeletons+Infernal Legion(2L)+
Minion Damage(3L)+Added Lightning Damage(4L)
Add Vitality to counter degens from Infernal Legion
Flame Dash/Shield Charge for travel

Level 12
Add Flesh Offering

Act 2:
Level 16
Add Summon Skitterbots+Infernal Legion(2L)

Level 18
Replace Added Lightning Damage(4L) with:
(Vaal)Summon Skeletons+Infernal Legion(2L)+Minion Damage(3L)+
(Melee Physical Damage/Minion Speed)(4L) &
Holy Flame Totem+Summon Phantasm(2L)+Minion Damage(3L)+Added Fire Damage(4L) &
Raise Zombie+Summon Phantasm(2L)+Minion Damage(3L)+
(Added Fire Damage/Minion Speed)(4L)

When you reach Act 3 Ebony Barracks, travel to Imperial Gardens, then Library & finish Siosa's "A Fixture of Fate" quest to be able to purchase all gems from him. You can then purchase the remaining needed gems & use as needed.

Purchase Decoy Totem & Life Gain On Hit from Siosa & level them in offhand

Level 24
Add Anger Aura & Self-Cast Flammability Curse

Level 28:
Start looking for Claws with the fastest weapon speeds & highest LGOH amounts

When you have access to Frost Sentinel (From other characters/Friends),
you can start using it right away at level 28.
(Use Hatred+Frostbite instead of Anger+Flammability)

Act 3 (Battlefront/Solaris Temple):
Add Raise Spectre (Flame Sentinels)+
Summon Phantasm(2L)+Minion Damage(3L)+Concentrated Effect(4L)
Elemental Focus(5L)+Controlled Destruction(6L)
Use Anger Aura & Self-Cast Flammability Curse

Level 31
Link Anger with Generosity(2L)
Change the following to:
Raise Zombie+Minion Damage(2L)+Feeding Frenzy(3L)+Elemental Army(4L)

Level 34
Change to:
Summon Stone Golem+Raise Zombie(2L)+Feeding Frenzy(3L)+Elemental Army(4L)

Act 4:
Level 38:
Link Shield Charge+Hex Touch(2L)+Flammability(3L)
Link CWDT(1)+Purifying Flame(11)(2L)+Immortal Call(3)(3L)+
(Temporal Chains(5)/Enfeeble(5))(4L)

Change to:
Summon Skitterbots+Bonechill(2L)
(Vaal)Summon Skeletons+Minion Damage(2L)+Feeding Frenzy(3L)+Multistrike(4L)

Raise Spectre (Flame Sentinels)+
Summon Phantasm(2L)+Minion Damage(3L)+Spell Echo(4L)
Elemental Focus(5L)+Controlled Destruction(6L)

Level 39 & Onwards:
Follow (Guide/POB)'s gems & links & levels accordingly

When you feel like you need to be tankier while passing through big groups of monsters:
(Especially in (Areas with condensed mobs/Scourge encounters)),
and have 2 linked sockets available for use, then add:
(Vaal)Cyclone+Life Gain On Hit(2L)

Act 5 (Control Blocks):
Switch to:
Raise Spectre (Slave Drivers)+
Summon Phantasm(2L)+Minion Damage(3L)+Spell Echo(4L)+Minion Speed(5L)+
Controlled Destruction(6L)
Change To:
Wrath+Generosity(2L)
Shield Charge+Hex Touch(2L)+Conductivity(3L)

Act 8 (Lunaris Concourse/Temple):
Switch to:
Raise Spectre (Frost Sentinels)+
Summon Phantasm(2L)+Spell Echo(3L)+Hypothermia(4L)+Ice Bite(5L)+
-Minion Damage(more damage but 25% less minion life)(6L)/
-Minion Speed(faster (clear/chill/freeze))(6L)/
-Elemental Proliferation(more reliable chill & freeze uptime)(6L)
Change To:
Hatred+Generosity(2L)
Shield Charge+Hex Touch(2L)+Frostbite(3L)

After you finish Act 6 - Lilly's "Fallen From Grace" quest, you can then conveniently purchase all gems directly from her. Now we no longer have to bring currencies for gems we need to trade with Siosa at the Library.
(I usually have my HC/HCSSF character stay at Act 6 so that other characters can have access & can purchase gems easily.)

If playing in HC/HCSSF, I recommend having your first character reach Act 6, finish Lilly's "Fall From Grace" quest, level to 56.50% (For maximum leveled gems that you can buy from other acts). Then start a new character & use this old character solely as a spectre bank/gems purchaser for others in case they die.

We will stop using (Vaal)Summon Skeletons & Holy Flame Totem when we have:
3 Spectres (When Raise Spectre is Level 13 or above) for DPS and clear speed.
(Switch To Decoy Totem For Distracting enemies/taunting them)

For detailed gems & links please follow guide/POB.

Recommended Levels & HP for completing the 4 Labyrinths for Ascendancy Points Safely:
Normal Lab: At Least Level 33 & 1,500 HP
Cruel Lab: At Least Level 55 & 2,500 HP
Merciless Lab: At Least Level 68 & 3,500 HP
Eternal Lab: At Least Level 75 & 4,500 HP
Variations
Glancing Blow Max Block(75/75) Version
Pros:
Slightly more minion (Life/DPS/Clear Speed)
Slightly more character HP regeneration (1%)
Easier to achieve max block(75/75) from gears & crafts
Doesn't require Tempest Shield's 25% spell block chance, allowing us to use Arctic Armour for freeze immunity & added an extra layer of defense.

Cons:
A lot Less tanky against large groups of mobs hitting you at the same time.
Example: Delve/Scourge/(Condensed map mobs)
We lost immunity to shock from not using Tempest Shield.

Recommendations:
Not recommended for 3.16 (Scourge)'s Mechanics as we often take 65% of damage per hit on (Attack/Spell) block from large groups of mobs versus 0% from hits on blocks.

POB Pastebin:
Version: 3.16.2 (11/28/2021)
https://pastebin.com/K55Bf1gv
My Other Fun HCSSF Builds
-8K+HP Max Block(87/77)
Herald of Agony+Cyclone Gladiator (Hex Toxinator)🐍

-9K+HP Glancing Blow Max Block(75/75)
95% Evasion/100% Spell Suppression/Permanent 20 Fortification

Herald of Agony+Cyclone Champion
(Venomous Fortifier)💪


WIP Concept Ideas:
-Archmage/Arcane Cloak
MOM Agnostic Mana Hierophant (Labyrinth Regenerator)🔮

-Max Curse Effects/Proximity Shield/Wicked Ward/Profane Bloom
Tri-Curse CI SRS Occultist (Slow-Mo PokeSpirits)
Last edited by RisenHell666 on Dec 1, 2021, 12:06:11 PM
Frost Auto-Scout not better?
"
Shargiw wrote:
Frost Auto-Scout not better?
Hello there & welcome to my build guide,
While Frost Auto-Scout has more base life & damage,
It requires using (Awakened)Greater Multiple Projectiles for Mapping
& gem swapping to (Awakened)Controlled Destruction for Bossing.
This will use up our Summon Phantasm gem slot for our core:
"Minions Recover 5% of Life on Minion Death" effect.
(5% Life recovered per minion that died/Resummoned over the cap)


Frost Sentinel can use 1-3 projectiles
(Similar to using Lesser Multiple Projectiles without less damage penalties)
After traveling for a longer distance, it will:
-Speed up
-Do More Damage
-Pierce targets


(A)GMP will lower Frost Auto-Scout's damage outputs.
Using Summon Phantasm in place of (A)GMP provides:
-Better bossing/mapping damage without less damage penalties
-Huge boost to survabilities of minions
-Able to clear even Physical/Elemental reflect maps!

One less slot also means that we will have less freeze/chill effects to sustain our main Offense/Defense in HC for us & our minions.


It is possible to even have minions stay in Shaper's beam while Frost Sentinels keep summoning Phantasms & me casting Skeleton Warriors in groups of 4 on the side.
(Skeletons provides 5% Recovery of minion life on Death/Summoned over cap) as well.
These interactions can instantly recover minions' HP ranging from 20% to as high as 60% per second!


For non-HC players; however, you can use Frost Auto Scout for more damage & swap out
Hypothermia/Ice Bite/Summon Phantasm for less survivabilities for you & your minions.
Last edited by RisenHell666 on Dec 1, 2021, 3:17:31 PM
"
RisenHell666 wrote:

Good question. While Frost Auto-Scout has more base life & damage, it requires using Greater Multiple Projectiles for map clearing & gem swapping for bosses. This will use up our summon phantasm gem slot for recover minion life on death effect (5% per minion that died/resummoned over the limit).

Frost sentinel can use 1-3 projectiles (Similar to using lesser multiple projectiles with no less damage penalties), and will speed up, increase damage as well as pierce targets after traveling for a longer distance.

GMP will lower both minions' damage outputs. Using phantasms in place of GMP provides great bossing/mapping with no loss damage, huge boost to survability of minions to be able to even clear physical/elemental reflect maps. One less slot will also have less freeze/chill effects to sustain our main defense in HC for us and our minions.

It's possible to have minions stay in Shaper's beam while they keep summoning phantasms & I keep casting 4 skeleton warriors on the side, it can instantly recover minions' HP ranging from 20% to 60% per second!

For non-HC players;however, you can use Frost Auto Scout for more dmg and swap out ice bite/hypothermia/summon phantasm for less survivability.

thx
Man this looks reaally fun! I'm going to try this in HC SSF right now and see how far I can go. I'll have questions probably, hope you answer :D cheers!
"
Tastydrop wrote:
Man this looks reaally fun! I'm going to try this in HC SSF right now and see how far I can go. I'll have questions probably, hope you answer :D cheers!
Hi there & welcome to my build guide!

Comments like yours are my motivations to keep brainstorming for innovative ideas for future builds. Thank you for your support & enjoy your future adventures:)
Last edited by RisenHell666 on Nov 30, 2021, 11:42:24 AM
Working on this right now, only on act 6 but its been a breeze so far, Cant wait to get them frost sentinels. definitely feels good up to this point. I will say I dropped the holy flame totem a little earlier than you suggested because I'm socket starved and it hasn't slowed me down at all!
"
Birthmother wrote:
Working on this right now, only on act 6 but its been a breeze so far, Cant wait to get them frost sentinels. definitely feels good up to this point. I will say I dropped the holy flame totem a little earlier than you suggested because I'm socket starved and it hasn't slowed me down at all!
Good evening & welcome to my build guide,

Glad to hear that your making good progress!
Frost Sentinels are so fun & cute to look at with those little snowballs around them=)

Feedback are very helpful for all of us so that we can share opinions & experiences with each other.
Together we can optimize & improve the build even further.

Don't hesitate to share your future POE moments with us!
Last edited by RisenHell666 on Nov 30, 2021, 11:43:40 AM

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