Melee Splash
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Balance & Design Last bumped on May 19, 2018, 11:30:04 AM
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any increased area radius stats affecting the skill will apply to the splash radius
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" " Yes it does not work with shield charge in the initial implementation. This si planned for the future. It has been explicitly disabled with viper strike, to be re-enabled when we can have it scale the damage of the DoT. | |
""Not AoE" is not the same as "Single Target". Whirling Blades is pretty definitively not a single target skill. | |
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"It does not require either of those things. "It can. Melee Splash causes an AoE around the thing hit by the melee attack - all it requires is that the melee hit actually hit something. You can shift attack, and provided something's close enough to you and in the right direction to be hit by that swing, the splash will still trigger around it. It does not and has never required you to directly target a specific enemy or refain from shift attacking. | |
"But it hasn't been engineered to not work with those things. "It does work with that now.This required an entirely new implementation of melee splash just for that skill, because it doesn't act like a melee attack, and doesn't use the standard melee attack code where splash does it's thing. That's why it took time to implement. We always intended to do it when we had time to do so. "This already works, and always has. "This is the only one that fits the "engineered not to work" label, and only because we can't make it have the damage penalty (yet). As soon as we can,. It'll work. It's better to wait than have viper splash builds facerolling everything in the meantime. "Does work, and always has. "again, does work and always has. Last edited by Mark_GGG on Jun 26, 2013, 12:29:01 AM
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The base melee attack is not area damage and is not affected by area damage modifiers. The splash targets are hit for area damage. The primary target of the attack cannot also be one of the splash targets, the splash damages other nearby enemies, it can't damage the main target as well.
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"No? If you explicitly chose to modify the skill to massively increase the area portion of the damage, it should do that. Why would we remove that option? |