What Happens to Your Standard Atlas in 3.16

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Rugra wrote:
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vxOwOxv wrote:
Nice! Will miss my fav region Lex Proxima for the Sulphite farming. Hopefully Niko passives ends up in one of the four regions.

+1 but probably we are safe! I think that GGG just moves Atlas passive points to another location with minor chances. Maybe they even use this same pattern:
Tirn's End --> Haewark Hamlet
Lex Proxima --> Glennach Cairns
Lex Ejoris --> Valdo's Rest
New Vastir --> Lira Arthain


Or they will remove those entirely... With passed experiences, i tend to the later, hoping i'm wrong about it...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Although I got extremely thrown off by the complexity of atlas progression at first when I started it, I really liked the vast variety of area designs to grind in. This sounds like the grind might feel twice as boring in the future, possibly. Hope that said variety can get conserved in the long run! New players will definitely subconsciously appreciate this change without knowing.
Last edited by Deridjian on Oct 13, 2021, 3:37:40 PM
This change to the Atlas is pretty much guaranteed to make me give up on 3.16 within the first 2 weeks of the league.

- Restricted number of map layouts when mapping
- Removal of half the Atlas passives forcing us into a more limited set of passive skill-supported content
- Removal of a key long-term goal to work on

Replacing the Atlas with "uber endgame content" might work for the 1-2% of players it's aimed at, but this is garbage for the rest of us.
Dumbing the game down to support a wider audience. I have seen this with so many games that I love and it never ends well. This has me worried.
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Dumbing the game down to support a wider audience. I have seen this with so many games that I love and it never ends well. This has me worried.


We don't know what GGG has in store for the 3.17 End Game expansion next year. I'm not that worried for now.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Will i be able to run these maps that were deleted as "non-atlas" maps in standard?
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
The conversion seems to be bugged. I had 8 magic watch stones in my inventory (not socketed om the atlas) and they all were converted to regular ones. WTF!
Do you know how expensive those well rolled stones were!?
Personally sort of having found about this just now, as I was engaged with playing the game and slowly noticing changes, most noticeable and most recent the lack of map variation (:() I must really be vocal about my feeling about this 'shortening' of Atlas.

To me Path of Exile is about having something to do basically and when I fulfill my atlas, I can go play another game basically.

Same sort of applies to leveling up, but I actually want to for instance reach level 100 and keep playing only feeling of restriction on the Atlas feels to me very constricting which is a pity because amongst other things I enjoy the exploration aspect of the game and having for instance 8 regions on the Atlas meant for me that I could basically pretty much stay engaged throughout the league playing the game until about a few weeks before it ends, ideally I would have just barely completed my whole atlas and effectively for myself had finished the game (except for farming and just 'roaming' as it were), now...

With what seems to be limited number of maps is really pity I think and makes me sad, on the other hand this is a bit countered by the many more mechanics that are available in the game but ideally and even if it meant for instance having a 'separate' atlas maybe through 'hidden' sections, to access the 8 regions again or more would be very exciting and worthwhile investing at least immersion wise in the game because how it used to be, with the 8 regions I think was sort of ideal.

There was plenty to do and if people would drop out and not finish the Atlas it meant purely that they didn't have the time or couldn't dedicate themselves I think not because they don't like it or that it's too 'cumbersome' or (too) 'complex' I think, at least that's my opinion on the matter.




I really like how the game has progressed since a while back, that is to say a few years or a few leagues back where there was this feeling of just running through sort of like 'barren' maps.

Now they are much more full, much more dangerous and challenging and that makes a whole new boost for the game like every league-season's addition of new content I just hope that for the future and in the long run they, the developers don't choose to like, restrict too much of the game, because simply said to me me at least, so subjectively: The more there is, the merrier.

Tyvm~
Last edited by HellsW1ind on Oct 31, 2021, 1:46:46 PM

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