Diablo Clone very unlikely to live to long.. Gameplay is way off. Feedback. (outdated)
" I was talking solely about melee. Take a large stick, ask one of your friends to stand still. If you can't hit him at least 99/100 times, you need to go see a doctor. As for ranged, I believe spells always hit, correct? If so, the ranged argument falls flat on it's face. After all, if that's supposedly 'realisic', then spells should be affected by evasion and hit chance as well. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek on May 13, 2012, 12:36:53 PM
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" I wasn't talking about accuracy ...even I don't like whole concept of accuracy too .. it's basically one mandatory stat which you have to somehow keep high.. not fun but I understand for many, it's part of their build.. However ..I was talking about things which are ..just not good..period..animations in this case and combat feel. I really hope they will improve it because this is one of the most important part of the ARPGs and PoE fell short an this aspect compared to D3 or Torchlight.. | |
" Omg you must be a spellcaster IRL too. Please tell me how it feels to cast a spell and tell me how it is different to a range attack. You can send a full report to GGG so that they know how spells are affected in REALITY. Like i said before i do believe that your hit chance is not 100 % because the monsters have an evasion rating and thus lowering your hit chance. And like i said i may be wrong about this. No food in fridge... Beer it is.
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yes i'm bored Last edited by meggiroth on May 13, 2012, 1:13:29 PM
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Haha meg, good one. I love GoT. :)
@Bite Obiously there are no spells in real life, smart ass. The thing is, they are still projectiles or whatever flying towards someone, just like an arrow is. If an arrow has a chance to hit to be 'realistic', so should spells. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek on May 13, 2012, 2:28:31 PM
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" i guess youve never watched boxing or the likes? havnt read all the thread and cba, but as i boxed for several years training to 'evade' and training to hit or be 'accurate' was a big part of training. so thier should be a chance to hit rating and an evasion rating. besides trying to hit a static object/person is completly different to trying to hit an object/person whos hitting back lol. | |
... What I'm saying is, of course someone is going to evade you.
That's what evasion rating is for. But you're not going to miss a person standing still, so having both hit and evasion rating and justifying it with realism simply makes no sense. Again, I'm not saying it's bad in any way, just that 'realism' isn't an argument to have it, especially in an ARPG. If someone is hitting you back you get interrupted. That's a known system (mainly from D2). ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek on May 13, 2012, 2:47:43 PM
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also think of fear. if i was sparring someone you have to get over the fear of a counter hit, or if someones hitting you maybe you would swing aimlessly? that would affect your chance to hit... if you perfect your chance to hit maybe instead of swingingly aimlessly you keep your chin up and time your hits, thierfore your chance to hit has increased while they still have a chance to evade it.
i guess this would be the same as using a sword...or even a bow. i know if i had arrows being fired back at me my aiming would suffer!! lol edit: im not the best at explaining things but hopefully you get my jist lol Last edited by produno on May 13, 2012, 2:56:54 PM
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I get what you mean, but that's way too in depth to be anywhere near a justification.
They might as well implement permanent wounds from being hit. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse | |
" now that would be cool :D the one legged shadow...ha |