True system requirements PLEASE!
Hi, i have seen the system reqs in MMOHUT site...
//////////////////////////////////////////////////////// Minimum Requirements: OS: Windows XP/ 2000 / 98 / Vista CPU: 1.0 GHz Intel P3 or equivalent RAM: 512 MB RAM HDD: 2 GB Free Graphics Card: Nvidia GeForce 5500 or better Recommended Specification: OS: Windows XP/ Vista CPU: 2.4 Ghz Intel P4 or equivalent RAM: 1024 MB (1GB) RAM HDD: 2 GB Free Graphics Card: Nvidia GeForce 6600 or better ////////////////////////////////////////////////////// Are this true? If they are then why me with... OS: Windows 7 CPU: 3.2 GHz Intel P4 RAM: 1.5 GB HDD: irelevant Graphics Card: ATI radeon x1650 series I run the game on low and i still get a lot of glitches =( its me or its from the client... PS- i can run games with higher requirements that this one with no problems. | |
What do you mean by 'glitches'?
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WTF is that mmohut site and wtf is their rep?
I'd say their full of shit. By the way, this site, POE site , has a FAQ: http://www.pathofexile.com/faq/ at the bottom of that page is the current information from people who know, not some random god knows who web site you stumbled on. Shader Model 3.0 minimum cards and up. That is about as specific as they are at the moment. Frankly, I don't blame them as there are literally 100's upon 100's of SKU Model numbers that Nvidia and ATI/AMD flood the market with that PURPOSELY CONFUSE the hell out of Joe Clueless consumer. If they ever to put up more detailed info I would suggest they use Passmark figures for a baseline of performance that people can reference to in addtion to details like what shader model card min spec is needed. based on what I see, and the performance I get on THIS System (see my sig), I'd say the sensible GOOD RECOMMENDED 'min' card would be equiv to a 560TI Nvidia performance level. As for bare minimum.. I can't say. I suspect it would be 9800GTX or better at the minimum (Frankly, i'm too lazy to look that last one up it may not be a shader model 3.0..i forget now). The game runs fine here but I'd expect it to, given the hardware I use. I don't doubt your card is having issues. That series ATI was 2006 LOW END 100 dollar card. It was not considered much of a gaming card then , why is it now? Yes, I imagine it would play Diablo 3 fine. CliffH raved: maybe if half the mods Werent neckbearded, introverted middle aged men covered in a layer of cheeto dust, they would review the reports before smacking their over protruding forehead on the mute button. FUNNY!
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Those system requirements are not true at all tbh.
One of my pcs has everything better than recommended yet can't run it at all. EDIT: LOL buzi a 560TI? Are you serious? XD I have a 280 GTX in my other Pc. The 560TI is like at least twice as powerful, but my 280 runs the game absolutely fine on the highest settings at 1680x1050. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek on May 13, 2012, 5:32:17 AM
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" Glitches like these I'm sure. http://img14.imageshack.us/img14/5108/screenshot0004e.png I've been getting same junk since those new drivers came out. Though my army lies in ruins today... I have not done fighting. And I will remember who my enemies are...
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Glitches:
-when i enter the game, and i do a skill for the first time i need to w8 like 5 sec to it to prosses it =(, evry skill... -and on some places in map some gray lines spazing from my foot and to all the screen cnt see any thing... so please can any 1 tell me the true system reqs Last edited by zumzum on May 13, 2012, 9:37:43 AM
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As this product is still in Beta, Minimum and Recommended system specs have not yet been officially Ironed out.
Fyi, I'm running the game well on an AMD AM2 6400+ (Dual core, 3.2ghz per core) with 8gb system Ram (DDR2 @800) and an nVidia 8800 GT 1gb card. It is an old system but it handles everything well. Oldest nVidia Cards that support Shader Model 3 (SM3.0) are the 6xxx series cards. A 6600 would be the bare minimum I would recommend for decent performance, and preferably something closer to the 7xxx/8xxx series would be better. (The 9xxx/2xx series is the same GPU as the 8800 GT, just usually re-fabricated to a different die size) Oldest ATI/AMD cards that support it are the X1300-1950 series cards, but you would honestly be better off with the HD2000-HD3000 series cards, because the X1xx series actually have a significant flaw where "Vertex Texture Fetching" is not supported on the hardware native like it should be and newer drivers no longer support "faking" it for the card (you have to use the "Legacy" product drivers). The CPU -should- ideally be fine (it does support at least SSE2 at least), save that it is longer in the tooth than even my AMD processor. I hope yours is one that supports HyperThreading at least (Prescott edition) and it likely suffers more from bottlenecking on the frontside bus and ram communication speed, so I would make sure that you reduce or minimize (if you haven't already) the number of other programs you are running in the background.. Last edited by Zacam on May 13, 2012, 9:41:02 AM
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I use Gamebooster to shut down evry program on back ground...
some games that i can run with no problem Dota 2 PVK2 League of Legends CS Source TF2 | |
" This is why I never update my graphics card drivers anymore, unless I have glitches. More often that not, both ATI and NVidia driver updates cause more glitches than they fix. | |
Would it run on this
_________________________________________________________ It's some pc a dude bought at my company lol. Dont worry at home i got nvidia 9600 GT on desktop & ati mobility hd 5650 here at laptop :) but i wanna know if it would run on that video board -.- :D _________________________________________________________ Time of this report: 9/23/2012, 19:09:50 Machine name: USER-PC Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: BIOS Date: 07/15/11 16:05:50 Ver: 04.06.04 Processor: Intel(R) Celeron(R) CPU G530 @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 2048MB RAM Available OS Memory: 1762MB RAM Page File: 1286MB used, 2239MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode Display Devices --------------- Card name: Intel(R) HD Graphics Family Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_0102&SUBSYS_01021849&REV_09 Display Memory: 881 MB Dedicated Memory: 256 MB Shared Memory: 625 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: E2251 Monitor Id: GSM586D Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HD15 Driver Name: igdumdx32.dll,igd10umd32.dll,igd10umd32.dll Driver File Version: 8.15.0010.2291 (English) Driver Version: 8.15.10.2291 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 1/27/2011 03:48:36, 575488 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B78E66-4242-11CF-0A73-0821A9C2C535} Vendor ID: 0x8086 Device ID: 0x0102 SubSys ID: 0x01021849 Revision ID: 0x0009 Driver Strong Name: oem6.inf:Intel.Mfg:iSNBD0:8.15.10.2291:pci\ven_8086&dev_0102 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled _________________________________________________________ It's some pc a dude bought at my company lol. Dont worry at home i got nvidia 9600 GT on desktop & ati mobility hd 5650 here at laptop :) but i wanna know if it would run on that video board -.- :D Last edited by rocfor3 on Sep 23, 2012, 11:52:27 PM
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