Iron Will Keystone?

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MortalKombat3 wrote:
As well as Iron Grip.

Iron Grip is also relevant for Skills such as Lightning Strike, combining Melee and Projectile Damage. That's why it's adjacent to the Marauder, who has zero Projectile support otherwise but shitloads of Strength (>250 ezpz) and plenty Melee nodes, and not between the Shadow and Ranger.
Its placement grants the Strength side of the tree a solid Projectile Damage option, but it's in a completely bonkers place for a generic Bow/Wand setup. It'd be far too many passives for far too little gain.

Honestly, Iron Grip is honestly a pretty bad idea for an actual Bow-based character. You'd have to build Strength for your Damage bonus, but you always need Dex anyways and that's all right adjacent to Projectile/Bow Damage nodes. Why not just pick those clusters up instead.


There is no similar place for Iron Will. 30% Spell Damage is definitely worth two Passives - Elemental Damage clusters on the tree do not reach a 15%-per-point value. In the Mara/Templar zones, it'd be far more potent than that even. If you're making a Spell build and you're anywhere near, odds are it's a decent path to work towards.
Last edited by Vipermagi on Dec 31, 2014, 9:49:52 PM

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