[3.13] The Frozen Garden - Elementalist Permafreeze Arc Mines



Theme Song by the Sizlacks!


How would you feel about a build that can permanently freeze all freeze-able content in the game, including T16 bosses no matter the mods? This is it :)

Seeing as Elementalist is better at everything, this is a Miner. Why Mines? Because a lot of individual and heavy hits per second makes for good uptime, high overall DPS, good coverage, and low mana cost.

Videos:
A9 T16 Colosseum of DOOM!
A9 Hydra
A9 Baran
A9 The Hidden
A9 Cortex (no freeze/chill, 40% less damage)

POB: https://pastebin.com/jg9wBXLa

!!!IMPORTANT!!!
This build Freezes using The Three Dragons.
This means your Lightning Damage is the only damage type that can Freeze, while at the same time Lightning can't Shock no matter what. To work around this, we get any amount of flat damage to spells that is NOT Lightning, Shocking for the full 50-60% with that instead, while still getting the 25% More Shock Effect from Shaper of Storm.
The helmet also takes away your ability to Chill with Cold without adding that to Lightning, so to Chill you need a modifier on a Medium Cluster Jewel (listed below) or to use Chilled Ground (less reliable, but good for Algor Mortis).
*IF YOU DON'T DEAL ANY NON-LIGHTNING DAMAGE YOU WILL NEVER SHOCK OR CHILL*


Basically, this build actually reaches 60% Shock against even Sirus 9 or Maven, and can permanently Freeze anything with a "Freeze cap" of 30 million or so (meaning 100% of content that isn't immune) with my gear.
24% Chill is another defensive layer for things you can't freeze for some reason.
Try and get a lot of Increased Effect of Non-Damaging Ailments / Shock, as up to 300% if you have Overshock adds a good chunk of DPS and helps Freeze, while also making Chill better for when you can't.
As for DPS, well, it's an Arc Miner, don't worry about it :D

The reasons for Elementalist over Saboteur:
1 - Larger hits = better Freeze.
2 - Can get as much regen with Stone Golem.
3 - Can get Blind with Disorienting Display.
4 - Unless you're using an AoE spell, Saboteur is just worse.

Now, obviously, I did it on SSF. On trade league, you can get 2 mega-op sceptres and push even further, get even better jewels, etc. Still, was able to do all content easily with this, barely ever dying (died once from 96 to 97).

Defences:
FREEZE
5k+ Life
3k+ ES
Blind
High Regen
Some Block
24% Chill
Frost Shield (4k pool)
Elemental Aegis (4k elemental mitigation)
Chaos Golem (phys mitigation)
Meat Shield = Taunt, 10% Less Damage Taken
Immune to all Elemental Ailments

Example Gear:
Spoiler


Flasks:


Jewels:


Potential for upgrade:
Rare Sceptres
Better Jewels
Hunter Gloves with Unnerve on top of this mod / damage against Chilled
T1 Spell Crit Chest
Better Amulet (+1 gems on top)
Helmet with Arc Chains an Additional Time Enchant / Golem Effect
Watcher's Eye!
Bottled Faith :)


Ascendencies (in order):
Liege of the Primordial (GOLEMSSSSSSS)
Shaper of Storms (60% Shock forever if you have enough Ailment Effect)
Bastion of Elements (4k elemental shield)
Elemenacer (add Chaos Golem and some DPS)

Unique Items of use:
Three Dragons (a must have, to be able to Freeze with Lightning Damage)
Malachai's Artifice (massive buff to DPS and ability to Freeze)
Algor Mortis (massive buff to DPS and defences if you can maintain Chilled Ground)
Tremor Rod (until and if you can get amazing rare Sceptres)
Wise Oak / Bottled Faith / Rumi's Concoction (Flasks)

Stats you need to prioritize on gear:
Spoiler

Large Cluster Jewel:
Disorienting Display = Blind (appears on Lightning/Elemental Large jewels)
Overshock = Shock Effect, Damage (appears on Lightning Large jewels)

Medium Cluster Jewel(s):
Blast-Freeze = Freeze Proliferation
Astonishing Affliction = Freeze Duration, Shock/Chill Effect, Damage
Cold Conduction = Chill (for Hypothermia)
Overshock = Shock Effect, Damage

Normal Jewels:
Life
Crit Multi
Resistances

Abyssal Jewel:
Any flat cold/fire/phys to spells so you can Shock/Chill! (otherwise you don't Shock/Chill at all due to Three Dragons)
Flat Lightning Damage to Spells
Elemental Penetration
Crit Multi
Life

Unique Jewel Options:
Watcher's Eye (Vitality/Zealotry/Wrath)
Lethal Pride (Akoya, Chainbreaker, Berserk)
Glorious Vanity (Doryani, Corrupted Soul)
The Vigil (Fortify)

Body Armour:
Life (Temple Life if you can)
Free Prefix to craft "Gain 10% of Maximum Life as Extra Maximum Energy Shield"
15% of Physical Damage taken as Cold/Fire/Lightning (Maven+)
+% to Spell Critica Strike Chance (Maven+)
Consecrated Ground while Stationary (Maven+)

Helmet:
Unique Only - The Three Dragons

Gloves:
Life
Mana
Resistances
% increased Critical Strike Chance against Shocked Enemies / % increased Damage against Chilled Enemeies
% chance to Unnerve Enemies for 4 seconds on Hit (Maven+)
Crafted (if needed) - 30% increased Effect of Non-Damaging Ailments

Unique Glove Option:
Algor Mortis - Sap, Ailment Effect, a LOT of DPS (if on Chilled Ground)

Boots:
Enchant = 1-160 Lightning Damage if you haven't killed Recently (BiS)
Life
Movement Speed
Mana
Resistances
Increased Effect of Non-Damaging Ailments
Regenerate % of Life per second
Crafted (if needed) - 30% Increased Effect of Non-Damaging Ailments

Belt:
Life
% Life
% Life Recovery
Mana
Resistances
Trap and Mine Throwing Speed
% increased Elemental Damage
% increased Spell Damage during any Flask Effect
% increased Critical Strike Chance against Shocked Enemies
% increased Damage with Hits against Chilled Enemies
% increased Damage
Damage Penetrates 5% Elemental Resistances during any Flask Effect

Amulet:
Life
Mana
Resistances
% to Global Critical Strike Multiplier
Damage Penetrates % Elemental Resistances
Damage Penetrates % Lightning Resistance
+1 to Level of all Lightning Skill Gems
+1 to Level of all Intelligence Skill Gems
Wrath has (20–25)% reduced Mana Reservation
Zealotry has (20–25)% reduced Mana Reservation
% increased Mine Throwing Speed
% increased Spell Damage
+1 to Minimum Frenzy Charges

Unique Amulet Option:
Aul's Uprising (Wrath/Zealotry) - would let you add Aspect of the Spider or save points / mana on gear

Ring:
Life
Mana
Resistances
% to Global Critical Strike Multiplier
% increased Spell Damage
Adds # to # Lightning Damage against Shocked Enemies
% increased Effect of Non-Damaging Ailments
+1 to Minimum Frenzy Charges

Unique Ring Option (BiS for DPS):
Malachai's Artifice


Links:
Spoiler

6L (Vaal) Arc:
(Vaal) Arc
Trap and Mine Damage
Swift Assembly
Inspiration
Hypothermia
Controlled Destruction

Awakened Added Lightning Damage level 5 is also an option.
Various Anomalous gems are good, Trap and Mine Damage especially.

4L Auras:
Enlighten 4
Vitality
Zealotry
Wrath

4L Golems:
Meat Shield
Stone Golem
Ice Golem
Chaos Golem

1L Golem (Ring):
Flame Golem - Don't use Ice Golem, it gets Lightning Damage from Wrath and screws up the EE.

4L Movement + A. Surge + Frost Shield:
Dash
Second Wind
Arcane Surge
Frost Shield

2L CwDT:
Cast When Damage Taken 1
Immortal Call 3

4L Debuffs:
Arcanist Brand
Assassin's Mark
Wave of Convication
Purifying Flame (unless you have Bottled Faith)


Leveling Tree:



Art Credit
Freeze Arc Mines Guide (3.13) - https://www.pathofexile.com/forum/view-thread/3071009
Last edited by CantripN on Mar 29, 2021, 11:09:49 AM
Last bumped on Mar 29, 2021, 10:42:41 AM
Looks interesting!

How important are the clusterjewels and three dragons? I also play ssf and you never know when you get what.
"
_Daath_ wrote:
Looks interesting!

How important are the clusterjewels and three dragons? I also play ssf and you never know when you get what.


The Large cluster jewel is amazing but not a build-maker. The Mediums are BiS and very useful, but not a must to start freezing most things. The helmet is a must, however (lucky it's not rare).

You really want Blast-Freeze on a Medium Jewel to get you started, but even that's not a must, it's just very very very good.
Freeze Arc Mines Guide (3.13) - https://www.pathofexile.com/forum/view-thread/3071009
Last edited by CantripN on Mar 16, 2021, 4:33:06 PM
Is this league start viable?

I mean, Sirus on day 3 or something?
"
AsceticPOE wrote:
Is this league start viable?

I mean, Sirus on day 3 or something?


League start viable for sure, it IS an Arc Miner. Sirus on day 3 truly depends on your skill as a player, I've certainly done Sirus A9 with it.
Freeze Arc Mines Guide (3.13) - https://www.pathofexile.com/forum/view-thread/3071009
Amazing (as always), I liked watching this build evolve over the Christmas temp leagues.

Looks awesome!


"
ADHDaniel wrote:
Amazing (as always), I liked watching this build evolve over the Christmas temp leagues.

Looks awesome!




Thanks :)

New chest is almost done, just need to multimod once I decide what with, and then add Q30:
Freeze Arc Mines Guide (3.13) - https://www.pathofexile.com/forum/view-thread/3071009
Does Shaper of Storms overwrite the "lightning damage can't shock" mod from Three Dragons? Very cool concept
"
DixuMixu wrote:
Does Shaper of Storms overwrite the "lightning damage can't shock" mod from Three Dragons? Very cool concept


It doesn't :)

However, it lets ALL non-Lightning Damage Shock, and as long as the highest damage type is Lightning, you still get the 25% MORE Shock Effect.

Yes, you shock with Fire but Shock better because you mostly hit with Lightning. Amusing.
Freeze Arc Mines Guide (3.13) - https://www.pathofexile.com/forum/view-thread/3071009
Last edited by CantripN on Mar 19, 2021, 10:55:43 PM
Wow this looks really promising, especially for SSF. In trade this would be OP. Def on my list for next league. Nice write up!

Report Forum Post

Report Account:

Report Type

Additional Info