Can someone explain why crafting percent increased Energy Shield does nothing?

Hi,

I'm trying to craft something on my boots and gloves. One of my crafting abilites says 74% Increased Energy Shield and Evasion.

But when I craft this and equip it, my energy shield doesn't change? What's going on here?
Last bumped on Mar 8, 2021, 5:14:46 AM
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ZedIngalls wrote:
Hi,

I'm trying to craft something on my boots and gloves. One of my crafting abilites says 74% Increased Energy Shield and Evasion.

But when I craft this and equip it, my energy shield doesn't change? What's going on here?


Riddle me this, how much is 74% from 0
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Well my current energy shield is 282. So.. I'd expect to see something happen right?
He means on the gloves. If the gloves have 0 ES a % increase means you wont actually gain any ES.
Ah I see, the crafted percentage only applies to the energy shield boost of the item itself, not my base energy shield.

OK thanks, that's what I needed to learn.
u want global energy % to make it work the way u want
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We all make mistakes, its a learning process. OP shouldn't feel bad.
OP's mistake is a rookie one, but honestly? There are only 2-3 sources of global ES ingame, and they are not seen by the average player during levelling (A certain hardcore-only talisman and Chayula's skins). A player reads "+6% Increased ES" on the tree, reads "+74% Increased ES", knows wording have a meaning and assumes the effect is the same.

Same goes for "x% Increased Physical Damage", though in that case a "global physical damage" is added in the modifier in order to distinguish it from the "local" physical damage from weapons.

They should either change the passive to a "global [defence]" or give modifiers a "+x% increased Local [defence]", or at least explain this in the ingame tutorial
There are local and global mods. Local affects the item it's on, global affects the character.

The rule is : if the mod *can* be local, then it is. Otherwise it's global.

Exemples :
% increased ES on any armour piece -> armour pieces can have ES, so it's local.
% increased ES on a weapon -> weapons don't have ES, so it's global.
% increased ES on the skill tree -> global.

Added flat elemental damage on a weapon -> weapons can do elem damage, so it's local.
Added flat elemental damage on a piece of armour -> armour doesn't deal damage, so it's global.
Please. No more labyrinth.
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patirce wrote:
There are local and global mods. Local affects the item it's on, global affects the character.

The rule is : if the mod *can* be local, then it is. Otherwise it's global.

Exemples :
% increased ES on any armour piece -> armour pieces can have ES, so it's local.
% increased ES on a weapon -> weapons don't have ES, so it's global.
% increased ES on the skill tree -> global.

Added flat elemental damage on a weapon -> weapons can do elem damage, so it's local.
Added flat elemental damage on a piece of armour -> armour doesn't deal damage, so it's global.


True, but if they added global for global, then we (especially newbie) do not have to interpret. Its a 5 mins text change, maybe 1 hour top if we include all languages.

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