[3.14] Cyclone Staff 100% Fire Chieftain (Not being updated for 3.15)

Can't seem to load anyone's POB pastebin as there's a version difference.

What cluster jewels are we going for?
I'm playing this build right now, and seem to be dying a lot. Just switched out steelskin for immortal call, but should i be making any more changes?
https://pastebin.com/YumSiQnM

Am res capped, forgot to put the bandit on lol
Last edited by LiquidDaze on Apr 21, 2021, 8:49:56 AM
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LiquidDaze wrote:
I'm playing this build right now, and seem to be dying a lot. Just switched out steelskin for immortal call, but should i be making any more changes?
https://pastebin.com/YumSiQnM

Am res capped, forgot to put the bandit on lol


I am mostly dying in the league mechanic. The totems don't really last long enough to seem to help or somehow I just get bursted quickly.
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"
LiquidDaze wrote:
I'm playing this build right now, and seem to be dying a lot. Just switched out steelskin for immortal call, but should i be making any more changes?
https://pastebin.com/YumSiQnM

Am res capped, forgot to put the bandit on lol


I am mostly dying in the league mechanic. The totems don't really last long enough to seem to help or somehow I just get bursted quickly.


yeha that will just improve with HP and gear. Like I said in the guide the build is never going to be some uber tank but it does get some very nice survivability when you get more HP etc. Making sure to have enduring cry on left click so you pop is whenever you move makes it very comfy.
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LiquidDaze wrote:
I'm playing this build right now, and seem to be dying a lot. Just switched out steelskin for immortal call, but should i be making any more changes?
https://pastebin.com/YumSiQnM

Am res capped, forgot to put the bandit on lol


nothing really jumps out at me. The only thing I would personally change is drop the Steelwood Stance nodes. Since this isn't a block build anymore it does very very little for you. Investing those 4 points into some nice HP nodes imo would be better.

Then when you pick up the large cluster later on you can drop the points in the tireless wheel as well since by then you will have much more HP from levels and gear and you will probably have a 0 cost cyclone.

Aside from that it looks good.
Any possible watchers eye to implement into this build?
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185895 wrote:
Any possible watchers eye to implement into this build?


A precision one if you could find the room. I never felt like I needed one though since the DPS was so high.
How do we penetrate fire resistances of bosses and other rare/magic enemies?

Thanks.
So squishy, even with 5700 life, 3 endurance charges, fortify, flasks and steel skin. Totems leeching life to you doesnt help much when they die in 1 second when doing ultimatums.

I don't really see a way to make it decently tanky, since we don't have a shield with 5% life on block.

I have an abyssus with ancestral protector lab enchant, but i don't think i'll ever be able to use it.
I'm just a filthy casual and my gear's pretty bad, but I'm easily pushing through Ultimatums in red maps. So I don't quite get the issues with squishiness, the build seems really capable for how little I invested so far (maybe three Ex on top of what I found).

Here's my PoB: https://pastebin.com/XaRNXBGE

Might not be 100% in line with OP's build guide, but I like it.

On the topic of my gear, I'd love a few pointers on what to get next. I've been a little torn between grabbing a Fettle cluster or a 6L / 12 Res Astral Plate to craft a T1 Life chest.

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