[3.16] ❄️ Peak Performance Ice Shot Deadeye ❄️ | Deceivingly Tanky | Start>Endgame

Recorded a Maven & Simu 20+ run today if anybody's interested:

Maven : https://youtu.be/AXKV-rXw9SQ
Simu 20+ : https://youtu.be/ZoOCoFPfkqE
My Youtube channel guide:
https://www.youtube.com/channel/UCuOAAZyUPDtInV9UDiH4BBw


Sorry to bother you but can you please take a look at my build I am fine clearing the maps but sometimes i get one shot hard.
I didnt modified too much seems like life/defense is my problem
Hi, i want to ask that what are we aiming for armour if can only focus on 1 or 2 stats?
added cold damage ? evasion ? dex ?
or if it was all 3 , wad is the minimum are we looking for.
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Sorry to bother you but can you please take a look at my build I am fine clearing the maps but sometimes i get one shot hard.
I didnt modified too much seems like life/defense is my problem


Would you mind posting your POB? Could be a number of things. But it could also even be you're running some crazy combinations of map mods, pushing high stacks of scourge, etc. Ultimately this build will still die once in a while (more so after 3.16 defense 'buffs').


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Xynhr wrote:
Hi, i want to ask that what are we aiming for armour if can only focus on 1 or 2 stats?
added cold damage ? evasion ? dex ?
or if it was all 3 , wad is the minimum are we looking for.


You mean Hyrri's Ire? Definitely added cold damage roll as top priority, then evasion and last priority is dex. Since I'd assume you're 6 linking the chest piece, it's worthwhile to spend some time hunting for that nice rolls. The small bit of evasion gain from the armor wouldn't save you much anyway in the endgame, so might as well squeeze out that damage as much as you can.
My Youtube channel guide:
https://www.youtube.com/channel/UCuOAAZyUPDtInV9UDiH4BBw
how do we maximise cold damage , looking for the 145 or 200 ? wad about 145-199

what about the elder ring ? looking for the cold damage or the 80% attack increase?


Okay thanks alot. really fun playing this build , slightly hard to survive some 1hit ko
Last edited by Xynhr on Nov 11, 2021, 6:56:05 AM
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Would you mind posting your POB? Could be a number of things. But it could also even be you're running some crazy combinations of map mods, pushing high stacks of scourge, etc. Ultimately this build will still die once in a while (more so after 3.16 defense 'buffs').

Oh yes sorry here you are https://pastebin.com/Xz87uMWE I modified a few things ultimately i tried to stick with your build.
The clearing speed is really good but its really frustrating to randomly insta-die sometimes which happens more frequently than i was hoping for.

Anything i should prioritize improving?





"
Xynhr wrote:
how do we maximise cold damage , looking for the 145 or 200 ? wad about 145-199

what about the elder ring ? looking for the cold damage or the 80% attack increase?


Okay thanks alot. really fun playing this build , slightly hard to survive some 1hit ko


C'mon man, don't ask me question like if the max roll is 200, is 199 acceptable or not, etc.. If you want to maximize anything of course the higher number is better, but I would imagine a 100% perfect roll items would cost so much higher than it's market price. Just look at what the gears can roll and aim some decently high number. You can check my actual character's gear for reference.

For Mark of The Elder high roll of flat added cold, %max life & %increased attack damage, then use attack catalysts on it.


"

Oh yes sorry here you are https://pastebin.com/Xz87uMWE I modified a few things ultimately i tried to stick with your build.
The clearing speed is really good but its really frustrating to randomly insta-die sometimes which happens more frequently than i was hoping for.

Anything i should prioritize improving?


Your skill gem section of POB seems messed up, because there's some repeat of skills. So I'm just commenting on some assumptions.

My main guess is as follows:
- You don't have Enduring Composure notable from cluster jewel, so your build do not exactly have endurance charge generation, and you shouldn't tick that box in POB. This brings down you physical eHP & maximum physical hit that you can take by alot.

- Hopeshredder gives 600/s degen when moving (150/s at 75% cold res) so that might be affecting your current HP during mapping as the build has low HP regen.

- Not sure how much your unreserved mana is, but you're not using -mana cost of skill on ring and have high level of Purifying Flame on your helm (ergo high mana cost). Your Immortal Call won't be able to trigger if you don't have enough mana and your mana cost is very high with Ice Shot & Asenath's chant auto-casting 3 spells all the time.

I'd definitely look at the first & third point. Without Immortal Call & Endurance Charges you'd definitely die very often from physical damage.
My Youtube channel guide:
https://www.youtube.com/channel/UCuOAAZyUPDtInV9UDiH4BBw
Last edited by mantol456 on Nov 11, 2021, 10:46:20 AM
Sorry , I don't really understand about the roll on # to # .
My last league was Harvest and I always aim for perfect roll for everything.
XD

I found out the answer by asking in discord , thanks alot sir.

I actually dont like Ranger cuz its paper but i kinda like this
maybe i will push this to the limit depending on the budget
Last edited by Xynhr on Nov 11, 2021, 11:15:07 AM
Am I missing something with the POB pastebin putting points in claw and dagger passives? Does it somehow work with bows?
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sweatygirl wrote:
Am I missing something with the POB pastebin putting points in claw and dagger passives? Does it somehow work with bows?


It is called Lioneye-s Fall, https://pathofexile.fandom.com/wiki/Lioneye%27s_Fall
It transform modifiers to apply to bows.
Last edited by TurboDymoMan on Nov 13, 2021, 3:01:59 AM

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