[3.14] Dejuvenate's Flameslinger Elementalist. Best League starter and unethical clear speed

Gonna league start with this. Im sure clear wont be an issue, but am a lil worried about bossing. Especially 10 bosses from red maps. But only one true way to find out, play it!
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argoniashawks wrote:
Gonna league start with this. Im sure clear wont be an issue, but am a lil worried about bossing. Especially 10 bosses from red maps. But only one true way to find out, play it!


I myself dont plan to minmax this build that much mate. As you said, there are many builds that can do harder content/bossing more reliably :)
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
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dejuvenate wrote:
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argoniashawks wrote:
Gonna league start with this. Im sure clear wont be an issue, but am a lil worried about bossing. Especially 10 bosses from red maps. But only one true way to find out, play it!


I myself dont plan to minmax this build that much mate. As you said, there are many builds that can do harder content/bossing more reliably :)



Same, but I think its fun im in trouble, ill throw all sorts of currency at it for min max just to see lul, how I am. :)
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argoniashawks wrote:
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dejuvenate wrote:
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argoniashawks wrote:
Gonna league start with this. Im sure clear wont be an issue, but am a lil worried about bossing. Especially 10 bosses from red maps. But only one true way to find out, play it!


I myself dont plan to minmax this build that much mate. As you said, there are many builds that can do harder content/bossing more reliably :)



Same, but I think its fun im in trouble, ill throw all sorts of currency at it for min max just to see lul, how I am. :)


There are a lot of strong looking ignite elementalist builds like divine ire. I am planning to start with this build then change to divine ire ignite when in red maps. The tree is really similar so it shouldn't cost too many regrets.

This is the build I'm talking about.
https://www.pathofexile.com/forum/view-thread/3009373
TS updated with alternative builds by other folks. I havent checked their POB but if you are looking for other ideas, feel free to look at their POBs!

I got many requests asking for more end game variant of this build. I am not planning to use this build for longer than day 1, day 2 of the league, depending on how overtuned ritual and maven fights are.

Some builds you can consider to swap to after hitting lvl 80 or so within 10 hours /played with minimal respec:

- ignite based anything - divine ire, frost bomb, arc, etc. Add inpulsa and storm gift for good measure.

- burning arrow - should get you 3-5m dps or so with minimal investment

- idk you guys decide, way more alternatives with necro (archmage variant), or occultist coldslinger etc
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
A build like this seems to put a surprising focus on golems.

I understand golems aren't great for damage themselves since the nerf, so are their buffs and their increases to player damage really worth passing up more player-focused nodes on the tree and Ascendancy?
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XCaedisX wrote:
A build like this seems to put a surprising focus on golems.

I understand golems aren't great for damage themselves since the nerf, so are their buffs and their increases to player damage really worth passing up more player-focused nodes on the tree and Ascendancy?


see this https://www.pathofexile.com/forum/view-thread/3009295/page/7#p23757379

a friend of mine doesnt like golem and he's putting together a non golem focused build. His build does similar dps to mine with equivalent budget.

Thing is, you are already an elementalist, the 2 golem notable gives you ailment immunity and decent dps and buffs. Might as well take it a bit further and double down on everything. The cost is a bit heavy (3 jewel sockets and an amulet spot)
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
Last edited by dejuvenate on Jan 14, 2021, 7:44:53 PM
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noknok0427 wrote:
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dejuvenate wrote:


Would you mind looking at the pob and see where we can fit in vaal arc?

Perhaps in the trigger wand? A regular arc can do, right?


selfcast for boss, i guess

here is my pob (based on yours) ~1M sirus dps with no investment:
https://pastebin.com/TULfENEt

2-3k life, 3k aegis shield
Pyroshock Clasp in belt to convent some physical damage to elemental.

with selfcast arc/vaal arc, we can use ee now, which i assume we dont care 25% resist on normal mobs.


This is really good, liking it as it literally requires zero gear to function.

@XenoPOE, sorry your POB is kinda unrealistic. By 80s you would have made enough currency to either make a different build, or take this build further with cluster jewels.

Fire dot multi and burning are lacking in the passive tree; cluster jewels will let us to at least double our DPS if we have the currency for them.
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
"
dejuvenate wrote:
"
XCaedisX wrote:
A build like this seems to put a surprising focus on golems.

I understand golems aren't great for damage themselves since the nerf, so are their buffs and their increases to player damage really worth passing up more player-focused nodes on the tree and Ascendancy?


see this https://www.pathofexile.com/forum/view-thread/3009295/page/7#p23757379

a friend of mine doesnt like golem and he's putting together a non golem focused build. His build does similar dps to mine with equivalent budget.

Thing is, you are already an elementalist, the 2 golem notable gives you ailment immunity and decent dps and buffs. Might as well take it a bit further and double down on everything. The cost is a bit heavy (3 jewel sockets and an amulet spot)


Gotcha, I missed that on the last page.

Do you think we'll need two Primordial Harmony to keep the golems alive, now, with them being resummoned automatically 4 seconds after death?

If we're focusing on player damage as opposed to golem damage, seems like Primordial Eminence would be the better choice with 30-60% more increased buff effect from the golems, depending if one or two are swapped out.
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XCaedisX wrote:
"
dejuvenate wrote:
"
XCaedisX wrote:
A build like this seems to put a surprising focus on golems.

I understand golems aren't great for damage themselves since the nerf, so are their buffs and their increases to player damage really worth passing up more player-focused nodes on the tree and Ascendancy?


see this https://www.pathofexile.com/forum/view-thread/3009295/page/7#p23757379

a friend of mine doesnt like golem and he's putting together a non golem focused build. His build does similar dps to mine with equivalent budget.

Thing is, you are already an elementalist, the 2 golem notable gives you ailment immunity and decent dps and buffs. Might as well take it a bit further and double down on everything. The cost is a bit heavy (3 jewel sockets and an amulet spot)


Gotcha, I missed that on the last page.

Do you think we'll need two Primordial Harmony to keep the golems alive, now, with them being resummoned automatically 4 seconds after death?

If we're focusing on player damage as opposed to golem damage, seems like Primordial Eminence would be the better choice with 30-60% more increased buff effect from the golems, depending if one or two are swapped out.


We already have 520% increased golem buff effect (6.2 multiplier).

Try it and see.

Golems are immune to elemental but they will still die to phys and chaos dmg. Losing golems cripples our build even if they are resummoned within 4s.

For example, I wouldnt use this build to sirus as that fight is chaos heavy and just aids for the golems.

Remember this is not meant for a do-it-all build.
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700

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