[3.12] Blazing Salvo Fireball Inquisitor - self cast - strong boss DPS, fast clear, 6k HP with block

Hello Exiles! This is my build guide for a self cast Blazing Salvo Fireball Inquisitor. I played this build to 40/40 challenges in Heist and had probably the most fun ever in PoE, so I decided to start this thread and play the build again next league (which I have never done before).



PoB (community fork): https://pastebin.com/7FVDvpPG

Disclaimer: The 24 million DPS in this PoB is assuming perfect triggers and maximum Intensify stacks. This means that this is peak DPS and is rarely matched exactly in realistic situations. That being said, DPS is still very, very good.

The PoB also includes leveling trees and three different gear sets (Highend, Medium, Budget).


[3.12] Video Showcase: https://www.youtube.com/watch?v=aewG_GQYSCk

[3.12] Awakener 8 with 7 seconds in last phase: https://www.youtube.com/watch?v=00YrjGfEg4k

[3.12] Uber Elder: https://www.youtube.com/watch?v=dSNWMqPF7Nw


Build Mechanics

Playstyle:
We use Blazing Salvo with Intensify for tough enemies and Fireball (in our gloves) for clear speed. This playstyle is very satisfying because we have different tools for different situations and can react accordingly. Our cooldowns are Vaal Fireball for clear speed, Vaal Righteous Fire for boss damage and Vaal Grace for defense. We are very mobile with Shield Charge and can use Flame Dash as a gap closer. We use our wand to trigger Flame Wall (added fire damage), Assassin's Mark (power charges and crit) and Blade Blast (unnerve)/Cold Snap(frenzy charges for clear).

Due to the nature of self casting the character needs to stand still to do DPS. This is why this build invests heavily into defenses and is able to survive all content.


Inquisitor:
This build utilizes the Inquisitor Ascendancy to gain permanent uptime on Consecrated Ground, which leads to huge DPS, Elemental Ailment Immunity, and (paired with Eldritch Battery) infinite "mana" sustain. Inquisitor also gains Critical Strike Chance/Mulitplier and ignores Elemental Resistances of enemies.


DPS Layers:
Critical Strikes, Frenzy and Power Charges, Consecrated Ground, Eldritch Battery, Ignore Enemy Resistances, Assassin's Mark, Culling Strike, Unnerve, Tailwind, Onslaught, Arcane Surge (cheap Watcher's Eye)


Defensive Layers:
6k Life, Max Attack and Spell Block (Glancing Blows), Recover # of Life when you Block, Fortify, Endurance Charges, Elemental Ailment Immunity, Global Chance to Blind, Immortal Call (CWDT), Fire Damage Leeched as Life

Pros and Cons

Pros:
- Strong boss DPS
- High clear speed
- Many defensive layers
- Cheap to start off, big upgrade potential (league-start viable)
- Action-oriented playstyle
- Fire!

Cons:
- Needs to stand still to do DPS
- Expensive to reach full potential
- No corpse removal
- Cannot do elemental or physical (if using Blade Blast trigger) reflect

Talent Tree, Ascendancy and Pantheons

PoB: https://pastebin.com/7FVDvpPG

Ascendancy Order:
1. Sanctuary (helps with early mana sustain)
2. Pious Path (for permanent Consecrated Ground)
3. Righteous Providence (Crit Chance/Multiplier)
4. Inevitable Judgement (Ignore Monster Elemental Resistance)

Bandits:
Kill All

Pantheons:
Disclaimer: Pantheons are meant to be swapped depending on content, but here are some general suggestions.
Major: Soul of the Brine King
Minor: Soul of Shakari (or personal preference)

Skill Gems

Body Armour: Blazing Salvo = Intensify = Pinpoint = Controlled Destruction = Concentrated Effect = (Anomalous) Spell Echo

Gloves: Vaal Fireball = Elemental Focus = (Anomalous) Spell Echo = Greater Multiple Projectiles

Trigger Wand: Cold Snap, Assassin's Mark (with quality!), Flame Wall
Change Cold Snap to Blade Blast when you get the frenzy mod on your body armour, or use Tempest Shield instead to cap your block chance if you need to and if you have a Cluster Jewel with Master of Fear (very expensive if paired with Wish for Death)

Shield: Immortal Call (Level 3) = Cast When Damage Taken (Level 1), Flame Dash (unlinked)

Helmet: Herald of Ash, Anger, Zealotry, Vaal Righteous Fire
Use Flesh and Stone (Sand Stance) instead of Anger if you don't have The Devouring Diadem.

Boots: Shield Charge = Fortify = Faster Attacks, Vaal Grace (as high as your Dexterity allows)

Items

Helmet:
The Devouring Diadem

This unique Helmet saves us two skill points for Eldritch Battery but more importantly allows us to use Anger on top of Zealotry and Herald of Ash to immensely boost our DPS. It also triggers Feast of Flesh to give us some extra defense.




Chest:
We want a 6-link rare Body Armour of any kind. Final mods are:
- 10% chance to gain a Frenzy Charge on Hit
- 1.5% to Spell Critical Strike Chance
- Life
- Resists

The Frenzy Charge mod allows us to swap our Cold Snap Trigger to Blade Blast to unnerve bosses and gives us Frenzy Charges on boss fights.

Unique options are: Tabula Rasa, Farrul’s Fur, Carcass Jack




Gloves:
We use rare Shaper Gloves with the following mods for our 7-link Fireball Setup:
- Socketed Gems are Supported by Level # Faster Casting
- Socketed Gems are Supported by Level # Slower Projectiles
(- Socketed Gems are supported by Level # Blind)

The secondary stats of those mods also boost our Blazing Salvo DPS and give us a Global Chance to Blind.

Furthermore we want to craft the following mod (prefix) to enhance our clear speed:

+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target





Weapon (Wand/Sceptre):
We want a rare Wand or Sceptre with a free suffix to craft the mod "Trigger a Socketed Spell when you Use a Skill". Here are good affixes for our Weapon:
- increased Spell Damage
- increased Cast Speed
- +1 to Level of all Spell Skills Gems
- +1 to Level of all Fire Spell Skills Gems
- to Global Critical Strike Multiplier
- increased Fire Damage
- adds # to # Fire/Cold/Lightning/Chaos Damage to Spells
- increased Critical Strike Chance
- increased Critical Strike Chance for Spells
- gain #% of Elemental Damage as extra Chaos Damage




Shield:
We need a rare Shield with Shaper or Warlord influence for the mod "Recover 5% of Life when you Block". This mod is essential for our defense and is absolutely necessary! We also want a free suffix to craft "5% Chance to Block Spell Damage".

Other good mods for our Shield are:
- Life
- Resists
- +1 to Level of all Fire Spell Skills Gems
- increased Spell Damage
- increased Cast Speed
- increased Critical Strike Chance for Spells
- increased Fire Damage
- gain #% of Fire Damage as extra Chaos Damage
- Chance to Block Spell Damage (instead of the craft)




Boots:
Rare Boots with Life, Resists and Movement Speed. Eventually we want boots with the Tailwind mod, but those can be expensive.

Potential Lab Enchants:

- 80% chance to Avoid being Stunned if you've Killed Recently (defense)
- 16% increased Attack and Cast Speed if you've Killed Recently (clear speed)
- Adds 45 to 68 Fire Damage if you've Killed Recently (clear speed)
- Adds 1 to 160 Lightning Damage if you haven't Killed Recently (boss dps)





Belt:
For our belt we use a Stygian Vise with Life and Resists. For the abyss jewel we just go for Life and some damage mods or Resists/Dex as we need, or (if we don't have a Cinderswallow Urn) Onslaught on Kill for clear speed.




Rings:
One ring should be the unique ring Gifts from Above, because it gives us extreme DPS and is very cheap. Circle of Anguish with the mods "48% increased Fire Damage while affected by Herald of Ash/Herald of Ash has 42% increased Buff Effect" is even better for damage, but it is very expensive and makes us lose attack block (and 40%+ item rarity).

For our second ring we just get a rare Ring with Dexterity, Life and Resists.




Amulet:
For our rare Amulet we want the mod "#% of Fire Damage Leeched as Life", which is essential for our survival. The temple mod even gives us a lot of fire resistance on top. Other good mods include:
- Life
- Resists
- Global Critical Strike Multiplier
- Cast Speed
- increased Spell Damage
- increased Fire Damage
- increased Global Critical Strike Chance

For our amulet anoint we use Arcane Swiftness. We can also go for a Talisman implicit like Endurance Charge on Kill, so we don't need The Red Dream jewel anymore.




Jewels:
We use the unique jewel The Red Dream (or to cap our block: The Red Nightmare) to gain Endurance Charges while mapping, which is very good for surviving Legion, Delirium etc.




Mods for Rare Jewels

- increased Maximum Life
- to Critical Strike Multiplier with Fire Skills
- to Critical Strike Multiplier for Spells
- to Critical Strike Multiplier with Elemental Skills
- to Global Critical Strike Multiplier
- increased Cast Speed
- increased Cast Speed with Fire Skills
- increased Cast Speed while holding a Shield
- increased Fire Damage
- increased Spell Damage while holding a Shield
- increased Damage
- increased Projectile Damage
- increased Spell Damage
- increased Attack and Cast Speed
- increased Critical Strike Chance with Fire Skills
- increased Critical Stike Chance for Spells
- increased Critical Strike Chance with Elemental Skills
- increased Global Critical Strike Chance


Cluster Jewels

We want Cluster Jewels with the following mods:

Large Cluster Jewel:
- Mage Hunter
(- Essence Rush)
(- Practiced Caster)

Medium Cluster Jewel:
- Wish for Death
(- Evil Eye)
(- Master of Fear)

For chaos damage situations, or if we just want to have good chaos resistance baseline, we can use two of these Small Cluster Jewels, although we do lose a significant amount of life or damage for removing other nodes:



Watcher's Eye

A good Watcher's Eye offers high DPS with some of the following mods. The Arcane Surge mod alone is ~14% MORE damage:

- Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
- +#% to Critical Strike Multiplier while affected by Anger
- #% increased Cast Speed while affected by Zealotry
- Consecrated Ground you create while affected by Zealotry causes enemies to take #% increased Damage



Flasks:
- Bubbling Divine Life Flask of Staunching
- Diamond Flask of Quickening/Curing
- Cinderswallow Urn (Crit enchant)
- Dying Sun
- Quicksilver Flask of Warding



Cheaper and more defensive flasks are: Basalt Flask, Jade Flask
Unique flask option: Atziri's Promise

Item Upgrade Order

Step 1 (cheap gear to get asap):
Gifts from Above
Amulet with Fire Damage Leeched as Life
Decent Trigger Weapon
Shaper Gloves with Faster Casting, Slower Projectiles, Life and free Prefix
Stygian Vise with Life and Resists (+ Onslaught/Life jewel)
Ring With Dex, Life and Resists
Large Cluster Jewel with Mage Hunter (+ Essence Rush or Practiced Caster)
Medium Cluster Jewel with Wish for Death
Jewels with Life and two damage mods

Step 2 (medium priced gear):
6-link Body Armour with Life and Resists
Shield with Recover #% of Life when you Block, Life and free suffix (or Chance to Block Spell Damage)
Wacher's Eye with Arcane Surge

Step 3 (high priced gear):
The Devouring Diadem
Shaper Gloves with Faster Casting, Slower Projectiles, Blind, Life and free Prefix
The Red Dream (The Red Nightmare)
Strong Trigger Weapon
Dying Sun
Cinderswallow Urn (random enchant)

Step 4 (monster priced gear):
Cinderswallow Urn (crit enchant)
Tailwind Boots with Movement Speed, Life and Resists
6-Link Body Armour with Chance to gain a Frenzy Charge on Hit and Spell Critical Strike Chance
Medium Cluster Jewel with Wish for Death and Master of Fear
Double/Triple stat Watcher's Eye

League Start Leveling

This is a guide on how and when to use Skill Gems while leveling on a fresh league start. For Passive Tree progression see the various Passive Trees in the PoB.

Buy Fireball right at the start (Nessa in Lioneye's Watch) and get Arcane Surge after Hailrake.
Start with Fireball - Arcane Surge for now.
Also use Flame Wall - Spell Cascade

After Brutus (Act 1) switch to:
Fireball - Combustion - Onslaught
Flame Dash - Arcane Surge (low level)
bind Steelskin on left click

You can literally onetap every single white mob until maps with Flame Wall, so use that as your clear spell and only cast Fireball (later Blazing Salvo) for Blue/Rare/Unique enemies.

Do two vendor recipes for fire damage wands (3-link Wand + Ruby Ring + Alteration Orb) to get decent fire damage wands that will carry you through the whole story. They are absolutely worth it! Try to use rare Ruby Rings (use random Essences) to get better fire mods. You are going to dual wield for now and switch to a shield no later than when you start taking block nodes on the tree.


Get Blazing Salvo after Fairgraves (Act 1) and get rid of Fireball for now.

Blazing Salvo - Combustion - Onslaught


After Weaver (Act 2):
Blazing Salvo - Elemental Focus - Controlled Destruction
Flame Wall - Spell Cascade - Elemental Focus
(if you have enough currency and links)

Use Herald of Ash and Wave of Conviction after Chamber of Sins (Act 2). Use Wave of Conviction for debuffing bosses.


Use Anger and Flammability after Crematorium (Act 3). Get Zealotry as well and level it, but don't use it yet.

Flammability is easier to use than Assassin's Mark and will be basically as good until Uber Lab. Use it for bosses and tough rares. Buy Assassin's Mark though and level it, because you want to flip it for quality asap. Get an Enduring Mana Flask, because mana is going to be a bit tight from now on. Get rid of it after Cruel Lab (with Eldritch Battery on the tree), you won't need it anymore. Also, remember that you can use your 2nd weapon set to level gems that you don't use yet.


After Library (Act 3):
Blazing Salvo - Elemental Focus - Pinpoint - Intensify
Shield Charge - Fortify - Faster Attacks (can't use it yet because we don't have a shield, so either switch to shield or wait until endgame)

It is time to get tanky now and care for capped resistances and good life rolls on your gear, because you want to facetank things in order to maximise your dps on bosses. If you are unlucky with your gear you can also use the following setup to be more mobile:
Blazing Salvo - Elemental Focus - Pinpoint - Controlled Destruction


Buy Fork and level it for later (you want to use it until you get your Pierce enchant). Also buy Flesh and Stone to level it and use it after Cruel Lab (Sand Stance). Do all Vaal Side Areas to have a chance for Vaal Righteous Fire, Vaal Grace and Vaal Fireball to drop.


After Malachai (Act 4):
Use Lightning Golem
Use Immortal Call (level 3) - Cast When Damage Taken (level 1), remove Steelskin
Optionally, you can start using Fireball for clear now with:
(Vaal) Fireball - Elemental Focus - Greater Multiple Projectiles - Fork
Start leveling 2x Spell Echo
Use this setup now on tough enemies:
Wave of Conviction - Hextouch - Flammability

Get a Diamond Flask, a Basalt Flask and a Jade Flask as soon as possible, you get one for free from the quest "The Silver Locket" (Act 7).

Farm a Tabula Rasa in Blood Aqueduct (Act 9) and start using the 6-link-setup:

Blazing Salvo - Concentrated Effect - Pinpoint - Intensify - Spell Echo - Controlled Destruction

Changelog

2020-10-25: Updated tree, main links and alternate quality gems
2020-10-14: "Item Upgrade Order" section added
2020-10-13: Gear Sets in PoB, "League Start Leveling" section added
2020-10-11: created


Thank you for reading my guide. I hope you are interested to try it out and experience the really fun playstyle of the build. Don't hesitate to ask questions or make suggestions in this thread or to contact me in game.
Last edited by Moethelion on Oct 25, 2020, 4:51:09 AM
Last bumped on Oct 26, 2020, 9:49:01 AM
I want to try this build but all PasteBin link are out the have nothing and PoB say Error when import can you repair ? :)
"
Helri wrote:
I want to try this build but all PasteBin link are out the have nothing and PoB say Error when import can you repair ? :)


I posted the whole code in a spoiler in the thread to copy/paste it, since Pastebin doesn't like us right now.
Last edited by Moethelion on Oct 12, 2020, 1:32:16 AM
just killed sirusA5 with my specter build and i am bored a build - how much investment is needed so this build can do red maps? looks very interesting thanks for that!
"
Vizdus wrote:
just killed sirusA5 with my specter build and i am bored a build - how much investment is needed so this build can do red maps? looks very interesting thanks for that!


I did a test yesterday and removed literally every DPS gear from my character except the level 21 gems with 15 skill points unused (so level 82 effectively). Didn't even use the core items like Devouring Diadem or a good wand or anything. Was still able to easily clear T16 Tropical Island, double boss died in like 10 seconds.

So I would say 2 exalts to be able to do most content, 10 exalts for it to be very strong, 40 exalts to max it out completely. Let me know how it goes if you try it out!
Last edited by Moethelion on Oct 11, 2020, 2:38:14 PM
"
Moethelion wrote:


Wow, Pastebin really blowing it. Sorry, new PoB-Link should (hopefully) work now:
https://pastebin.com/aQUW7tfZ


New link died too. :'(
"
Leandrysrx8 wrote:
"
Moethelion wrote:


Wow, Pastebin really blowing it. Sorry, new PoB-Link should (hopefully) work now:
https://pastebin.com/aQUW7tfZ


New link died too. :'(


Thanks for the heads-up. I posted the whole code in a spoiler in the thread to copy/paste it, since Pastebin doesn't like me right now.
Last edited by Moethelion on Oct 12, 2020, 1:30:30 AM
Copy and pasting your PoB causes an 'invalid code' error.

Why Assassin's Mark and not Sniper's Mark? Sniper's Mark can't generate power charges, but Sniper's Mark grants significant higher DPS, on totems at least. Enhance 4 grants an additional 6% increased damage taken from projectile hits too.
"
Crackulous wrote:
Copy and pasting your PoB causes an 'invalid code' error.

Why Assassin's Mark and not Sniper's Mark? Sniper's Mark can't generate power charges, but Sniper's Mark grants significant higher DPS, on totems at least. Enhance 4 grants an additional 6% increased damage taken from projectile hits too.


Thanks for your post. Just tested the PoB string and it seems to work fine for me. Did you copy the whole thing?

Power Charges will increase our clear speed, while Sniper's Mark doesn't really do anything for clear. They are not capped 100% of the time due to the randomness of triggering the Mark but still have high uptime enough to justify Assassin's Mark imo.

For bossing Sniper's Mark is just insignificantly higher than Assassin's Mark + Power Charges. If you have a different source for Power Charges Sniper's Mark should definitely be better, yeah.

Enhance 4 would need to replace Flame Wall or Blade Blast, which both give more than 6% more damage.
Last edited by Moethelion on Oct 12, 2020, 8:26:46 AM
can you sub out fireball for magma orb?

Report Forum Post

Report Account:

Report Type

Additional Info