Creating Materials for Path of Exile: Heist
Great aesthetic the team really nailed it can't wait for the update to enjoy the glory of heist open beta
Cassia supremacy
| |
Can we get the same detailed explanation, with screens - as to how was the Heist mechanic implemented into the original content. I am interested why was marker amount selected as now, and if anyone ran through the heist doors their first impressions.
I'd pay to see that |
|
You can make the game as pretty as you want, it's still terribly optimized with low FPS, not to mention a lot of us have to play with dynamic resolution making everything a blurry mess, putting effort in art assets doesn't really matter if your game doesn't run properly.
| |
Art team crushed it this league for sure
When I kill a man he stays dead.
| |
nice work.
Will all the old PoE assets used in older content will be updated to new pbr stuff too by PoE 2 release ? To vanquish without perils is to triumph without glory.
| |
The materials look impeccably detailed. Very beautiful environmental art.
IGN: JerleSteelChampion/JerleRuthlessAgain
Harvest is the BEST league EVER. Deterministic crafting ftw. How will POE2 and POE coexist? | |
Loving the new content, unfortunate that so many are having problems. While this hasn't been my experience, it really does hurt overall player retention.
Saved
| |
pretty, if only we actually got to appreciate it..
|
|
Hard to appreciate all of this when the game lags 100% of the time and i am losing 1 in 3 heists for crashes.
░░░░░░░░▄▄▄▀▀▀▄▄███▄░░░░░
░░░░░▄▀▀░░░░░░░▐░▀██▌░░░░ ░░░▄▀░░░░▄▄███░▌▀▀░▀█░░░░ ░░▄█░░▄▀▀▒▒▒▒▒▄▐░░░░█▌░░░ ░▐█▀▄▀▄▄▄▄▀▀▀▀▌░░░░░▐█▄░░ We Miss U Le Toucan | |
damn Stan you are fking genius. clear shader 👌
|