PlayStation Heist Launch Delay
Due to a technical issue being experienced with the PlayStation deploy, the realm is going to remain offline while we investigate the issue and work out a solution. We apologise for the inconvenience.
EDIT 11:03am NZT: The issue itself is going to require a client update. We're currently compiling an update internally; if it works, we hope to have it deployed sometime this afternoon. EDIT: This unfortunately didn't resolve the issue. EDIT2 3:13pm NZT: We're still working on the problem. As of right now I have no news to share in regards to a timeline, sorry for the inconvenience. EDIT3: 4:14pm NZT: We're currently compiling another speculative fix for the issue. This will take a few hours to compile and test, at which point we'll have a better idea on an ETA. EDIT4 7:12pm NZT: We're still working. As mentioned in my previous post we have a build compiling, which we're waiting to test as soon as possible tonight. Right now it's a waiting game. When the build is done and tested, I will post an update with what to expect. EDIT5 9:50pm NZT: We've finished testing the earlier mentioned fix, which appears to have resolved the technical issue. We will be deploying the update ASAP, my current estimate is 1-2 hours. I'll post an update when a time is locked in place. EDIT6 11:29pm NZT: We're currently deploying the update to the PlayStation store. The update should become available within the next 10 to 15 minutes for download. EDIT7 11:42pm NZT:The update can be found on the PlayStation store now. We'll be opening the login server momentarily. EDIT8 11:59pm NZT:We've opened the login servers. You should now be able to get in-game. If you're stuck in queue, please re-enter it. If you have an error message that an update is available, please close your client and check for update. Last edited by Jeff_GGG on Oct 20, 2020, 6:14:23 PM Last bumped on Sep 30, 2020, 3:43:25 AM
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"You're safe to leave the queue. I don't have an ETA at the moment, but will provide an update on the issue as soon as I have news. | |
The issue itself is going to require a client update, hence why leaving the queue is safe. We're currently compiling an update internally; if it works, we hope to have it deployed sometime this afternoon.
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"If you've already updated to 3.12.1, the follow up should be small. | |
"I don't have a concrete ETA to offer as of right now. I can confidently say it will be at least 3 hours at the absolute earliest, but again, nothing is concrete at this time. | |
We're still working on the problem. As of right now I have no news to share in regards to a timeline, sorry for the inconvenience.
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We're currently compiling another speculative fix for the issue. This will take a few hours to compile and test, at which point we'll have a better idea on an ETA.
Last edited by Jeff_GGG on Sep 24, 2020, 12:16:48 AM
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"We're still working. As I mentioned in my previous post we have a build compiling, which we're waiting to test as soon as possible tonight. Right now it's a waiting game. When the build is done and tested, I will post an update with what to expect. | |
We've finished testing the earlier mentioned fix, which appears to have resolved the technical issue we faced today. We will be deploying the update ASAP; my estimate would be within 1-2 hours. I'll post another update as soon as the time is set for the deploy to begin.
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We're currently deploying the update to the PlayStation store. The update should become available within the next 10 to 15 minutes for download.
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