One by one we've deployed the following misc (mostly serverside) hotfixes:
- Fixed an instance freeze/crash related to vendor recipes.
- Fixed an instance crash that could occur in Heist content
- Toned down the amount of unique items players were pillaging from early Heists
- Halved the life regeneration granted by Oak's Enduring Cry and doubled its cooldown
- Fixed a bug where an invalid skill gem was being sold by a vendor
- Fixed a bug where a teleporter didn't work in a late Heist boss fight
- Fixed some crashes and graphical issues that Windows 7/DirectX users were experiencing
- Fixed the spam of other player names in The Rogue Harbour. You'll only see the names of players if they're in your party.
- The Sextant Mod that spawns monsters that are converted when killed would spawn monsters that crash.
- Fixed a client crash that would occur when throwing a trap at an Essence monster
- Allow players to run the same type of unique contract multiple times
- Fixed various bugs with running contracts and blueprints
- Fixed a bug with the "A Valuable Combination" prophecy.
- Fixed the most common freeze and server crash related to Heists. At last!
- Fixed a bug where Heists would sometimes crash in Predictive Mode.
- Fixed an instance crash related to two skills being used together.
Last edited by Chris on Sep 20, 2020, 2:37:17 AM Last bumped on Oct 5, 2020, 12:03:39 AM
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