[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" Well....if you have 5 perfectly rolled jewels (was that done through harvest or through a LOT of divines?) not having 23% is almost criminal :) More seriously: I do not understand the Divine Flesh calculations. Divine flesh: All Damage taken bypasses Energy Shield, 50% of Elemental Damage taken as Chaos Damage, +5% to maximum Chaos Resistance. The loss of ES makes you move from 8K HP+ES to 6.4K HP. Physical damage is unaffected by Divine Flesh, so there you simply lose 1.6K EHP Chaos damage goes right through your shield anyway. If you get hit with 10.000 chaos damage - with 75% chaos res you take 2500 damage - with 80% chaos res you take 2000 damage So there your EHP is 25% higher. Note though that chaos damage assumes you normally have 0% resistance, and therefore is rarely very big. Exception: the poison cloud zombies in 1200+ depth Delve. Elemental damage is where my hand calculations show a difference: If you get hit with 10.000 elemental damage - with Doryani you take 2.500 damage (based on 75 ele res) which is 31.75% of your 8K EHP - with Divine Flesh you take 5000 as ele damage, (1250 after ele resist) and 5000 as chaos damage (1000 after chaos resist) for a total of 2.250 which is 35.2% of your 6.4K EHP So Divine Flesh seems to be: - worse with physical damage - worse with elemental damage - better with chaos damage (which is relatively rare) so it seems to be worse to me than Doryani. Dear Maligaro, I left my head in San Francisco, I lost my legs in Peru My liver and kidney are on holiday in Sydney And I am sending my Heart to you --- Love, Malachai Last edited by Flapdrol on Mar 2, 2021, 8:46:41 AM
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" Perfectly rolled jewels are easy with harvest, 3 of 4 mods have different tags, each costs me like 1ex on average to get it max-rolled. But getting 21/23 on alternative quality jewels cost much more. Regarding divine flesh, you shouldn't be calculating the damage based on percentage of EHP, because ES is not equivalent of life when it comes to actual game play. For detail, check the response I had with others in page 195. Physical damage doesn't matter that much because our survival against physical damage is already high enough (because of capped phys reduction + immortal call) so that other damage types are actually the one that truly threatens us. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build. [3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Last edited by JennoJoyce on Mar 2, 2021, 8:55:06 AM
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@JennoJoyce
I'm a bit confused by a section of your post where you say to anoint a ring with the 'spirit void' notable on the passive skill-tree. The problem I have is that, rings don't accept 3-anointment bottles. they only accept 2. And usually it says its for a tower defense. So please explain how a person can anoint a ring with a notable like the 'spirit void' when the game doesn't allow it? Am I missing something here and doing something wrong? Because I tried it and the game says it wont let me, because it wont allow it. anyways, I'm currently playing with the medium build. As I'm collecting parts for the end-game version. I also see that you now went from 204M-dps to 319.5M dps. hummmm... :) | |
" could you point out the section in the guide, also quote the text which I suggested spirit void anointment on ring? [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build. [3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Last edited by JennoJoyce on Mar 2, 2021, 12:41:47 PM
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" and we have no other way? which is less dependent on ignition and curses. my poe builds knowledge is too bad, so I'm just guessing. Maybe we can sacrifice big numbers in POB, but get higher quality of life? | |
I bet you wrote that a couple of times but too many pages why dex and qual and not something like additional crit chance with qual. I see it being used in many high tier weapons. I guessed its for gems but cant you get it from somewhere else?
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" Our build mechanics in both game and POB rely on ignite and curse, all the way from gear, notable, ascendancy. There's no conflict between the big numbers in POB and quality of life, in fact, they are tied together. I don't see quality of life getting any better without them. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build. [3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Last edited by JennoJoyce on Mar 2, 2021, 2:10:38 PM
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" Crit chance and attack speed are so important that we need explicit mods for them. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" " Here is the screenshot. https://ibb.co/XpJ3L2V Last edited by SirTwsted on Mar 2, 2021, 2:22:09 PM
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" Thank you! I updated the guide to be more clear. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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