[WIP] 3.12 Spellslinger Fireball Assassin/Scion. League Start Friendly balls of double fire

Changelog:
* Major Updates. We got a lot of nerfs and buffs at the same time.
* Video explaining the new setup: https://youtu.be/wzquCNHQhUQ
* Blazing Salvo does same dmg as fireball (assuming it shotguns all proj)
* Flame Wall added to the build, 10% more dmg + a nice burn
* Sniper's mark is 25% more dmg, at the cost of clear dmg
* Still can be played as a shadow, but rn scion seems better.
---
* Flame wall is bugged atm
* Blazing Salvo indeed does the same dmg with fireball in endgame
* Mana Reservation numbers are out. I will redo the links once i level. (Level 21 Spellslinger is 24% reserve)

"
Basic Gem Setups for 3.12:

Level 24 setup:
4L Fireball : Fireball - Controlled Destruction - LMP - Spellslinger
1L Frenzy
1L Herald of Ash (when u get enough reserve from gem levels)

Act 8:
Fireball - SS - cont. desto. - L.M.P.
Blazing Salvo - SS - Combustion.
Frenzy - Power charge on crit.

You need Charisma cluster + Conq Efficiency (quest reward) at the start.

My tree at Level 65: http://poeurl.com/c1FE


If u have feedback or questions:

"
I stream on twitch 5 days a week: https://www.twitch.tv/trivial_matters/

Come and say hello! I even do live PoB analysis if u are not shy :D

If u can't catch me online, i have a discord server for my build/crafting help: https://discord.gg/UB5mucm

Alternatively u can post in this thread and wait for my response.

Pls do not pm me in-game or send forum messages. Both systems are very sub-optimal for a meaningful conversation.


Balls United: Fireball/B.Salvo Spellslinger Assassin/Scion !

Pros & Cons:
THIS SECTION WILL BE UPDATED ONCE I PLAYTEST THE NEW BUILD
+ Cheap and scalable, u can start slinging balls as early as level 24.
+ Starts with extremely good AoE out of the box.
+
+

-
- Gem Socket heavy (when levelling)
-

How this works:
Spoiler
Basically every attack releases up to 8 fireballs which travel more than one screen and gains area as it does. 16 new fireballs emerge and do the same thing. With awakened fork this repeats one more time.

Blazing Salvo or Firestorm will bring in extra dps vs bosses.


Scion is preferred due to easy access to life nodes and elemental immunity along with huge dmg. Assassin version will do more dmg, yet will lack defenses.


Part 1: League Start & Levelling

"
Heist Day 1 Levelling Notes:
Until 24: Start with freeze pulse. Get Frostbomb(link onslaught to this). Get frostblink. Take and level a fireball and a L.M.P.

Flame Wall is bugged atm and does 0 dmg, skip it.

Since tree starts with life + res, a wand with any dmg mod will make it go faster.

Level 24: First quest of A3 gives spellslinger. Start with Fireball + LMP+ dmg 2 supports (costing 130% mana) and Herald of Ash. Attack with Frenzy.

The more levels you get the less reservation you will have, use a Firestorm as a second setup when you have the mana, then add firestorm links.


With the nerfs, Spellslinger starts slower.. but it was pretty much the same powerhouse after act 4 and onwards.

New Spellslinger Breakpoints:
https://www.reddit.com/r/pathofexile/comments/fh8bnh/spellslinger_cooldown_thresholds_and_all_other/

Note: this will likely to be updated once we see gem progression numbers.

Videos:
Removed pre 3.12 videos to avoid confusion, u can still find them on my YT channel. here is pre-league guide: https://youtu.be/wzquCNHQhUQ

PoB and sample trees:
Spoiler

3.12 Scion Early Game: https://pastebin.com/ngKpFYXa
3.12 Skill Tree for Assassin: http://poeurl.com/c0Dd

Check gearing and gem sections for detailed info on how to proceed.


Necessary Skill Gems:
Spoiler

Note: These are only core gems. No awakened gems included.

Mapping Setup:
I will need to see high level Spellslinger reservation numbers to fine tune gems. This is just a Guaranteed Setup

6L Fireball: Fireball - Inspiration - Power Charge on Crit - Spellslinger -LMP - Fork/Controlled Destruction

4L BS: Blazing Salvo - Inspiration - Power Charge on Crit - Spellslinger

2L Frenzy: Frenzy - Inspiration - Faster Attacks*

Faster attacks might be needed to get your attack speed in sync with Spellslinger Cooldown.

1L Herald of Ash:

3L Weapon Trigger: Blade Blast - Wave of Conviction - Flame Wall

(Removed Curse for now as i really want the Sniper's Mark Implemented)

Explanation: Use wave here if your main link is Salvo, otherwise no need

4L Cast when dmg taken: CWDT - Steelskin - Golem - Golem (fire/chaos/stone/ice)

--------

Level 24 setup:

4L Fireball : Fireball - Controlled Destruction - LMP - Spellslinger
3L Firestorm: Firestorm - Spellslinger - Elemental Focus
1L Frenzy
1L Herald of Ash (when u get enough reserve from gem levels)

This setup can carry you from a3 to a10

Before Level 24:
Since GGG loves tweaking gems right before league start, you can just check what racers are using atm to start. Alternatively u can just level with anything u like, its only for 2 acts.


Gear:
Spoiler
For Leveling, a wand with added fire damage and a spell dmg base shield is enough to carry you until act 7-8.

Best upgrade will be an Essence of Horror Crafted Helm (hopefully with 30% spellslinger cooldown enchant). Followed by shaper belt/boots with more cooldown recovery.

Body: Look for Life and spells have 1-1.5% crit change mod from shaper.

Wand: Fire dmg to attacks or spells / spell dmg / +gem levels / crit multi are the best mods. Essence crafting for added fire dmg is an easy way of getting good starter wands. Craft Trigger socketed Spells.

Shield: Life + some offensive mods (spell/fire dmg, fire dmg as chaos, fire gem levels.. crit chance for spells is less effective.) Craft chance to deal double damage.

Helm: Essence of Horror mod is best thing, helm enchant is the second best thing. this will be the first expensive item you will buy.

Gloves: Life + Res. craft ele dmg/crit chance.

Belt: Life and cooldown recovery (tier 1).

Boots: Cooldown Recovery, Life And Move Speed.

Amulet: +1 fire or int gems until u can afford both, crit multi is always nice.
str/dex base will give your all missing stats. Rest is life and res.

Ring:
A herald of anguish ring with 'Herald of Ash reserves less mana' mod is very cheap and lets you get 6L + 4L with herald.

Alternatively shaper rings with life gain on spell hit / Spell damage mods provide decent early game tankiness.

Clusters: Most important is large cluster with doryani's Lesson, which is our source of leech. Until then make sure to get fire leech from another item.



Bandit: Alira
Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748

Twitch: https://www.twitch.tv/trivial_matters/
Last edited by Trivialmatters on Sep 19, 2020, 11:07:39 AM
Last bumped on Sep 21, 2020, 12:26:49 AM
Part 2: Lategame Fireballs
This Part will need to be tested live.. for now idea is:

4L Fireball on Helm
4L Salvo on Gloves (shaper gloves with crit multi/slower proj or hands of the high templar)
Kaoms Heart --> Replica Shround of The Lightless

Endgame Gear:
CDR Enchant Helm with Essence of Horror.
20 CDR on belt.
15 CDR on boots.
1-2 Circle of Anguish.
Calamitious Visions.

Rest is generic spell damage stuff.



https://www.twitch.tv/trivial_matters/

Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748

Twitch: https://www.twitch.tv/trivial_matters/
Last edited by Trivialmatters on Sep 16, 2020, 7:15:21 PM
reserved
Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748

Twitch: https://www.twitch.tv/trivial_matters/
the build looks interesting and it seems to be great for leveling new characters. i've wanted to play an assassin spellslinger for while, since the VD necro is pretty fun. i'll be keeping an eye on it, and cant wait for the optimized tree, thanks.
Hi there,
looking to give this guide a go.

Just looking at the POB now. What is the Thread of Hope supposed to be covering? I can't see why it's in use right now.

Cheers,

NVM, it was in the "before maps" tree. Still has it in the tree but im not concerned too much.
Last edited by Ayeartee on Aug 2, 2020, 11:37:18 PM
"
Ayeartee wrote:
Hi there,
looking to give this guide a go.

Just looking at the POB now. What is the Thread of Hope supposed to be covering? I can't see why it's in use right now.

Cheers,

NVM, it was in the "before maps" tree. Still has it in the tree but im not concerned too much.


thread should only be appearing in endgame tree, it lets you grab glancing blows and 2 life nodes for extra defenses.
Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748

Twitch: https://www.twitch.tv/trivial_matters/
Really looking forward to seeing this completed! I love your wander guide and would also follow this guide as a league start and then transition to your other build :)
Thanks for the guide! looking to try your end game wander build before the league ends or maybe next league.
Hey, I'm "working" on your build.

The clear is excellent but single target dps is quite bad. My "work" consist in finding a way of increasing single target dps.
I'm probably not at your level in build creation so I wanted to ask if you made progress on your side?

What I have tried so far with the 2 green socket config you advertize, is switching GMP and Fork for added cold damage and hypothermia on map boss. Single damage is about 40% higher, but aiming with a single ball is quite a loss of QoL and damage uptime. While 40% is not even game changing, I'm even more worried that conquerors (or boss with bad map mods) won't get chilled with just added cold damage support and hypothermia would be useless.
I have to do more testing and run the numbers through pob.

One other possibility would be to run a single green socket config (I'm not counting white sockets in a league start environnement) with GMP to be switched to LMP on bosses. The clear would suffer a bit but without Fork but honestly I think it would still be a fine clear. And 3 projectile is good to shoot at bosses without perfect aim, while the downside of LMP (6% less proj dmg) is "negligeable"

What your opinion on the topic now?
"
Rootsmann wrote:
Hey, I'm "working" on your build.

The clear is excellent but single target dps is quite bad. My "work" consist in finding a way of increasing single target dps.
I'm probably not at your level in build creation so I wanted to ask if you made progress on your side?

What I have tried so far with the 2 green socket config you advertize, is switching GMP and Fork for added cold damage and hypothermia on map boss. Single damage is about 40% higher, but aiming with a single ball is quite a loss of QoL and damage uptime. While 40% is not even game changing, I'm even more worried that conquerors (or boss with bad map mods) won't get chilled with just added cold damage support and hypothermia would be useless.
I have to do more testing and run the numbers through pob.

One other possibility would be to run a single green socket config (I'm not counting white sockets in a league start environnement) with GMP to be switched to LMP on bosses. The clear would suffer a bit but without Fork but honestly I think it would still be a fine clear. And 3 projectile is good to shoot at bosses without perfect aim, while the downside of LMP (6% less proj dmg) is "negligeable"

What your opinion on the topic now?


i will be working on this tonight, for cheap early league part i have a hybrid version in mind which will solve the EHP problems. I am testing also snakepit for free fork (it has been very cheap for a long time anyways) and using controlled desto instead of fork for some dps boost. Also single target seems better with Wave of Conviction atm as when u get more area firestorm is negatively effected.

For late game, Low life will give 2 dmg auras with 30% more dmg which should bring it to acceptable levels. I will just abuse reckless defense jewels to cap block (u are crit immune anyways)

btw the more i play with it, the more gmp looks overkill, maybe i might drop to lmp permanently and change gem setup a bit (if i can get rid of the mana reduction necessity, that will be huge too).

One note: that pob is not optimized for attack speed (early draft :/ ) and it should be :D
Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748

Twitch: https://www.twitch.tv/trivial_matters/
Last edited by Trivialmatters on Aug 13, 2020, 4:42:18 AM

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