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New Monster Announced!
" Great call, that's what it reminded me of as well. I guess we're old school. It also reminds me of a Evil Boss in the game, 'Ni No Kuni: Wrath of the White Witch'. It's a Level 5 / Studio Ghibli game. | |
he, all this concept remind me the goblin shaman that keep resurrect the goblins u kill in Act 1 on D2, coincidence? I dont think so :P
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More monster diversity isn't never a bad thing! :) Sweet. I hope they make it to other acts too in some form or other.
If I'd ever got a chance to make a game, it would definitively not cater to the players that want the game to change instead of themselves improving in it.
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keep the good work up. monster diveristy is what makes the game challenging
See you in cutthroat!
...and if you have one beta key left, i have a many friends that are waiting to play PoE. |
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Awesome...keep those monsters coming xD
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I've always wanted to kill the Skeksis...
Closed Beta/Alpha Tester back after a 10-year hiatus.
Kiwi pets and Spark spam FTW. | |
Will he yell 'TRIAL BY STONE!!' as you fight him?
"I would have listened... I would have understood!" - Scion
Have you removed Asus ROG/GameFirst yet? |
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Looks good, awesome :D
Shoep - Default league Ranger
Peohs - Any other class or character i play. Jhuvik - My Marauder Merialeth - My witch | |
Looks nice :-) I especially like the way his robe subtly hints that his legs are not really humanoid, increases the creepies (notice that often, hinting at something is scarier/more intriguing than flat-out showing it).
I also like how monsters are lore-wise reasonably spawned. But I would love to see some diversity here: Have maybe three or four variants of monsters that can spawn in any given area. I.e. have an "available monsters" pool actually a bit bigger than what the game actually uses for each iteration of the area. This way, monsters feel more random and unpredictable (even tweaking difficulty a bit by its randomness) while at the same time maintaining the over-all cohesion given through lore. 12/12/12 - the day Germany decided boys are not quite human. Last edited by Avireyn on Apr 23, 2012, 12:22:46 PM
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" will we get experience for killing his raised allies? |