[3.12] General's Cry Shield Charge

3.12 update: Should still work as it did, although you'll have to spam armor fossils this time around to make the shield, and can't make easy items like explode chests. I had overkill cooldown reduction anyway; should be manageable with less perfect items. New items and qualities should add some new options. Fundamentally the same build as before; just new item tools and worse crafting.

Posting my build info for a friend; might as well share it with everyone.

Random Hunter fight where I waste flasks and totem uptime and forget to be in pride range; not attacking:


A8 Sirus; Last Phase Example:


Note the glorious vanity stats hacking to get some sort of dps estimate from general's cry.

Current gear is expensive; Still usable with worse gear but clearly won't obliterate Sirus levels of HP as much.

With current gear can do on average over 10-20m Sirus dmg per generals cry; (fully busting with flasks; berserk; warchief, etc) with impales (long range shield charges deal up to 100% more damage, but you're less likely to be in pride range, no self damage to add extra, etc). A bit of variance from crits, double damage procs, and impale proc/consume time.

Using blitz charges for clear speed with shield charge self cast; for a big boss if you don't need to leech you can run around at max pride range or beyond to drop blitz charges and potentially 120% crit boot enchant damage. Attacking the boss yourself adds some extra damage and quickly consumes impales; but lowers the crit rate of mirages via blitz.

General's cry will de-spawn old mirages with the large amount of CDR on bosses; but helps clearing to over cap the CDR when you charge around so fast you don't always get 6 mirages out per cry.

Leveling Tips

This build tree changed many times as I experimented; originally there was more damage on the tree and only 1 cluster set. Once Clusters became easier to get, 2 larges and 4 mediums were enough to boost damage to absurd levels with the high base damage of a good shield; leaving the tree mainly to defenses and warcry utility.

If damage turns out to be a problem while leveling; pathing to Aggressive Bastion and Defiance, and the surrounding small nodes will help. The only thing on the tree that is 100% needed to feel smooth is Call to Arms; so you can bind General's Cry to movement; and then as much CDR as you can get. Self casting desecrate for bosses and manually killing one mob yourself with Shield Charge was enough for me.

Command of Steel is slightly less damage anointed then Gladiatoral Combat with a perfect shield; but is generic damage which will scale explosions.

Magna Eclipsis is the best cheap unique at level 70; Otherwise try to get the highest stat shield you can.


General's Cry Main link - General's Cry, Shield Charge, Impale, Pulverize, Brutality, Melee Physical

Shield Charge Movement/Clear - Shield Charge - Fortify - ES Leech (Replace with generic damage if not using ES) - Faster Attacks - (I use Maim when using a 5L Fortify Boot, could change to impale or brutality for more clear damage)

This link could really be anything you want it to be; Shield charge will be the most damage and fastest though; but it is indeed a pain to work with sometimes.

Trigger weapon with: Ice Golem, Unearth, Desecrate

Auras: Pride, Precision, Blood and Sand, Dread Banner

Utility CWDT: CWDT, Tempest Shield, Molten Shell, whatever

Utility Buffs: Berserk, Ancestral Warchief + Maim Support

Current gear, some things halfway crafted:

using double -mana rings to have free casts of cry and charge; explodes for extra clear (note this will eat corpses; but overall its faster). High armor shield with warcry CD; a trigger weapon with desecrate and unearth.

Entirely usable without some of the specialties of the gear; works without explodes if you arn't trying to zoom; reserve less mana and grab a little leech if you can't get -mana crafts. skip the overly expensive meme CDR fority boots.

Top priority is just a high armor shield with warcry cooldown; If it isn't possible just aim for high armor from harvest crafting this league; dense fossils if Harvest isn't available. Warcry cooldown cannot be targeted besides with expensive influence crafts; so it can be tricky to find the perfect shield.

If you feel adventurous get an Abyssus for the true PoB Warrior inside of you.

Either a corrupt Vulnerability gloves or vuln ring.
Note Asenath's only work with Vuln on gloves; If its on the ring temp chains takes priority. Asenath's doesn't seem to proliferate very well; not really needed. They seem to be still considered Mirage's damage so it doesn't chain with explode chest if Mirages proc it; Will probably end up recommending impale chance gloves.


Using physical cluster jewels over shield ones for explode scaling.
For warcry jewels; a warning call can improve molten shell size by alot; Mob mentality keeps up charges. Lead by example is good for perma onslaught; but I chose to just use a flask for that and get an extra rattling bellow.
Rattling Bellow and Provacateur are the 2 good damage notables; currently running 4 rattling; 2 prov; 1 mob; 1 warning call.

I went with double crit multi + life jewels over life clusters for some extra damage and skill point efficiency.

I chose Corrupted soul as my timeless keystone; with ES Support on the main travel skill for clear; bossing you can leech or just recharge when needed. Divine flesh would work fine too.

Precision or Pride watchers eyes for damage

Random Notes:
Haven't explored other skills too much; I'm sure a sane Exile would swap out Shield charge for a different travel skill on the main Exile.
When the build was slower and didn't have explode you could lumber along and constantly get max mirages; as I've sped faster and faster up more of my clear is explode and self cast shield charge with generals zooming by to kill rares when I pause slightly.

I'm sure many people won't like how it feels; but its a nice and silly build to mess with.

Thread WIP
Last edited by SkippyB on Sep 18, 2020, 12:11:11 PM
Last bumped on Oct 16, 2020, 10:50:19 PM

just i leveling for "copy" your build for poeninja.

Nice job whith that build, interesting combination.

If i see some interesting mecanic for build try to share here.

stay safe

This is rather cool, looking forward to seeing some videos and more detailed guide, I spent a while pulling your POB apart and it's legit, rather impressed with that crazy damage.
I tried to make generals cry builds, but my mirage warriors never do much damage. Does my weapon damage affect the damage of mirage warriors?
General's Cry uses your weapon to do the attack; or in Shield Charge's case, your shield.
faids4you wrote:

Don't work because Mirage Warriors from General Cry counts as Allies, so all the buff or interaction with the word "You" don't work. So they will not spread the impale.
I've really enjoyed playing this build. It moves fast with high damage and tanky enough to survive some burst damage (AL8 Sirus die beams).

I would describe the playstyle as being a turbo bowling ball colliding into pins.

My gear setup ended up a little different:

-Self-cast shield charge socketed in essence crafted Elder gloves instead of in fortify boots.
-Shaper explode mace instead of warcry cooldown Hunter axe.
-Determination Aura
-Flesh and Stone + mid level Precision instead of Blood and Sand + max level Precision
-Extra Curse
What's the bare minimum/budget items needed to get the build started? Just reached maps and i'm going to respec.

How does the build compare to other general's cry builds like consecrated path?
Last edited by Worst_Trundle_NA on Sep 21, 2020, 1:33:50 PM
I'm not sure how hard the cluster jewels will be to get in Heist, there's some alternative pathing for more life and damage from the tree instead of clusters that could be done (Duelist area has a few life rings and a few shield rings). The final build shown is built around having 30% life as ES from chest+timeless to make have way more eHP; Leveling with it I refactored the tree a few times as I fleshed out the build.

Gear wise, You'll need enough warcry cdr to make it not feel slow and a high armor shield. The plus side is that shield charge has some really, really good damage scaling (high base damage with a proper shield, 100% more mod); but the downside is shield charge is often a pain to use compared to consecrated path. the general's AI handles it well, but if you are using shield charge yourself it can be annoying to use in small indoor maps with doors (Like Heists).

Magna Eclipsis would be the baseline shield to use before crafting a rare colossal tower shield.

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