Lag/Delay then crazy catch up.

Hi all,

Not sure if this is a latency issue or hardware issue.

The game has moments when it just freezes, where general effects on the ground or particles in the game will continue to move, and then finally the game will speed up really crazy to catch up to the appropriate state.

Here is clip of what I'm experiencing.

I'm at a bit of a loss at what to do, as I don't have any latency issues in other games.

https://imgur.com/a/7PreuhS
Last bumped on Jun 26, 2020, 2:40:52 AM
https://pastebin.com/9x8PvY2r

I was reading through other threads and noticed I forgot to include the network diagnostic that's required.

"
alphamabet wrote:
https://pastebin.com/9x8PvY2r

I was reading through other threads and noticed I forgot to include the network diagnostic that's required.



And you did that WinMTR report against the instance ip from the client.txt file, for that instance where you were having the LAG WHILE it was happening ??
"
HanSoloDK wrote:
"
alphamabet wrote:
https://pastebin.com/9x8PvY2r

I was reading through other threads and noticed I forgot to include the network diagnostic that's required.



And you did that WinMTR report against the instance ip from the client.txt file, for that instance where you were having the LAG WHILE it was happening ??


I have done it again as I wasn't exactly sure if I used the right instance IP.

https://pastebin.com/Y7ypd8c0

This pastebin does have the correct instance.
"
alphamabet wrote:
"
HanSoloDK wrote:
"
alphamabet wrote:
https://pastebin.com/9x8PvY2r

I was reading through other threads and noticed I forgot to include the network diagnostic that's required.



And you did that WinMTR report against the instance ip from the client.txt file, for that instance where you were having the LAG WHILE it was happening ??


I have done it again as I wasn't exactly sure if I used the right instance IP.

https://pastebin.com/Y7ypd8c0

This pastebin does have the correct instance.


217.94.244.35.bc.googleusercontent.com

That doesn't look like a GGG IP.....
"
alphamabet wrote:
"
HanSoloDK wrote:
"
alphamabet wrote:
https://pastebin.com/9x8PvY2r

I was reading through other threads and noticed I forgot to include the network diagnostic that's required.



And you did that WinMTR report against the instance ip from the client.txt file, for that instance where you were having the LAG WHILE it was happening ??



217.94.244.35.bc.googleusercontent.com

That doesn't look like a GGG IP.....


Yeah I don't really know what I'm looking at there or what it means.

To clear up any confusion, here is a screenshot of my Client.txt file and the WinMTR tool running concurrently.

https://imgur.com/Yaf7o0y
"
alphamabet wrote:

Yeah I don't really know what I'm looking at there or what it means.

To clear up any confusion, here is a screenshot of my Client.txt file and the WinMTR tool running concurrently.

https://imgur.com/Yaf7o0y


hmm, ok then you did it correctly. Very strange....
I tried to do a bit more testing.

https://imgur.com/a/0HZI5Jv

This was on a standard character. It occurred less frequently but still had this freeze. I noticed during the freeze, my latency ingame would freeze as well (for example stuck at 17ms, compared to the usual 16,18,21,17,19ms is usual ticks through)

Not sure what to make of it.
same here
same here

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