Dynamic Particle Culling

Finally engine improvments
"
ArchHybrid wrote:
My GPU cried tears of joy when it rendered this page.


Holy shit, no kidding.
Thank you Chris.
~ Adapt, Improvise and Overcome
I suggest dynamic particle culling also has a "severity" added on top of it. Besides the performance drops, one of the biggest reasons I get killed is because I can't see enemy attacks underneath all of the projectiles/explosions/ground effects.

Having a high severity would mean you get to see a lot less particles, but it would greatly improve visuals on the enemy plus further improve performance.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Give me that build that does 22 attacks per second pog
You guys at GGG are cracked you know that. I love it.
real nice
I see news I immediately go to comments
22 attacks per second VS 100+ enermies
bout time
YES!!

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