0.10.4b and 0.10.5 Patch Details

I'm really sorry about having to delay the 0.10.5 patch by a week. Three of our senior developers are away at GDC this week negotiating business deals and stalking other developers. We tried extremely hard to have the patch ready before the end of this week (so that it could be deployed on time), but the new support gems have enough complex problems that it's much safer to deploy them a week later.

Because some other elements of this patch are ready, like the four Unique items, we're deploying them in a 0.10.4b (or appropriate letter) patch on Wednesday. We really enjoy people engage with the weekly unique hunt on these forums and on reddit, so we don't want to skip that this week.

To help make the wait for the new support gems easier, here are details on what they do!
  • Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
  • Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
  • Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.


Needless to say, these are currently the most overpowered insanity the Alpha realm has seen for some time. We're working on making sure they're impactful without completing unbalancing the game :P

I'm also sorry for not finishing the Community Q&A answers yet. I have a bunch of time on planes in the next couple of days to work on those, though! If I completely run out of time I may just answer most of the questions rather than all. I was hoping to answer them all.

By the way, we're definitely listening to vocal feedback on topics like loot allocation. While we haven't said anything in the last few days, there is a lot of discussion occurring internally about various options for those systems. I'll post more once there's more information.

If there are any fans in San Francisco who want to try to meet up while we're at GDC, email me at chris@grindinggear.com. Please understand that we're very busy with business meetings so may not have much time to meet people (and are only bringing a small amount of shirts to give out), but I'm definitely keen to meet up if the time is good. Monday until around 3pm is currently pretty clear. If there's a lot of interest maybe we can make a meetup out of it.

The Daily Deals we launched earlier this week have been a huge success! We're getting great engagement with the deals and this means more content for you guys over time :)
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Last edited by Chris on Mar 22, 2013, 11:23:24 PM
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Phoenix0029 wrote:
Can't say I don't like the idea of these supports, but I would have much preferred some sort of buff/solution to the huge lack of survivability when it comes to melee.
In any case, I'm sure it's in the works, so I'll just be patient(or try at least), i guess! Time to shelf the Mara for another few weeks :P


Survivability changes are being handled separately from the addition of the new supports.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
With the melee splash support gem, do "on hit" effects splash too? Like the infernal blow secondary effect or the viper strike poison effect for example! I was just wondering how the mechanics of this specific support gem worked.
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Jiman wrote:
Wow, three supports for minions! WE HAVE SO MANY! How many supports do YOU have, as a melee, that do not help a summoner out? A LOT Freaking more.
None, actually. Any melee support gem can support a minion skill and will apply to all applicable skills used by those minions.
Last edited by Mark_GGG on Mar 24, 2013, 7:32:51 PM

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