Both Rocky Climb and Upper Prison was loads of fun. The climb had this annoying layout where one walks to the bottom of the screen, and loads of tight spaces crammed with shaman and archers. Prison was equally fun, with a mostly linear layout which had the exit at the absolute farthest point from the entrance. Had a very close call after taking a shotgun blast to the face in the prison, too. Bad memories.
Gave Fairgraves a shot for glorious bonus points, but ended up missing the kill message, so it was all for naught. I found the cave like three minutes after the first person got to it, so I wasn't expecting much anyway. Between having a +1 Cold wand and a topaz ring, the cave wasn't so bad. Forgot to actually use Fairgraves' skill point because I'm retarded :)
Stuck with racking up XP in Coves, as I'm not really comfortable with doing GMP Merveil quite yet. Reached a personal best of level 15.8, which was good enough for #3 Witch. Had a really cool wand drop in Lower Submerged. Pretty generous champion pack, too, as they dropped a total of four rares.
First duelist, 5th overall, first brutus. Got brutus at lvl 8.4 because mob density sucked on the way to him. Had to play safe in prisoners until I was able to leap slam.
Nothing particularly good the whole race. Had 2 alchemy drops and I wasted both of them haha. I knew I pretty much won once asdfman died so I spent he last 15 minutes of the race farming river crossing instead of pushing western.