3.10.0f Patch Notes (restartless)

Long ass 10 minute restart...
works fine on my 1060 but i cant seam even with older and newer drivers get it to work on my 2060 i do rather enjoy as it runs fine on that up untill the update my cpu is a AMD Threadripper 1920X

portion of my clientlog:

2020/03/23 21:17:15 ***** LOG FILE OPENING *****
2020/03/23 21:17:15 3550468 1c7 [INFO Client 17264] Send patching protocol version 5
2020/03/23 21:17:15 3550578 23d [INFO Client 17264] Web root: http://patchcdn.pathofexile.com/3.10.0.7/
2020/03/23 21:17:15 3550578 23e [INFO Client 17264] Backup Web root: http://patchcdn.pathofexile.com/3.10.0.7/
2020/03/23 21:17:15 3550578 249 [INFO Client 17264] Requesting root contents 1
2020/03/23 21:17:15 3550656 273 [INFO Client 17264] Got file list for "" 0
2020/03/23 21:17:15 3550656 2b3 [INFO Client 17264] Requesting folder Redist 1
2020/03/23 21:17:16 3550718 273 [INFO Client 17264] Got file list for "Redist" 0
2020/03/23 21:17:16 3550718 2da [INFO Client 17264] Finished checking files
2020/03/23 21:17:16 3551125 8a [INFO Client 17264] Enumerated adapter: NVIDIA GeForce GTX 1060 3GB
2020/03/23 21:17:16 3551328 24b [INFO Client 17264] Enumerated device for adapter: NVIDIA GeForce GTX 1060 3GB. Selected feature level: 45312. Max feature level: 45312
2020/03/23 21:17:16 3551328 142 [INFO Client 17264] Enumerated output for adapter NVIDIA GeForce GTX 1060 3GB of \\.\DISPLAY1
2020/03/23 21:17:16 3551328 8a [INFO Client 17264] Enumerated adapter: NVIDIA GeForce RTX 2060
2020/03/23 21:17:16 3551562 24b [INFO Client 17264] Enumerated device for adapter: NVIDIA GeForce RTX 2060. Selected feature level: 45312. Max feature level: 45312
2020/03/23 21:17:16 3551562 142 [INFO Client 17264] Enumerated output for adapter NVIDIA GeForce RTX 2060 of \\.\DISPLAY5
2020/03/23 21:17:16 3551562 8a [INFO Client 17264] Enumerated adapter: Microsoft Basic Render Driver
2020/03/23 21:17:16 3551562 24b [INFO Client 17264] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312
2020/03/23 21:17:17 3551796 205 [DEBUG Client 17264] CreateSwapChain: SetFullScreenState 0
2020/03/23 21:17:17 3551796 276 [INFO Client 17264] [DirectX] Runtime version = 11.1
2020/03/23 21:17:17 3551796 277 [INFO Client 17264] [DirectX] Feature Level = 11.1
2020/03/23 21:17:17 3551796 278 [INFO Client 17264] [DirectX] Driver Command Lists = NO
2020/03/23 21:17:17 3551796 279 [INFO Client 17264] [DirectX] Driver Concurrent Creates = YES
2020/03/23 21:17:17 3551796 27a [INFO Client 17264] [DirectX] Driver Constant Buffer Offsetting = YES
2020/03/23 21:17:17 3551859 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551859 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551890 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551890 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551906 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551906 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551921 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551921 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551937 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551937 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551953 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551968 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551968 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3551984 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552000 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552000 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552000 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552015 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552031 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552031 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552406 460 [CRIT Client 17264] Failed to resize swap chain, possibly during windowed <-> fullscreen toggling
2020/03/23 21:17:17 3552406 205 [DEBUG Client 17264] CreateSwapChain: SetFullScreenState 1
2020/03/23 21:17:17 3552437 276 [INFO Client 17264] [DirectX] Runtime version = 11.1
2020/03/23 21:17:17 3552437 277 [INFO Client 17264] [DirectX] Feature Level = 11.1
2020/03/23 21:17:17 3552437 278 [INFO Client 17264] [DirectX] Driver Command Lists = NO
2020/03/23 21:17:17 3552437 279 [INFO Client 17264] [DirectX] Driver Concurrent Creates = YES
2020/03/23 21:17:17 3552437 27a [INFO Client 17264] [DirectX] Driver Constant Buffer Offsetting = YES
2020/03/23 21:17:17 3552562 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552578 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552609 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552609 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552625 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552640 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552656 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552656 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552671 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:17 3552671 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552687 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552703 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552703 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552718 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552734 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552734 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552750 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552750 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Upsample_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 UPSAMPLE=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552765 9b [INFO Client 17264] Building Uncached Shader Resampler_OutColor_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_COLOR=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:18 3552765 9b [INFO Client 17264] Building Uncached Shader Resampler_OutDepth_Copy_MinMax. Profile ps_4_0 and entrypoint Resample with macros: OUT_DEPTH=1 COPY=1 MINMAX_FILTER=1
2020/03/23 21:17:25 3560343 a22 [CRIT Client 17264] [EXCEPTION] CreateShaderResourceViewEx: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

(GetDeviceRemovedReason: An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably suspect,

and the application should not continue.

)
Can you guys please remember that there is a GLOBAL CATASTROPHE right now? Everyone has been affected in one way or another.

Cut GGG some slack here... I agree that game performance is total shit right now, near unplayable even with the lowest GFX settings I have ever used. But coming on the forums and just laying into GGG seems a little shortsighted given the current state of the world!

After all these years of insanely good support for PoE, I have total faith in GGG to fix the shit sandwich this game is right now. I'm also willing to give them way more time than I would normally, if the world wasn't about to imploded on itself!!

Tl;dr
Chill the hell out, 10's of thousands of people have died with WAY more to come. GGG is working on PoE from their homes now. Give 'em some time...

LaxerFL
this patch is a big improvements on my end. before patch whenever i had a Timeless Monolith with my gladiator split arrow bleed build it would tank my fps down to 5-10 fps , with this patch it's barely drops , everything else is very smooth and temperature barely scratch the 70's C on a MSI RX Vega 56 stock cooler (Air Boost Blower type fan).

Good Job GGG
@Bucky420

Are you in SLI ? I see a GeForce GTX 1060 and GeForce RTX 2060.
thanks im glad i have to re download the entire game through steam now that you put in another tiny update! another day i cant play poe...... goood job with not fixing this updating the game with steam.. then u deploy a tiny patch making me re download the entire game fucking cool man... i love doing this every league... you wonder why im always so far behind in the leagues smfh
I was having absolutely terrible performance compared to pre-patch after applying the patch, ensured I had drivers up to date, etc.

Changing Shadows + GI Quality from Ultra to High solved the issue, and I'm now getting smoother FPS than I was pre-patch on these same settings (High -- obviously I'm getting better performance than I was on Ultra as well) by a significant amount.
Last edited by surc on Mar 24, 2020, 1:02:05 AM
@Nimpo1 i just got my 2060 and a 4k monitor i use my 1060 for my tv that i was palying on i have to swap the cables and use 1080p-1440 as i said it works fine on my 1060 bui got my new setup for the leauge :( shame im stuck playing other games. wish i could go back a version :( till ggg can work on it im in no rush i just want to know if they can extend the leaug :( if any one has a 20's series let me know if it works <3
Last edited by Bucky420 on Mar 24, 2020, 2:12:46 AM
Still no fix to Wild panther pet. But never mind I'll go elsewhere.
wew. hope it halps

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