Deploy maximum mines -> throw mine -> detonate bug (15s video)

Video (15 seconds): https://youtu.be/WZTh0pDyGbw
Backup link: https://www.youtube.com/watch?v=WZTh0pDyGbw

I suspect this is caused in the following manner:

When you reach maximum mines, and then throw more mines, some of the mines in the world destroy themselves.

It seems like if you detonate around the same time, occasionally one of the destroyed mines will be selected as next in the detonation chain - since it's no longer there, it can't detonate, ending the chain very early.

In my experience this happens often when playing, because Blastchain Mine rewards very long mine chains, and I generally play to take maximum advantage of this mechanic.

As a consequence it makes the mine playstyle less dependable for me, because sometimes I will prepare to detonate a large chain and just end up frustrated (and possibly dead) because it failed to detonate multiple times in a row.
Last edited by RiceDrink on Dec 12, 2019, 5:09:48 AM
Last bumped on Jan 1, 2020, 8:38:15 PM
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Bump
bump.

Really wish GGG would fix this already. Made my first mine build this league and the unreliability of blastchain mine is really annoying.

Sometimes you nuke a metamorph, sometimes you the chain stops dead several times in a row for no reason and you get nuked.

Just what this game needed right? More Bullshit RNG.

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