[3.8] Bob's Burning Legion (exploding animated weapons since 1969)

Welcome!



This is a meme build based on another meme build:
https://www.pathofexile.com/forum/view-thread/2490427

Video: https://youtu.be/P6J_UEGTqjg

Quick Summary:
Bob (animate guardian) uses Infernal legion support and Chains of command to summon exploding minions constantly by killing worms

Details:
Spoiler

Before we begin, you will need a few items:


look for one with at least 3-4 minion mods.

You will also need Gruthkuls Pelt for your AG (this is expensive, the rest of his gear is peanuts)


Part I - Writhing Jar
This is the bread and butter of the build. We use the scion Pathfinder ascendancy to recharge flasks every 3 seconds. We also use Overflowing Chalice and several nodes on the skill tree to greatly increase the amount.
This results in near infinite spamming of worm jars which heal you and feed Bob.


Part II - Chains of Command

While using chains of command, your animate guardian will have 100% chance to summon an animated version of its weapon when it kills an enemy (there is a small 0.05s cd).
Normally, you have to rely on him hitting the enemy, but with the addition of Infernal Legion Support and some AoE, he will instantly kill worms and will raise an army of weapons quickly (make sure the support is 20/20).

Note-- You can use this method on any AG build as long as you are playing a pathfinder or Scion pathfinder.

Part III - El Minions

whatever weapon you have on your AG is what will be summoned when he kills things. They are also linked with Infernal legion support, however it is only level 1 so that it does not kill any worms. Once the minion degens to 33% HP, they explode for heavy damage due to Minion instability Keystone.

Jorrhast's Blacksteel weapon basically doubles the amount of animate weapons summoned. there is also a helmet enchant with a % chance to animate an additional weapon, potentially summoning 3 from one kill!



Gear:
Spoiler





Jewels: Rare with HP and minion damage

(160% minion damage, 240% minion hp beside templar)
Spoiler




***

Bob's gear (animate Guardian):
Spoiler




And Gruthkul's pelt!






PoB
Spoiler


November 4th
https://pastebin.com/5xEcZUdz


Videos:

Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe on Nov 5, 2019, 5:46:05 PM
Last bumped on Feb 1, 2020, 6:55:45 PM
nice
Love it!
Why singularity?
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Last edited by The_x_ile on Nov 5, 2019, 2:45:57 AM
"
The_x_ile wrote:
Love it!
Why singularity?


it just looks cool =D

could use pretty much any weapon that increases fire damage
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Why level 1 infernal legion? Might as well pump the dmg a bit since levels only increase the dmg and radius
"
MaxHax2 wrote:
Why level 1 infernal legion? Might as well pump the dmg a bit since levels only increase the dmg and radius


because if it is higher, the weapons will kill the worms and not BOB
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
This is a really stupid question, but how does that timeless jewel work? I tried looking it up on reddit and the wiki, but everything just keeps telling me how random it is and completely impossible to get.
"
Visceroth wrote:
This is a really stupid question, but how does that timeless jewel work? I tried looking it up on reddit and the wiki, but everything just keeps telling me how random it is and completely impossible to get.


For the Elegant Hubris Timeless jewel, it works like this:

You place it in a jewel socket. Everything within its radius is changed. The smaller passives grant nothing. The larger passive (notables) provide strong bonuses.

Each jewel has a name and a number associated with it. The name (there are 3 choices) changes what the jewel does to KEYSTONES only. The number, also called a seed, changes what the Notable passives grant.

Using a divine can change the seed # and/or the name.

By using a divine on an Elegant hubris, you can change the seed number. Placing the jewel into differnt jewel slots, you can look for multiple minion damage/minion life rolls.

I always check above the witch, beside the templar, and beside CI, as well as the few in between. If I see nothing good, I divine again.


Using about 100 Divines, I miraculously made
x 2
and another 7~ jewels with 3-4 minion nodes.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe on Nov 5, 2019, 3:18:51 PM
AMAZING, well sadly i have no hope of ever getting it, so is it that it changes all notables in range to those stats? or does it change every notable in a tree to some different notable depending on the seed? Like if you put that jewel somewhere else on the tree would it convert the notables in range of there to minion nodes as well or not?

BTW i really appreciate the fact that you answered, I know if i looked hard enough i probably would eventually find the answer, it just seems particularly hard to figure out what the mechanics for this particular item do because of how specific it is.
only passives in the radius are changed.

Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863

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