[3.9] PF Poison Triple Rain of Arrow |All bosses|All map mods|3-5M DPS

Poisons got buffed in 3.8 and it is easier to build a viable poison build not just around viper strike, toxic rain or scourge arrow. So this is my take on a bow poison build, not with scourge arrow or toxic rain, but rain of arrows, THREE rain of arrows

Will be streaming more frequently from 3.9 onwards https://www.twitch.tv/astariftt playing and testing out different builds every now and then.


3.9 changes
Now deals 48% of base damage at gem level 1 (from 40%), up to 60% at gem level 20 (from 50%).
This is a 20% effective dps boost, far above what the armor buff on mobs will affect us

You can no longer craft +1 to Maximum number of Curses on Body Armours or Unveil it from Immortal Syndicate members.
This removes a possibility from getting a curse from chest, means we have to either anoint whispers of doom(probably extremely expensive) or use a doedre's damning

The Supported by Maim modifier from Serrated Fossils can no longer roll on Body Armours.
This is also a nerf to our damage as a whole, but not big enough to make a significant impact

Take a look at the videos to check out how the build is played
Videos:
Uber elder deathless
https://www.youtube.com/watch?v=9DLrJuUG2zI

T16 guardian map clears
PHoenix: https://www.youtube.com/watch?v=OeNlWiK7ZMY
Boss and blight boss was slowed from temporal chains, maim and aspect of spider and withered

T14 blighted map with zero towers
https://www.youtube.com/watch?v=4dSZjuLHOFc
Blighted boss that were hit by vaal rain of arrow are spider webbed, cursed, withered and maimed they simply dont move.

T15 Canyon
https://www.youtube.com/watch?v=5COX82nF-DY
Lots of rubberbanding coz singapore servers suck


*will be adding more videos as time comes

TRIPLE rain of arrow explanation
Spoiler


Rain of arrow fires a volley of arrows up and land on the spot you have clicked on. Each arrow that lands, deals aoe damage when it lands and at at least half of the arrows will always land on an enemy. On average on a single target, a single volley will hit 3-4 times depends on the size of the enemy(this is absolutely depending on rng)
Increased aoe will increased the aoe of the arrow, but also increase the aoe of where the arrow lands, so it doesnt help with hitting a target with more arrow per volley.

The build centers around

"Trigger lvl 5 rain of arrow when you attack with a bow"
This lvl 5 rain of arrow is supported by any gems that is socketed into it, with this, we can easily apply temporal chains and despair also add in a damage support to make use of this extra volley of rain of arrow. As rain of arrow is an attack based skill, skill level really doesnt matter much(it matters a lil bit, but still.), it still deals decent damage every 0.89-1second(the cooldown)
This allows a 100% uptime of temporal chains and despair, which is easily a 60% more damage << this is our main dps boost

And when you are rich, you can add in your 3rd volley of rain of arrow from

I would say this item is ABSOLUTELY optional as this is more of an end game version, any quiver with good life/stats is good enough before this

Why i use another volley of rain of arrow instead of frenzy:
3 stack frenzy charges gives 12% more damage, 12% increased attack speed. The attack speed is effectively negligible as we will almost never spend our time holding rightclick to spam rain of arrow, because this is a hit and run build(we do have to dodge and avoid mechanics) and an extra volley of rain of arrow fully linked deals close to 12% more damage when it procc every 0.89-1second, also we use blood rage, that is good enough for frenzy charge generation during mapping.
End of the day, another volley of arrows or frenzy its all up to preferences, i prefer to have more rain of arrows



Theoretical dps

in POB, it calculates rain of arrow damage for PER arrow, so this assumes the worst case scenario where only one arrow hits(thats the minimum) from the main volley(excluding lionseye and maloney). Logically, it hits 3-4 times per volley most of the time, so we are looking at 3-5m dps with dualcurses up(which is pretty much 100% uptime)



Playstyle
We fire a volley of rain of arrow, watch the arrow rain down, hit/crit/curse/knocking everything back, most enemies die within 1 second, rares die last.
Despair and temporal chains is always up when you fire off a volley, so the damage in pob with curses up is realistic and are not made to emulate ideal situations

We have to avoid mechanics and dangerous balls as this isnt a tank and spank build

Super super slow
We slow enemies with temporal chains, aspect of spider, maim and chill(icefang orbit). This paired with knockbacks, almost absolutely keeps all mobs away from you
As seen on the video with the phoenix clear/kill, the boss's animation was so slowed because of the multi layer slow we apply on him. This is 1 of our major defensive layer as we are able to run thru enemies while they die in poison

Why Pathfinders?
almost easily 100% up time in flasks, huge damage boost and poison proliferation makes PF>Assassins in this build

Defensive stats
Spoiler


Pros
Lots of arrow raining down.
Absolutely destroys blight content, insane slow+ knockbacks
Can effectively use 3 mtx including base mtx(ghost roa, celestial roa, base mtx), looks beautiful
Fast clear, packs in T16 maps dies in a single tap
Can do all map mods effectively
Key item(lionseye's paw) is usually cheap, items slots are flexible
Lots of screen shaking, lots of splattering
90% chance to avoid stuns, almost permanent flask uptime, immunity to elemental ailments and curses


Cons
Not a tanky stand in everything build
Needs a 6Link to feel good
Hard to calculate real dps due to rain of arrow mechanics + poison mechanics
Maloney mechanism is quite expensive if you want your 3rd volley


Poison Mechanics Explanation
Only if you want to further understand the mechanics and how poison builds in PoB work
Spoiler

https://pathofexile.gamepedia.com/Poison

To make it simple, poison only scales off the base damage dealt, to prevent double dipping. With this, flat added chaos/physical damage are very strong.
Poison's damage can be very inflated in PoBs because stats like increased duration, number of poisons on target can drastically change the total dps number.
PoB's poison damage is calculated based off having you constantly attacking and not moving for 1 whole duration of a poison. Example, your poison last for 6 second, pob's calculation is assuming you stand on the spot and constantly attack for 6 seconds.
Use attack/second multiplied by poison duration, you will get the effective number of poisons on the target. With this, temporal chains are effectively really really strong with poisons(if you can get +1 curse and put it in the build)

Because this build utilizes despair and temporal chains, we can always assume poisons last super long with the curse up


**do let me know if any of what i had written is wrong



Disclaimer:
As i said, it is hard for pob to calculate the theoretical dps of rain of arrow due to it only showing per arrow damage and rain of arrows can hit from 1 to even 4-5times per volley(we use 2 or 3 times a good gauge)
I have edited and added in an extra line on my dark scorn so pob will accurately calculate the more poison damage mod
This applies to the watcher eye mod for malevolence too

POB and skilltree
Spoiler

No changes to pob on 3.9 because nothing was affected

Rich version, 14ex for maloney, 4ex for aul's uprising, 1-2ex for watcher's eye(watcher eyes might be more expensive depending on the avaliability of elder)
https://pastebin.com/WXKF3b9w

Budget version
https://pastebin.com/qJXMikdt , We use a normal quiver over maloney, any high life amulet instead of aul's uprising, any cheap chestpiece with +1 curse.
Theorically budget version's dps is roughly 30% less than richman version

*we use jewels/abyss jewel to fit in our stat requirements, we want 155str/int for lvl 20 vitality and despair

Will explain gearing in more detail below



Ascendency
Spoiler

1: Nature's Boon (flask uptime is so ridiculously good)
2: Nature's reprisal(can choose to respec at this time and take Master toxicist too)
3: Master Toxicist
4: Master Alchemist (purely for immunity to elemental ailments), or Nature's adrenaline(you HAVE to use an antifreeze flask here)





Mapping and Map mods
Spoiler

All mods are doable, to an extent:
No leech: Take a mana flask and life flask and go in, i have done no leech maps without mana flask also, we will need to make use of vitality's life gain on hit mod on watcher's eye and some from your gear for life gain. Mild incontinence, but doable

Chance to avoid poisons on hit up to 65%: We hit so many times per attack, nature reprisal proliferates the poison and kill stuff fast too. However for some trickier bosses with high health, i suggest to avoid, example: minotaur and chimera

Monster has increased life: I have seen this mod go up to 75% more life. Not much of an issue, then again it depends on the boss you are fighting in the map

Additional damage mods(extra fire/lightning/cold/crit): we have projected 5.5-6k hp, depending on your items, so we arent the tankiest build, an unlucky hit with multiple damage mods might kill you. We can survive a single shaper ball from uber elder tho

+chaos/elemental resist: we deal less damage here, but it all boils down to the boss again

tldr; Avoid poisons+morelife+chaos resist combined in 1 map = do not do if the boss is tough(guardian maps)



Gearing

///Important thing to note is that we will need to have a 2nd curse
To fulfil this theres a few options, going by budget to expensive
1: doedre damning, it gives an extra curse with the downside of using a weak unique ring
2: vixen entrapment we cant really use the spell leech from this, we just get some es and mainly the +1 curse
3: Cospri's will. Additional curse and can curse hexproof enemies, with the downside of having no life on chest
4: random corrupted amulet with +1 curse(with possibly a few good mods you can use)
5: whispers of doom anoint on an amulet(this can be expensive in the future when oils are rare)///

For auras, we run
1: precision(level 1-whatever level you can sustain with enough mana)
2: herald of agony
3: malevolence
4: aspect of spider(after we have enlighten 3/4 socketed in with the previous 3 auras
5: vitality (only after we have an aul's uprising with malevolence)

Gems
Spoiler


Importance from left to right, right being the last to add in when you have a 3l
On Bow/chest
Stone golem-Bloodrage-Blinkarrow/Dash- Meatshield/minion life-Enhance ++ Portal

Enhance works really well with bloodrage and dash.
Blink arrow or dash, your preference, i like dash because blink arrow absolutely sucks with a shitty server(singapore servers sucks bad)
Stone golem linked with enhance = more life, meat shield or minion life is preference

Effectively, we only need a 6 link for the dps, i would use the 6 link on the chest because ideally we will want a maim chest

On Armor
Vaal Rainofarrow-Unbound Ailments-Added Chaos Damage-Deadly Ailments-Mirage Archer-Vile Toxins

Vaal rain of arrow is awesome, stacks 2 charges too
lvl 21 added chaos damage is a good dps boost if you have to buy a lvl 21 gem

On Helm

Wither-Spell Totem-Multiple Totem ++Malevolence

Malevolence only if you have aul's uprising(they are 4ex as of now in blight, can be pricey early league) Do not link it with the totems

On Gloves
Precision-Vitality-Herald Of Agony-Enlighten

Level Precision to somewhere where you can reserve your mana comfortably, we need to level it because this build lacks accuracy. We want to have 100% hit chance against non evasive mobs
Vitality ONLY if you have watcher eye's Life gain on hit mod, else Herald of purity is better for dps

On Boots
Curse on hit-Temporal Chains-Despair-Deadly Ailments

This is our curse on hit set up rain of arrow volley, deadly ailments is there for more damage



Current items i am using(3.8)
Spoiler




Weapon
Spoiler

This is a very flexible slot, theres many ways to go with it

**darkscorn's poison mod is effectively the same dps as a fossil crafted poison mod, it gives a 60% more damage mod for bows, i chose darkscorn because its an easier option with less rng

1: Budget version is any bow with high phys/added chaos damage
We can use lionseye glare as a starter as it deals decent phys damage with a 100% hit rate

2: Darkscorn is a more expensive version, as they can be pretty rare(drops from maraketh legion), this is usually quite expensive early league because maraketh legion is very rare

so we can move onto the 3rd method

3: Another method is to start crafting your own/buy a better weapon. We will need to use corroded, Metalic, Shuddering(this is an extra if you can afford a higher budget) to craft this
For the base, we can use Assasin, citadel or maraketh bow, make sure its ilvl83+
You can also use corroded and abberant
Mods we want, priority by order
60% chance to deal 100% more poison dmg with this wep(this is effectively a 60% more poison damage)
Empty prefix to craft phys + chance to blind
Flat chaos damage, a wep with this roll requires you to use aberrant instead of metalic, but it runs the risk of rolling the bleed version of the 100% more damage mod
Poison duration, if poisons last longer, we can deal more damage, simple
Poison damage
T1/t2 attack speed, this is not as required as we already have lots of attack speed

4: extremely RNG and richman version:

The ideal form of this weapon is:
60% chance for poison to deal 100% more dmg
supported by lvl 20 vicious projectile
+ either
(a)flat chaos
(B)crafted phys+chance to blind

t1 attack speed
poison duration
crit chance

This requires an elder bow, shitload of rng to roll vicious projectile and 60%chance to deal 100% more poison damage




Body armor
Spoiler

Body armor slot can varies with what you use on your bow, if you actually managed to craft an option 4 bow with vicious projectile, this slot is very flexible.

We can anoint an amulet with whispers of doom(2 golden oil+1 black), can be expensive here

Budget-early game version:
1: Tabula rasa,
2:random corrupted 6l in the trade with the correct colour +life, +resist
3: Cospri will https://pathofexile.gamepedia.com/Cospri%27s_Will
This gives you additional curse + you can curse hexproof enemies

Less budget version:
6L chest with +1 curse, you can either buy one and then try your luck 6 linking it or buy a 6 link chest, craft it and craft +1 curse(3ex)


Not so budget version:
I am using

3.9 onwards, it is no longer possible to roll maim on chest from fossil or craft +1 curse on chest, so we can just look for high life and resist on chest

Elder body armor with
1: High life
2: %life gain on kill


I would consider cospri will just because of +1 curse(because you either give up a ring slot or a chest slot) and curses apply to hexproof monsters. Unless you can get your hand on a whispers of doom amulet




Gloves
Spoiler

Life, resist, added physical damage, attack speed and accuracy these are the main mods to look out for

We will only be using a rare gloves on this slot. Make sure resist is capped, then maximise your life.
Some int/str would be good here to hit the required stats



*projectile damage from gripped gloves do not affect poison damage


Boots
Spoiler

The undisputed slot, we need lionseye's paw here

The colours are mandatory here, look for one with high strength(life+ease up str requirements)
This is a fairly cheap item, so if you can corrupt, we look for
1: +2 curse/duration/aoe gems level
2: increased maximum life
3: movement speed
4: dodge attack/spell




Helm
Spoiler

High life, High resist, same logic as boots and gloves slot.
Lab enchant:**extremely important
15% chance for Rain of arrow to fire another sequence of arrow
This is a flat 15% more damage, hands down this is great. Buy a helm with this enchant and craft something yourself



Lab enchant isnt a requirement, but its an extremely good to have


Neck
Spoiler

We will choose an amulet with life, resist, Flat physical damage, accuracy, life gain on hit and open prefix to craft flat chaos/-mana cost
Budget version is flexible, buy something within your budget



If you can afford it
**not budget version, also worth it to anoint whispers of doom to free up +1 curse requirement on chest

Malevolence is 20% more damage at max lvl

Extra notable from amulets

We will want more damage from this notable, because more damage is always good. I will only list out all the good damage notables, because the good life notables are very obvious

Anything with golden oil = expensive. You should not use it until you get an amulet that is worth more than ex/really perfectly rolled or good stats or Malevolence Aul's Uprising

**always anoint whispers of doom here if you have Aul's uprising, so we can ease up on finding a good chest armor with high life and maim

Going by best to worse

Depth Perception: crit and accuracy. Amber Verdant Teal, cheap **if you cant cap accuracy
Corruption: Chaos dmg, chaos dmg multi, dmg over time. Crimson black black, cheap for the damage it provides(9%-ish more damage)
Atrophy: increased chaos dmg, chaos dmg multi. Clear sepia golden, expensive(8%ish more damage)
Growth and Decay: increased damage over time, chaos dmg multi, clear teal golden, expensive(8%ish more damage)

Golden oils are expensive, but if you do get a great chest piece with maim and +1 curse and good life, you should go for corruption anoint on the amulet

We only need 2 curse to function well, a 3rd curse isnt as great




Rings
Spoiler
Life, resist, accuracy, flat phys and open prefix to craft -manacost/flat chaos

Doedre damning is mandatory here if you do not have +1 curse anywhere else

We use rare rings, dont need to look for any unique rings. Dont need elder/shaper ring either, so its not gonna be a huge cost sink until you want to min/max



I like to craft my aspect of spider on rings or belt


Icefang orbits are pretty good early on, although in my opinion, they dont push well for late game due to not having res+life, but the extra chill is pretty amazing


Belt
Spoiler

This is an important slot. Ideally we use a stygian vise with high life, resist and have an open suffix to craft reduced cooldown recovery speed. This cooldown recovery speed mod is extremely important to this build as it changes the 1 second cooldown from the triggered rain of arrows to 0.89

Other than the cooldown recovery, the other mods are flexible

I like to craft my aspect of spider on rings or belt



Flasks
Spoiler

Utility flasks are super important here
We need freeze, bleed, curse immunity

Mandatory flasks:
Sin's rebirth: Lots of damage because 30% phys as extra chaos(unholy might)

Coralito's signature: Lots of dps from this, converts crit multi to poison damage multi

Cinderswallow Urn: 3% life gain on kill, avoid stuns crafted mods are good to have


Last 2 slot would be quicksilver+quartz or life flask, we want to be immune to curses and antibleed on life/quartz flask



Jewels
Spoiler

Watcher's eye is good to have, we want the vitality mod 1st as it helps alot in survivability, malevolence for damage(ailments deals damage faster doesnt effectively increase your dps long term, it just makes your poison ends earlier and deal damage faster)
As of 3.9, watchers eye can be rarer in leagues, but we wouldnt know until we are deep into the league(writing this 2 days before 3.9)

Currently i am using this, got it for 1ex in blight and it fits well into what we require, a faster damaging poison and life gain on hit



For rare jewels, we want life, chaos damage multi, poison damage/duration, str/int if we need more

For min-maxing, we can use a brutal restraint for extra stats. What we look for are:
1:10% increased flask charges gained(absolutely mandatory if you use a brutal restraint). This allows us to reach 70% increased flask charges gained, which brings our passive charges gain from 3/3second to 5/3second
2: Increased poison damage (flat increment in damage
3: Poisons deal damage 10% faster(this does not boost overall dps, but just have your poisons deal damage faster, better for clear)
4: increased maximum life
5: crit chance(more knockbacks, more screen shaking)

Brutal restraint is absolutely not required, its just a better qol improvement from the 1: flask charges and 2: faster poison damage(not more damage, just faster)


TLDR gearing priority for power spikes
1: lionseye paw and the flasks we use here
2: +1 curse on any part of the gear
3: crafted bow or dark scorn
4: 15% chance for extra sequence from rain of arrows helm+ crafting it with good life/resist stats
5: aspect of spider worthy ring/belt
6: good craftedchest with +1 curse OR Aul's uprising(possibly with whispers of doom anoint) (whatever thats more affordable first)
7: a watcher's eye with good mods
8: maloney's mechanism, this is lowest pirority because its the most expensive upgrade(12-13ex in blight)


Pantheon
Spoiler

Solaris or Lunaris are good
Abberath because i hate floor on fire


Bandits
Spoiler

kill all, we want more points



Leveling
Spoiler

It is easier to level via elemental damage stacking and then respec and change into poison, but i will cover a leveling guide/passive tree for leveling as poison stacking
1-30
I would pick up ice shot and level till level 12 for rain of arrow
Gotta balance the chance to poison to be 100% as you level as the priority
do not use quil rain, look for any high phys damage bow
https://pastebin.com/dN6H6DEd
https://poeplanner.com/ABIAAFUAEjIAACebjQgu7YMZjgBe037veu4O_MWAIj9sZKZW-n8r_QGP8RxfMHxRR42_BbUGcC4jen9On5OZ6NbWVJwCsTAlP3-A_xCet_Ftf5afbVAABqEAAAAAAA==


31-50
Use lionseye paw asap once you reach the level, once you can use curse on hit linked with despair and temporal chains, use a doedre damning(so you have 2 curse limit), giant power spike here
This is the level where intelligence requirements kick in, can either gear for it or pick up the 30 int node in the passives
We want to use icefang orbit here.
Most mobs/packs should die in 1 tap at this point with the curses
https://pastebin.com/v8LvKnF8
https://poeplanner.com/ABIAAH8AEjIAADybjQgu7YMZjgBe037veu4O_MWAIj9sVvp_K_0Bj_EcXzB8UUeNvwW1BnAuI3p_6NbWVJwCsTAlPyLqMgGyGc96jX0j9k2Swuy0xWKsbIydqg2Nh3ZKfZUF2cYylH8CwTMIiZrxXWjKqX-A_xCet_Ftf5afbVAABqEAAAAAAA==

51-68
We finish off by picking most of the damage nodes, this is when we stop needing mana flask because we pick up the leech nodes on the way to duelist
If dark scorn/crafted poison bow isnt avaliable, i suggest using a lionseye glare to substitute
https://pastebin.com/D0xmsSHr
https://poeplanner.com/ABIAAMUAEjIAAF-bjQgu7YMZjgBe037veu4O_MWAIj9sVvp_K_0Bj_EcXzB8UUeNvwW1BnAuI3p_6NbWVJwCsTAlPyLqMgGyGc96jX0j9k2SYqxsjJ2qDY2Hdkp9lQXZxjKUfwLBMwiJmvFdaMqpW69OKkz_QzHawXTtBS1670CgIWAsZKqk6XZGt9Nvj2DDOpu1hMWJ4DY9bWy1SOd0doLIDLTRFr8mlWHiVUuMNgbnpAXmWJMfSRN_gP8QnrfxbX-Wn21QAAahAAAAAAA=



Changelog
Spoiler

added the build
24/10/2019: updated with brutal restaint jewel
My Builds:
Champion bladestorm/perforate impale https://www.pathofexile.com/forum/view-thread/2558982
PF poison Triple rainofarrow https://www.pathofexile.com/forum/view-thread/2668804
Burning arrow ignite https://www.pathofexile.com/forum/view-thread/2686750/page/1#p22582670
Last edited by Astarift on Dec 12, 2019, 6:57:42 AM
Last bumped on Dec 12, 2019, 10:49:48 AM
Reserved
My Builds:
Champion bladestorm/perforate impale https://www.pathofexile.com/forum/view-thread/2558982
PF poison Triple rainofarrow https://www.pathofexile.com/forum/view-thread/2668804
Burning arrow ignite https://www.pathofexile.com/forum/view-thread/2686750/page/1#p22582670
Thanks for the build! I might give this a shot. Caustic Arrow has been my favorite so far this league with the Redux of poison. My understanding is you can stack poison infinitely, so technically, a build like this can ultimately hit harder as it ramps up whereas CA is dimply DPS in a field that's persistent.

PoB shows around 3.5M DPS for my CA build. Without the 13ex Quiver, what do you think the achieveable DPS is for this build?
All that and a bag of chips!
"
Mooginator wrote:
Thanks for the build! I might give this a shot. Caustic Arrow has been my favorite so far this league with the Redux of poison. My understanding is you can stack poison infinitely, so technically, a build like this can ultimately hit harder as it ramps up whereas CA is dimply DPS in a field that's persistent.

PoB shows around 3.5M DPS for my CA build. Without the 13ex Quiver, what do you think the achieveable DPS is for this build?


POB for me shows 1 mil poison dps for roa, thats per arrow and excluding my extra volley from the quiver and boots, realistically we are looking at 3-5mil without the 13ex quiver(with 2 curses up).

Caustic arrow has a different kind of mechanic compared to poisons, its closer to vortex/arctic breath as it creates a dot on the floor

This build destroys blighted boss mainly also due to the poison proliferation from natural reprisal
My Builds:
Champion bladestorm/perforate impale https://www.pathofexile.com/forum/view-thread/2558982
PF poison Triple rainofarrow https://www.pathofexile.com/forum/view-thread/2668804
Burning arrow ignite https://www.pathofexile.com/forum/view-thread/2686750/page/1#p22582670
I recommend taking the time to build out a leveling section; more people will be enticed to give the build a shot!
All that and a bag of chips!
Leveling should be pretty easy with Toxic Rain/Herald of Agony, no? I'm more interested in the gearing progression from zero to hero.
"
Emanresu12 wrote:
Leveling should be pretty easy with Toxic Rain/Herald of Agony, no? I'm more interested in the gearing progression from zero to hero.


Toxic rain has a very different mechanic compared to a poison build, toxic rain deals damage via a dot with the damage from the skill. i have tried to build a poison build with toxic rain and it was not as effective because of the delayed damage from the pods exploding

Have added a TLDR on gearing for power spike in the guide to follow for gearing


Also added a guide on leveling with poison
My Builds:
Champion bladestorm/perforate impale https://www.pathofexile.com/forum/view-thread/2558982
PF poison Triple rainofarrow https://www.pathofexile.com/forum/view-thread/2668804
Burning arrow ignite https://www.pathofexile.com/forum/view-thread/2686750/page/1#p22582670
I just wanted to say this build is ROCK SOLID. It clears VERY fast and is great fun to play - it doesn't really ramp up until 50 or so - if you're leveling this, be patient. It is a bit tough to get life and can be a bit squishy at end-game, but it can 1-shot melt the entire screen on the right maps. Great job, Astarift!
All that and a bag of chips!
"
Mooginator wrote:
I just wanted to say this build is ROCK SOLID. It clears VERY fast and is great fun to play - it doesn't really ramp up until 50 or so - if you're leveling this, be patient. It is a bit tough to get life and can be a bit squishy at end-game, but it can 1-shot melt the entire screen on the right maps. Great job, Astarift!


Thanks, ill say most of our survivability lies on slowing down the enemies with temporal chains and aspect of spider, although its possible to swap temporal chains for enfeeble if you are having issues surviving. Alternatively, enfeeble could be your 3rd curse, if you do get both whispers of doom and a +1 curse on your armor
My Builds:
Champion bladestorm/perforate impale https://www.pathofexile.com/forum/view-thread/2558982
PF poison Triple rainofarrow https://www.pathofexile.com/forum/view-thread/2668804
Burning arrow ignite https://www.pathofexile.com/forum/view-thread/2686750/page/1#p22582670
Bump for 3.9 consideration for those browsing. :)
All that and a bag of chips!

Report Forum Post

Report Account:

Report Type

Additional Info