[3.9] Aquarism's Ice shot [All Content] [League Starter]


-------------------------------------------Ice is Nice!------------------------------------------


Changelog - Always read this first

12/12/2019: Added refined leveling guide, subject to change with Barrage Support
11/12/2019: Removed temporary leveling guide. Removed level 100 passive tree. Removed Mapping and Bossing POB, these information are now merged in to one POB
11/12/2019: Added temporary leveling guide
05/12/2019: Changed second gif showcasing clear
23/10/2019: Added second POB for clearing variant

11/12/2019 update:
Waiting for information on the new awakened gems, pob is updated for now.

There will be an overhaul on sections denoted Outdated on patch day, mainly improving readability/grammar check. organizing subsections to league and standard min-maxing.

Before you start, It is recommended to download Openarl's Path Of Building (POB), this is an external tool designed to more accurately reflect player damage. After that download LocalIdentity's Fork, it expands on the current POB with more features.

POB: https://github.com/Openarl/PathOfBuilding
Fork: https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork

Do you like massive clear? Do you like ludicrous single target DPS? do you like ice? do you want to be like Sonic the hedgehog?

If you answered yes to any or all of the above, then this guide is for you.

Pros and cons

+ Insane clear
+ Melt bosses
+ High move speed
+ max attack/spell dodge

- Squishy, one shot if you do get hit from big attacks
- Expensive
- Can not do elemental reflect maps
- No leech maps will be a pain

This Build can:

-Phase Shaper in .5 second unless he goes into Touhou mode or summons
-Uber elder deathless in 3 min
-Delve easy 500+
-3 row of loot from 5-way legion, on an ultrawide monitor
-Cortex done fairly easily

Idle in HO

In map with full Frenzy/Power/Flasks, no HH buff

Pastebin link:

What is inside
Included in this POB is a combination of 3 builds: Endgame Mapping and Bossing setup that uses Legacy and very expensive min-maxed gear, serve as a benchmark for the potential of this build. The third build is a budget/league version along with a full leveling tree. The gear is all in-tool generated with medium rolls, the numbers here is what you can achieve with medium investments.

Difference between setups:
Bossing setup can do: 19.2m Shaper DPS, 5.4k life, burst 271 ms
Mapping setup can do: 11.9m Shaper DPS, 4.9k life, burst 372 ms
Budget setup can do: 11.5m Shaper DPS, 4.3k life, burst 250 ms

How to use
To see different builds and tree, select tree on POB, go to the bottom left where the drop-down table is, select the one you wish to see. For items, it is at the very top of the list of your items, you can select the appropriate one.

When switching between builds and trees, make sure the correct configuration is checked, disabling enabling onslaught/frenzy/power etc can bloat or deflate your dmg.

This build also assumes you are shocking enemies for 15% effect, have frenzy/power and onslaught, the budget version will struggle to keep power and onslaught up without the boss summoning adds, the min-maxed version will only have problem with power charge.

Mechanics (Slightly Outdated)
So how do we scale our damage?

- Additional arrows
- Critical Strike chance
- Ailments
- Taiming
- Frost bomb
- Frenzy/Power charge
- Assasin's Mark
- Aspect of Spider

Barrage is a skill that scales incredibly well with additional arrows, by default it fires 5 arrows, we can bump that number to 14 without any links. The Taming is a powerful ring that scales well with reliable ailment application, because we have 100% crit chance we always inflict ailments, thus getting the full benefit of this ring. Frost bomb applies 25% cold exposure, use this at bosses for a nice damage boost. Frenzy and power charges provides attack speed and crit chance. Assasin's mark amps our crit potential. Aspect of Spider slows enemy movement speed by up to 90%, and 15% increased damage taken.

Gear (Slightly Outdated)
My end game gear

Explanation and swaps

For bow we use a legacy reach of the council for its +4 arrows. esentialy adding a 7l GMP to iceshot and barrage with no drawbacks, this helps clear and adds about 80% dmg to barrage. In temp leagues the next best would be Death's Opus, +2 arrow and quiver +1 negates the need of GMP for ice shot, it increases weapon physical dmg by 100% and adds a woping 100% crit multi, all around a sold bow

Helm, we are looking for the enchant "Barrage fires 2 additional projectiles" this is legacy, for temp league look for +1. For the base, you can use devoto for 20% more ms, more attack speed. or Starkonja for some attack speed, crit chance, and life. Ideally, you would use a rare helm with the delve suffix, "nearby enemies have -X% to cold resistance. If you cannot score a barrage enchant, the next best would be "30% increased Assassin's Mark Curse Effect" "40% Increased Ice Shot damage" or reduced Hatred/Herald of Ice mana reservation

Chest piece Hyrri's Ire is the undisputed best DPS option, it provides cold damage topping a 20/20 added cold damage support, combined with Reach of the council, gives both Ice Shot and Barrage a free 8 link. In my case, however, I am resist struggling so I opt for a legacy Queen of the Forrest, gaining a nice life boost as well. swapping out qotf for ire in POB drops my Barrage DPS from 21m to 17m, still enough to melt all bosses

On quivers we want crit multi, crit chance, ele with attacks, +1 arrow on shaped, and one open suffix to craft crit chance/frenzy on crit hybrid, this will serve as our primary frenzy generation. The 5% may seem low, but we have 100% crit chance, attacks 4 times a second, every attack fires 11-14 projectiles, you would usually achieve max frenzy in 3 seconds from bosses, or 2 pack clear with ice shot. Void fletcher is viable too at 7 arrows with corruption, 9 with dying sun, but that means we need to swap out one of our abyss jewels for green nightmare and take resist nodes within its radius. The void shot damage is not in pob, it can be calculated by adding an LVL 1 unsupported Ice Shot, divide DPS by attack speed, times 2 then times number of arrows, this number will be the voidshot damage, finish by adding void shot DPS to Ice Shot/Barrage to see what it gives you. We also don't want its natural implicit, due to how projectile behavior works, we do not want any source of piercing in our build, any corrupted implicit is better in this case for void fletcher

Double Abyss tombfist is still the best DPS options, the downside being low life and no resist, make sure you have a Murderous eye to intimate enemies, that's a 10% inc damage taken. The next option is any gripped gloves with resist and life, you want at least t2 life, if not t1. If you can spare resist elsewhere, aim for attack speed, inc projectile dmg and flat added dmg

Synthesized boots with onslaught implicit are what we want, try to buy or roll good life, resist and move speed. for temp league or cheaper alternatives, we can use Darkray vectors, in std buy a +1 max frenzy corrupted Darkray. next best would be rare boots with life/resist/ms. if no ms is present you can craft ms/onslaught hybrid

Rare shaped amy with crit multi, ele with attack, gain x% physical as extra cold, life is all good rolls, We use onyx here to alleviate some stat requirements. Multiple T1 rolls can get quite expensive, if your budget does not permit, go for pandemonious. it gives inc cold, cold pen, and blind, the chill when hit is mostly useless as we have 100% crit, and when we crit we shock, ignite and freeze, but the Perma blind is helpfull with survivability. for anointment, get "Throat Seeker" for DPS, "Freedom of Movement" for more ms, "Cruel Preparation", "Purity of Flesh", "Disciple and Training", "Constitution", "Soul of Steel", or any other defensive nodes you want.

A rare shaped ring with the suffix "Curse enemies with LVL X Assassin's Mark on hit" is insanely good, it gives a huge chunk of crit chance and some crit damage, killing cursed enemies will also have decent chance to get power charge, further boosting our crit potential. An opal ring is the best base but can get quite expensive, can sub for a diamond ring, stats we want are life/resist/damage. Taming for the other ring slot, as we always crit, we always freeze, shock and ignite, thus getting the full benefit from taming, 60% inc damage, 30% inc ele dmg and 30% ele with attacks and up to 40% all resist, a solid ring. Circle of fear is also good, you will need X% increased Cold Damage while affected by Herald of Ice and Herald of Ice has X% increased Buff Effect to be good, if you can't get these 2 together then taming is better, implicit try to get inc damage while leeching, % inc cold damage. If you cant get curse on hit for some reason then any ring with resist and life will do

For a clear speed build, HH is the obvious choice, gaining a rare monster's mods is the single most powerful ability in this game. For bossing or lower budget, a stygian with life/res will work just fine

A lot of options when it comes to flasks. Firstly it is mandatory to get an instant life flask, with bleed immune on it, a quick double-tap will bring you back to full life from near death. Atziri's Promise is the cheapest way to get a huge chunk of damage out. Bottled faith is really strong against bosses as well as more hp regen, if you can't afford or for general mapping swap for a taste of hate, wise oak if you can over cap cold res as dying sun gives 50%, getting a nice chunk of cold pen. then the mandatory Dying Sun for the +2 arrows. If your crit chance is low, squeeze in a Diamond flask, "Lucky" means you roll your crit twice and takes the higher value, this will help you cap your crit chance. Have two quicksilver flask on hand, one for suffix inc movement speed, one curse immune, swap them if you get temporal chains

A big bulk of our dmg comes from abyss jewels, prioritize resist first, then if you are under 4k life you need at least t2 life on them, for the damage we want crit multi, flat added dmg, inc crit multi if we killed recently, inc dmg if we killed recently, we also need some fire and lightning damage, this is to proc ignite and shock. Lioneye's fall is mandatory, it goes into the socket directly above the "Acrobatics" keystone, this allows us to grab some powerful claw and dagger nodes, notable "Soul Raker" provides the much-needed mana leech. Then we want a watcher's eye with crit chance hatred, if you can afford double get flat dmg, we don't use pen because we already shave off a huge chunk of the resist with frost bomb. If you do decide to go with voidfletcher, you need to use green nightmare near "survivalist" or "Golem's blood" and take the respective resist nodes. an alternative to green nightmare would be a well-rolled brutal restraint, try to look for gain frenzy on kill, as all timeless jewels are unique, plug in the ones you have into pob and see if yours is better than the green nightmare


Try to aim for 5k life, 4.5 should be the bare minimum.

We also want aspect of the spider somewhere on our gear, it takes 1 suffix. it cannot be affected by enlighten but will by other support gems, take that as you will.

Frenzy generation options are quiver bench craft, green nightmare, ice bite gem, abyss jewels, brutal restraint jewels

Gem Link(Outdated)
My Links

In order of Priority:

Ice Shot



Mobility/Frost Bomb


Explanation and Swaps

- Because we are running Hatred, Herald of Ice and Aspect of Spider, enlighten needs to be level 4, this will leave us just enough mana to use ice shot twice, and once with barrage. we do have enough leech to sustain both skills. To test, in POB, divide max mana leech rate by attack speed, the closer it gets to your mana cost of these skills the better. Fight against basilica map boss, you will perma freeze him during phase transition, allowing you to test mana leech,

-If you use blink arrow/phase run/withering steps frequently, mana can feel a bit short, in this case, you could swap crit with inspiration. Alternatively, you can craft -mana cost on rings.

-Barrage added cold gem can be swapped for cold pen, we don't use it in our setup because we have frost bomb, at this stage getting more flat cold gives more DPS, if you don't take frost bomb however, then cold pen can be better. For end game bossing, shaper/guardian/elder we can swap hypothermia for elemental focus, due to the minimum duration of ailments mechanics, we can only reliably inflict chill and ignite, thus, not fully benefiting from the taming.

-For Ice shot clear, mirage archer can be swapped for chain support. the trade-off is absolute bananas clear for some stragglers outside of chain range, you then need to stop and fire a few more shots in their direction if you want to full clear.

-I set my CWDT to be 25% of total HP, you can set them however you like.

-We do not use grace in our Bossing setup, only Vaal grace during tough encounters to max out our dodge chance.

-The portal gem is not needed, you can add in LVL1 precision if you have the mana or ice golem, but that's just how I play.

-Phase run can also be swapped with Withering steps, it provides a stronger move speed boost for a shorter duration as the effect of elusive slowly wears off, it also has a shorter cooldown. This can be better if you only fire 1-2 arrows per pack, then run to the other pack


We take Gathering Winds first to take advantage of the 20% action speed modifier, which makes us move faster, attack faster and cast faster.

Farshot next to help clear with ice shot, this won't help barrage that much as we want to be as close to the target as possible.

Ricochet to again help clear, also boost barrage DPS, melts twin bosses too.

Lastly, we get fast and deadly for some attack speed and projectile damage, the reduced blink arrow cooldown is a nice QoL change, allows us to be much more mobile.

Help Alira


Mostly down to preferences, but I took:
Major: Lunaris
Minor: Garukhan
These two combined gives a nice speed boost while mapping

Levelling Guide
This will be primarily focusing on newer players and at league start with no access to leveling uniques

Bow base types have been buffed slightly, more APS, DMG and crit, this makes leveling as a bow character not as excruciating as before. During leveling, look for these items:

- Bow Progression
Swap them out as soon as you can for the next tier higher, make them at least magic if not rare. We use chest and another piece of gear for 4 sockets.

- Quiver Progression
The base type you want to stick with is serrated and broadhead, of course, if you encounter any quiver with better affixes use them, later on, eventually upgrade to Spike-point.

- Armour Progression
It is less important to frequently upgrade your armor, instead, look for a 4-5 link early on, here you will put your barrage setup, use another 4 links for ice shot. focus on life and resist on the chest.

-Helmet Progression
Focus on life and resist, if you can, upgrade to the next tier.

- Rings Progression
At the start go for double iron ring, we will fully convert to cold by level 10 so this will boost dmg by quite a bit. Upgrade to Diamond rings by level 20, at that point more crit will scale better. Towards mapping swap to opals.

- Boots Progression
When you first arrive in Act 1 town, type "nn" in the search box, you are looking for boots with the "runners" affix, this lets you speed through the first few acts of the game, later on, focus on dex based boots with decent ms.

- Gloves Progression
The same goes for gloves, life and res, except we want some DMG mods, like increased attack speed, elemental damage with attacks, gradually upgrade them, in the end, we want to end up with Gripped Gloves.

- Belt Progression
Start with a rustic sash, upgrade to a leather belt, gradually use higher iLvl of the leather belt until you have access to a Stygian Vise, stick with stygian and gradualy upgrade it with better stats until you can afford a Head Hunter.

- Amulet Progression
Use paua amulet for some mana regen at the early Acts, switch to bases that fill the gap of your stat requirements. Note that if you swap to a different amulet, certain skills may be inaccessible, sell the skill gem with a scour orb to de-level that skill by 1 lvl. You can also sell any amulet with 3 skill gem of each color to change it into an onyx amulet.


Ideally, all gear would be rare, and you have max all resist by act 5. Gear you should frequently swap out for upgrades are boots quiver and bow, amulet and rings, the rest you should focus on getting a high number of sockets and the right color. Stats to look out for on these rare gear will be Resis - Life - Damage in that order.


If by chance you got lucky and have a unique drop, or this is not your league starter, try using these to help speed up leveling:

Certain vendors in act 1-4 will sell skill gems once the quest relating to it is completed, this is usually the main quests so you won't miss it. Siosa in Act 3 sells gems from all classes, Lilly Roth in Act 6 and epilogue will sell all gems in the game after completing the quest "Fallen from Grace"

Gem Progression

Act 1:
- Ice shot [Enemy at the Gate]
- Mirage Archer [Mercy Mission]
- Onslaught Support [Mercy Mission]
- War Banner [Breaking some Eggs]
- Lesser Multiple Projectiles Support [The Caged Brute]
- Smoke Mine [The Caged Brute]
- Added Cold Damage Support [The Caged Brute]
- Precision [The Caged Brute]
- Barrage [The Siren's Cadence]

Act 2:
- Elemental Damage with Attacks Support [Sharp and Cruel]
- Herald of Ice [Intruders in Black]

Act 3:
- Hatred [Lost in Love]
- Hypothermia Support [A Fixture of Fate]
- Damage on Full Life Support [A Fixture of Fate]
- Frost Bomb [A Fixture of Fate]
- Flame Dash [A Fixture of Fate]
- Steelskinm [A Fixture of Fate]
- Increased Duration Support [A Fixture of Fate]
- Cold Penetration Support [A Fixture of Fate]
- Ice Bite Support [A Fixture of Fate]

Act 4:
- Summon Ice Golem [Breaking the Seal]
- Cast when Damage Taken Support [The Eternal Nightmare]
- Greater Multiple Projectiles Support [The Eternal Nightmare]

Act 6:
- Inspiration Support [Fallen from Grace]

- Smoke mine will serve as our primary movment and blink skill, it is faster than blink arrow even after the nerf.
- We take war banner early on to help with damage, take it out as soon as you can acheive 100% cold conversion.
- use onslaught support with ice shot early on to move faster
- have precision in there, swap out or de level when you can use both hatred and herald of ice
- link ice bite to ice shot when you take frenzy nodes, or earlier for frenzy generation
- Ice golem will help with crit
- Swap out LMP for GMP when you can
- Skills mentioned here are temporary, it will smooth out leveling, remove them in favour of better gems as you progress

Q: Why is my damage low?
A: In leagues, a big power spike will occur when you can get any of the uniques that are not Darkray. the rolls on the stat are quite generous with in-tool generate rolls. In standard, you will need a lot of investment to reach similar values. Things to focus on, better abyss jewels, helm enchant, +1 quiver.

Q: Why not endless munitions instead of fast and deadly?
A: there is a threshold where fast and deadly becomes better than additional arrows, for me fast and deadly gives a far bigger DPS boost than endless munition. this differs from person to person, if you are using voidfletcher then endless munition might be the better option. tweak your build to see which is best.

Q: Can I league start with this build?
A: League starting with bow used to be very excruciating, but ice shot got buffed twice in a row as well as buffs to bow base types, it is now doable albeit not as great as say minions that functions with absolutely no gear. I personally play this build every league.

Q: What about Frenzy generation?
A: We start by using an Ice Bite Support to generate frenzy, later in the game try to get crit/frenzy hybrid craft on quivers, this will give permanent uptime on frenzy charges during boss fights.

Q: What if I do not have access to Lioneye's Fall?
A: Simply ignore the claw/dagger cluster until you can get one

If you have any questions or suggestions please post a reply, I will try to answer or edit this guide to be better, have fun exiles!


--------------------------------------But Not Always Nice-------------------------------------


Last edited by Aquarism on Dec 12, 2019, 5:33:28 PM
Last bumped on Dec 12, 2019, 5:19:47 PM
yey ty man <3 -MONGO
Last edited by PzAn on Nov 3, 2019, 3:59:14 PM
Ty man, was looking for a long time for a good ice shot build. I'll definetly look into this !
it's a good build, i copied it
Great build, looks very fun!!

I tried to copy it, quite limited with currency atm, but I think I am only reaching half your dps, can you please have a look?


ripslyme00 wrote:
Great build, looks very fun!!

I tried to copy it, quite limited with currency atm, but I think I am only reaching half your dps, can you please have a look?


If you swap out farrul's fur for Hyrriss Ire you'll get 18m barrage, swap herald of purity for precision, with your watchers you'll basically be a pathfinder. You dont need diamonds flask it seems, get quicksilver to move faster, or more damage. I'm working on a raider variant that could use farruls, but need some frenzy corrupt and perhaps icebite, still WIP.
Last edited by Aquarism on Oct 13, 2019, 4:45:21 PM
what do you think about taking endless mutation instead of fast and deadly for one extra projectile
badhack88 wrote:
what do you think about taking endless mutation instead of fast and deadly for one extra projectile

Even when using death opus (+2), shaped quiver (+1) and dying sun (+2) no helm enchant, we are firing 10 projectiles. the +1 from ascendency gives way less damage than fast and deadly.
ripslyme00 wrote:
Great build, looks very fun!!

I tried to copy it, quite limited with currency atm, but I think I am only reaching half your dps, can you please have a look?


Hey i like your idea with Farrul's Fur.
I swaped some gems for barrage (you don't really need inc crit), rearanged your tree a bit, added Heart of Ice annoit on amulet and basically doubled your dps while keeping all of your items intact including Farrul's Fur.

Take a look:
Aquarism wrote:
badhack88 wrote:
what do you think about taking endless mutation instead of fast and deadly for one extra projectile

Even when using death opus (+2), shaped quiver (+1) and dying sun (+2) no helm enchant, we are firing 10 projectiles. the +1 from ascendency gives way less damage than fast and deadly.

dunno about that. Accuracy capping isn't a issue so the MORE accuracy is moot. So we're talking about some piddly increased damage and attack speed vs +1 projectile.

You're just kind of....wrong.
Last edited by DamageIncorporated on Oct 23, 2019, 4:05:22 PM

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