[3.9] Lazy Lacerator - Max Block Gladiator

Do you hate moving out of stuff? Do you hate having to use Flasks? Do you like bleed damage? Then keep reading!

I've designed this build to have enough tank to do all the content in the game if you're a bad player with an old PC like me. Bleedsplosions are a fun mechanic and the gear for the build is relatively cheap, but you can scale it as far as you want.

Have killed Shaper and Uber Elder with this build.

If you have any questions just ask :)

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3.9 Information
This patch is great for us. We gain ~27% more damage from awakened gems and are unaffected by the armour changes.

Awakened Gems added. 4 of the supports we use have awakened versions, this is huge.
- Awakened Brutality = 5% more damage
- Awakened Melee Physical = 5% more damage
- Awakened Multistrike = 3% more attack speed
- Awakened Deadly Ailments = 5% more damage & 12% faster bleed damage(huge)

Monsters now have armour, bleed is not reduced by armour.

The suffix mods that grant increased Bleeding damage now have higher values and also grants some chance to inflict Bleed.
- Potential to roll better axes in 3.9

tl;dr Just give me the PoB
Spoiler

Mapping: https://pastebin.com/zvBUcRLj

Deadly Draw Anoint + Mana Leech Ring: https://pastebin.com/RMCnxLbe

Damage is 8x what is listed on PoB because of 8 bleed stacks

You got a video guide?

Contents:
1. Pros and Cons
2. Videos
3. Skill trees
4. Gear explained
5. Gems and Links
6. Bandits, Ascendancy, Pantheon
7. Levelling guide
8. Tips

1. Pros and Cons
Spoiler

Pros:
Beginner friendly can be played in all leagues (HC + SSF viable) and very easy to gear.
Flasks are only situational, you don't need to get RSI to play this build.
Can be played with only 2 buttons, Leap Slam + Lacerate.
Don't need to constantly dodge everything; between Max Block, 5.5k+ hp and 7k armour (14k with flask) you have a good amount of physical mitigation. Add-on Enfeeble, Molten Shell and healing on block and you can tank most content.

Cons:
Not good for group play. Does ~1 mil dps, it is enough for solo content but not group play.
Not a speed clear build. Lacerate is slow and even picking up a lot of attack speed from the tree it only gets near 3 attacks/sec. Of course, this is more than enough to maintain 8 stacks of bleed.
Can't do Physical Reflect.
PoB doesn't display correct DPS, you have to take your Bleed DPS and times it by 8.

2. Videos
Spoiler

3.8 Uber Elder: https://youtu.be/uHARe9Kau7M
( 1M DPS, died 4 times because I can't dodge :D )

3.8 Shaper: https://youtu.be/4mqtupuqbgM

3.7 Uber Elder (1 death, messy): https://youtu.be/aTogLoIsy_Q
I forgot to even cast Vuln on this kill because normally I just use enfeeble and I'm bad.

3.7 Shaper: https://youtu.be/0QhvQikyK8s

3.7 T16 Beach, Tank showcase: https://youtu.be/We6iK5jq5Jo

3.7 Delve mlvl 83 AFK tank: https://youtu.be/32LukEtO58A

3. Skill trees

4. Gear explained
Spoiler

I will list the stats to look for on gear in order of importance. Top = most important.

Helmet:
Spoiler
Armour base
Lacerate deals X to X added Physical Damage against Bleeding Enemies
+10% Area of Effect craft
Life
Resists

Body Armour:
Spoiler
Armour base (Astral Plate is nice, but not needed and more expensive)
Life
+6% Chance to Block Attack Damage (Body Armour unveil, generic)
Resists (the more resists you get here the cheaper your rings will be)

Gloves:
Spoiler
Armour base (Spiked Gloves do not increase bleed dps)
10%+ Attack Speed (apply bleeds faster, leap slam faster)
+X - X Physical Damage to Attacks (works for bleeds)
Life
+10% Area of Effect craft
Resists

Belt of the Deceiver:
Spoiler
Using this for the "You take 30% reduced Extra Damage from Critical Strikes". The only thing I was really dying to was 1-shots from rares. This is effectively 30% more HP vs Crits, very strong.

Boots:
Spoiler
Armour base
25% + Movement Speed
Life
Cannot Be Frozen (Boots unveil, Rin) (use Heat flask before this)
Resists
0.5% of Damage Leech as Life and Mana if you've killed recently (You can get rid of the leech on the tree for more HP if you want, I don't bother)

Amulet, The Anvil:
Spoiler
If you don't mind using Rumi's flask on cooldown, you don't need a corrupted version of this amulet and can save yourself 1 Ex here. I don't like using flasks and this helps give you max block without flasks.

Rings:
Spoiler
You need to get a lot of resists here, but they are also a good source of damage.

Resists
Life
Adds X - X Physical Damage to Attacks

You can craft these yourself with a Steel/Iron ring base and Screaming Essence of Contempt, but if you're in a trade league check the trade site first, there are great bargains to be had for less than 10c.

Axe:
Spoiler
Royal Axe base (highest average hit since AS doesn't help bleed we use this)

60% chance for Bleeding inflicted with this Weapon to deal 100% More Damage (a weapon with only this on it will be almost as good as a perfect generic melee weapon. Try to get this!)

% Increased Physical Damage
Adds X to X Physical Damage
% to Quality
% Increased Damage with Bleeding
% Increased Attack Speed (QoL: does not increase DPS but can apply bleeds faster)

I ended up having to craft my own Axes this league, seems like nobody else was using Royal Axe base for bleed weapons.

To do this I used: Corroded Fossil + Jagged Fossil

You can add in Serrated, but that dilutes the pool with Attack Speed, Crit Chance, Accuracy and other attack modifiers we don't really want.

Shield:
Spoiler
Armour base
Armour/EV Total
Life
Resists
Block % (if you get enough block % here you might not need it on Body Armour or Amulet)


Jewels:
Spoiler
One Jewel with Corrupted Blood cannot be inflicted on you
Life
Damage

Basically, you want to get life here and as much damage as you can. Here are a few searches for bleed jewels:

Corrupted Blood search: https://www.pathofexile.com/trade/search/Blight/PPWpDPgiL (unless you want to run a Staunching Flask, get one of these)

10c Jewel search: https://www.pathofexile.com/trade/search/Blight/9znE22QCK (click the Sum: field to sort the gems by dps)

Endgame Jewel search: https://www.pathofexile.com/trade/search/Blight/Z6ge5M8HQ (click the Sum: field to sort the gems by dps)


5. Gems and Links
Spoiler
Weapon 1: CWDT(5) -> Tempest Shield(1) -> Summon Flame golem(7) - For bossing swap Summon Flame Golem for Vulnerability (21/0)

Weapon 2: CWDT(20) -> Enfeeble(6) -> Immortal Call(20/20) - Enfeeble is 6 because of Int requirements

Helmet: Portal -> Blood Rage(20) -> War Banner(20) -> Enhance(3)

Gloves: Leap Slam(20) -> Blood Magic(20) -> Fortify(20) -> Faster Attacks(20)

Boots: Reckoning(21) -> Life Gain on Hit(21), Herald of Purity(20), Pride(21/23)

Body Armour: Lacerate(21/20) -> Brutality(21/23) -> Multistrike(21/23) -> Melee Physical Damage(21/0) -> Deadly Ailments(21/23) -> Chance to Bleed(21/23) - Listed in order of importance

6. Bandits, Ascendance, Pantheon
Spoiler

Bandits: Kill all
Ascendancy: Painforged > Versatile Combatant > Blood in the Eyes > Gratuitous Violence
Pantheon: Solaris (Crit upgrade), Shakari (Poison Immune upgrade)

7. Levelling
Spoiler

25 points (Rushing crimson dance)
Spoiler
https://imgur.com/qSuqoJo (Right Click - Open in New Tab)

49 points (Leech + bleed dmg + Resolute Technique)
Spoiler
https://imgur.com/Wfiil4F (Right Click - Open in New Tab)

74 points (Damage nodes)
Spoiler
https://imgur.com/Bh6j2sD (Right Click - Open in New Tab)

Final build (Remove 2 bleed chance nodes from Bloodletting)

Deadly Draw Anoint + Mana Leech Ring: (Path of Building) https://pastebin.com/RMCnxLbe

Gems:
Lvl 1:
Double Strike (beach)
Chance to Bleed support (beach), link with Double Strike
Lvl 4:
Ancestral Call (Mercy Mission side quest), link with Double Strike.
Puncture (Break Some Eggs quest) (replace Double Strike)
War Banner
Reckoning
Lvl 8:
Life Gain on Hit, link with Reckoning
Lvl 12:
Lacerate (replace Puncture), link with Maim and Chance to Bleed
Maim
Lvl 16:
Herald of Purity
Flesh and Stone
Lvl 18:
Melee Physical Damage, link with Lacerate

After that just transition to the end-game setup. E.G. Replace Flesh and Stone with Pride, Replace Maim with Brutality, etc.

Gear:
Just grab whichever Sword you can, when you get your first Blacksmith Whetstone, get a level appropriate sword and sell White Sword + Blacksmith Whetstone + Magic or Rare Rustic Sash. Once you get Lacerate, switch to Axes. You want to do this about every 10 levels to keep your damage at a good place while levelling. Once you get enough Blacksmith Whetstones you can make it 20% before doing the vendor recipe. Other than that just try to keep resists above 50 and get the sockets you need (tons of red).

8. Tips
Spoiler

There are a few annoying map modifiers that I want to mention here. They all *can* be done, but I generally roll over them so I don't have to use flasks or take longer to do the map.

Reduced chance to Block (gotta use Rumi's to get block up, that's an extra button, f that)
Chance to avoid bleed (just makes the map take longer)
Vulnerability (you can keep your Sulphur flask on cooldown the whole map, but I despise flasks)
Temp Chains (same as Vuln)
No Leech (you get Mana on block, but jumping into packs to get hit on purpose is tedious)
Last edited by geoffreytuck on Dec 11, 2019, 8:42:14 PM
Last bumped on Dec 12, 2019, 4:47:33 PM
This looks interesting. Could perhaps work as a league starter even?

Seems like you can make it ever tankier by adding more layers of defence like attack/spell dodge, fortify effect and endurance charges.

The life pool is a bit low though.
Last edited by kompaniet on Aug 25, 2019, 6:26:07 PM
Just finished updating the build for 3.8. Also added a levelling section with skill trees, starter gems and some general levelling tips.

I am going to be playing this as my Blight league starter.

The build is already pretty tanky, although past 96 I would take life and/or the Sanctum of Thought cluster near Resolute Technique for more tank. I would like to have 6k life on this build so I might try to get higher Life rolls on my gear this league and some Strength rolls to boost it up more, the gear in PoB is just what I had when I killed Uber Elder. There was still some room for improvement.

The one thing I'm going to try to get is that Aspect of Stone amulet infusion. 20% chance to Avoid Physical Damage from Hits is very attractive.
Last edited by geoffreytuck on Sep 4, 2019, 8:33:45 PM
Lacerate was one of my favorite builds in HC Legion, but I’m a little concerned running it again given the nerfs. The bleed nerfs and the hit to Multistrike, in particular. Do you have any guess as to how viable this might be in HC? I’m kinda irritated they nerfed a build type that was so underrepresented ;_;
I have just had another look at PoB and the bleed nerfs, aren't really nerfs. Not for my build anyway. Apparently Damage over Time Multiplier works even if you don't crit. Pretty crazy.

If I was playing this in HC I would drop the Harvester of Foes axe wheel near Crimson Dance and grab Juggernaut on the left side and 2 node from the Scion life wheel.

Like this: https://pastebin.com/fpy8bYE8

Regarding the Multistrike nerf: I'm probably still going to use it. According to Path of Building, it never increased Bleed dps in the first place. I did some testing earlier swapping out Multistrike for Swift Affliction. I noticed that the mobs bled a lot faster, but I had to aim :(

The other issue with not using Multistrike is mathematical:

Delve weapon
60% chance to deal 100% more Damage with Bleeding

Swift Affliction
2.13 Attacks per second
4.31s Bleed Duration
2.13 x 4.31 = 9.18 (attacks possible before bleeds start dropping)
9.18 / 8 = 1.1475 (extra chances to proc delve weapon)
1.1475 x 60 = 68.85% chance to deal 100% more damage

Multistrike
3.08 Attacks per second
4.83s Bleed Duration
3.08 x 4.83 = 14.87
14.87 / 8 = 1.85
1.85 x 60 = 111% chance to deal 100% more damage

So while Swift Affliction adds 30% bleed DPS, you lose 30% because you can't maximize the Delve weapon affix. Once you factor in Movement, Swift Affliction is just generally worse than Multistrike. And you now have to aim every attack. I wouldn't consider that a good trade-off.
Last edited by geoffreytuck on Sep 4, 2019, 8:33:00 PM
Thanks for the info! What you’re saying makes sense and is encouraging, and after doing some of my own research I agree that it doesnt look as big a hit to the build overall as I first thought. Multistrike nerf sucks, but most of the damage should be coming from bleed, particularly at difficult content anyways, so I will probably use a variant of this as my HC league starter :)
Blasphemer's Grasp: No longer grants Ailment Damage per Elder Item equipped, and instead grants Ailment Damage over Time Multiplier per Elder Item equipped.

So they are better in 3.8?

%x increased damage in 3.7 that is additive versus the dot multiplier which sounds like it's multiplicative in 3,8

Not sure what to make of this.
Last edited by kompaniet on Sep 5, 2019, 2:38:21 PM
I'm assuming they are going to be better because they use a different scaling mechanic as you said. But until I can see it in Path of Building or in-game I won't know for sure.

The nodes they changed all have this new stat and my bleed DPS went up slightly in Path of Building, so I expect this is also a slight buff.
Jewels can now roll Physical Damage over Time Multiplier modifiers.

This is also new. And it sounds like a buff to bleeding damage.
Last edited by kompaniet on Sep 6, 2019, 10:31:17 AM
What's the downside of running this as dual wield axe? I see a few nodes to move around on the tree...but im relatively new and don't know any better.

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