[3.13] SRS Necromancer (2021 Edition) Build - 5M DPS on 1EX budget! Uber Elder DEATHLESS in 3 days!

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set damage to shaper, you will get some real dps


OK yeah I didn't know that is a thing, mine is 653k with that. Yours boosts over 850k just from adding frenzy/power charges to minions. Not sure why you wouldn't recommend some blood magic chieftain spectres.
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joe7dust wrote:
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set damage to shaper, you will get some real dps


OK yeah I didn't know that is a thing, mine is 653k with that. Yours boosts over 850k just from adding frenzy/power charges to minions. Not sure why you wouldn't recommend some blood magic chieftain spectres.

It can be done but there's a reason WHY it's not done. Since i don't care if SRS die i don't invest into minion life and minion leech and so Spectres won't last long here.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Last edited by skeithyip on Apr 17, 2020, 1:05:53 AM
So we are going with realm ender now and don´t use any crafted staff?
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Ekkeri86 wrote:
So we are going with realm ender now and don´t use any crafted staff?

Fortify staff is still there, Realm Ender is just bis for cheap
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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What do you think of swapping an aura out for a Herald? I'm shopping cluster jewels and seems the best mods all require synergy with a Herald active. (10% minion damage and 2% minion attack speed on Medium Cluster Jewels for example)
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joe7dust wrote:
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What do you think of swapping an aura out for a Herald? I'm shopping cluster jewels and seems the best mods all require synergy with a Herald active. (10% minion damage and 2% minion attack speed on Medium Cluster Jewels for example)

Not worth it.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
I am loving this build so far! Definitely easy to get into for cheap - an I am keeping my eye on some of the pricier items.

The build seems to play similarly to the previous arc build I was running - very squishy but great damage once you get the ball rolling. In early stages it definitely requires a good amount of micromanaging to make sure that you have enough spirits active while also running feast of flesh AND dodging enemy abilities, but it makes the gameplay more interactive than some other builds I have seen.

I've taken notes from other's and added summon phantasm to the Spirit link since melee splash wasn't quite doing the job for me. As a result I feel much safer when running closer to mobs since the phantasms stick around and give me warning when enemies are nearby.

The biggest problem I have encountered a couple of times involves legion encounters. This build has trouble targeting specific creatures which can make killing bosses that spawn creatures more difficult. This problem becomes more apparent in legion encounters when the spirits start attacking the smaller monsters instead of the important rare and chest monsters...though this may be resolved once my build gets a bit more damage.

Overall - very fun build! The spirits feel like little homing missles and it is great to see them zoom off before monsters even appear on screen. Thanks for the guide!
Last edited by killler1116 on Apr 22, 2020, 6:59:53 PM
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killler1116 wrote:
I am loving this build so far! Definitely easy to get into for cheap - an I am keeping my eye on some of the pricier items.

The build seems to play similarly to the previous arc build I was running - very squishy but great damage once you get the ball rolling. In early stages it definitely requires a good amount of micromanaging to make sure that you have enough spirits active while also running feast of flesh AND dodging enemy abilities, but it makes the gameplay more interactive than some other builds I have seen.

I've taken notes from other's and added summon phantasm to the Spirit link since melee splash wasn't quite doing the job for me. As a result I feel much safer when running closer to mobs since the phantasms stick around and give me warning when enemies are nearby.

The biggest problem I have encountered a couple of times involves legion encounters. This build has trouble targeting specific creatures which can make killing bosses that spawn creatures more difficult. This problem becomes more apparent in legion encounters when the spirits start attacking the smaller monsters instead of the important rare and chest monsters...though this may be resolved once my build gets a bit more damage.

Overall - very fun build! The spirits feel like little homing missles and it is great to see them zoom off before monsters even appear on screen. Thanks for the guide!

Thanx!
Yeah Legion is problematical here, you literally need to stand near rares and point cursor at them
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
I was shopping for some budget Ghastly jewels and I was curious what your thoughts on which modifiers are most important while I save up for the more expensive ones with more of the desired modifiers.

seems ES and life to stay alive.

But between:
Minions have #% increased Attack Speed
Minions deal # to # additional Physical Damage
Minions deal #% increased Damage if you've used a Minion Skill Recently

And Thank you. Absolutely killer build.

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