Stress Free PoE| HOLY RIGHTEOUS FIRE |Use ANY Items|Easy/Relaxing Play|Easily Clears the Atlas [3.7]
WELCOME to my Holy Righteous Fire guide :)!
This is a Righteous Fire (RF) build that doesn't require any specific items or mods to easily sustain RF...and it's super easy and relaxing to play. No button mashing required...and with any items you want too! You just cast Holy Flame Totem at mobs or the boss and then move to the totem and help it burn everything with RF. Everything else in the build is automatic. You'll clear the Atlas with a yawn (and smiling at the same time ;). It's easy 2 button fun! The build will work really well no matter what you pick up for gear. Just pick up and play.
With all of my builds/guides I have two purposes:
1) I want players to enjoy the actual loot drop experience and be excited for EVERY drop.
2) I also want players that want or need a laid back PoE experience to have a way to clear the Atlas at their pace.
Why My Builds Are the Way They Are
Any Gear Works?
I love the concept of being able to improve EVERY item I have equipped. I also like to be able to just load a game and play...even one as complex as PoE. As I started making guides, I found that there were many people who also shared my preferences. So I design my builds to not require any specific items or mods to function. Obviously you need the basics like resists and health but you’ll only need your Gems and your Passive Tree for this build to function well. So you can use ANY items you want to take the character in any direction. Obviously the better the items, the better the build, but you don't need any specific items or mods for my builds to function well.
As the Guide Creator I’ll only be using rare items, just as a demonstration that you don’t need epic items to clear the Atlas. Please use any items you find/want.
My Physical Limitations
I deal with post concussion syndrome. Without getting all "doctor" on you, if I want to play a game for a good while and be able to function when I'm finished playing, I have to avoid many things in video games. I was surprised when I started making guides that accommodated my huge list of triggers that there were many that needed to play PoE the same way that I needed to. There was also a lot of people, though they didn't need to play a specific way, prefered the un-hectic experience I tried to create for myself.
Some examples of things that I try to avoid in games are:
- Fast or unpredictable movement on screen
- Quick and specific button presses at specific times (like flasks)
- Specific aiming/clicking with the mouse (the inventory on PC exhausts my mind)
- Bright flashes and busy screens
- Quick thinking and reacting
- And a billion other things ;)
The reason that I write this part isn't so that you feel sorry for me but to explain why there are certain elements of my builds that are not maximized in a way that the general community would typically maximize their builds.
As limiting as that seems, this game provides endless character building options.
So my build and guides are great for:
- New players.
- Players that don't like button mashing.
- Players that like playing with only one or two buttons.
- Players that like a relaxing PoE experience.
- Players with medical conditions (like epilepsy or those with with physical limitations that are restricted in how they use keyboards or mice…)
- Players that like the best builds ever made in the history of Path of Exile.
For the most part, my guides will all have the same playstyle: Move, cast once...move, cast once...move, cast once...
This guide is explained for those new to Path of Exile but layed out so the experienced players can skip to the good stuff.
*For those with similar limitations to mine, I can play this build on both PC and Console.
(Thanks Tagz for being my Wiki Explainer.)
The Guts (Gems/Gear/Tree/Attributes)
PoE restricts which gems are available to each class until Act 3. Until then you can get some gems for free from quest rewards, purchase some from specific NPCs in each town, or find them as loot.
There are two NPC's that sell all purchasable gems: the first one is Siosa in the Library in Act 3 (you have to do his quest first (the Library is connected to The Imperial Gardens)), the second NPC is Lilly Roth is Act 6.
Level all these gems to their max (level 20) unless I have written a level number beside the gem name. For example: "Cast when Damage Taken (Level 1)". If I have written a level beside the name, that's the level you need to stop leveling the gem at.
5/6 Link - Righteous Fire (Socket in Chest)
-Righteous Fire - Creates a AoE around you that burns enemies. Burns 90% of your life a second. (Increasing the Quality of this gem improves the spell damage of OTHER spells in your build, NOT RF.) (Increasing the damage of RF does not change how much damage it burns you for. It'll always burn the same % of life no matter the links you link to it.) (This skill won't be able to be used right away. You'll need high Fire Resist and life regen to sustain it. Follow the tree and you'll be sustaining it in no time.)
-Burning Damage Support - Extra damage.
-Elemental Focus Support - Greatly increases damage at the cost of not being able to put an ailment on an enemy. This seems like it would negate RF...but RF doesn't inflict an Ailment. It skips the ailment and jumps straight the the effect, burning. Typically, if you were to throw, let's say a Fireball, at an enemy, it would have a chance to Ignite. If the enemy Ignites, they start to burn. So if you had this support with Fireball, you'd never burn an enemy. You'd only hit them with fire damage. RF simply burns enemies. It doesn't have a chance to ignite. It skips the "chance to ignite" mechanic and just burns (damage over time). So this is a damage boost with no consequence.
-Efficacy Support - Extra damage.
-Increased Area of Effect Support - Dramatically increases the size of Righteous Fire at the cost of dealing no damage (very little if it has Quality). We're going with AoE BABY!
-(If you get a six link, remove Efficacy Support and add both Arcane Surge Support and Swift Affliction Support - Neither of these two skills help at all individually. When combined they do more damage that Efficacy. (Adding Swift Affliction to RF adds the Duration tag (on Swift Affliction) to RF. That then makes Arcane Surge a viable support for RF as well.)
4 Link - Bonus Damage and Life Regen (Socket in Helmet)
-Holy Flame Totem Just as a heads up, this skill is weak at first, but gets MUCH stronger as it levels (gem level 18+) - It'll hit enemies with fire and cast Consecrated Ground around itself which gives 6% life regen, removes all curses, and gives increased crit chance. (Only the Consecrated Ground from HFT removes curses.) Consecrated Ground impacts you and your allies (including your totems). HFT channels 3 projectile flames at once but each totem can only hit an enemy with one projectile.
-Multiple Totem Support - Lowers the totem's damage by 21%, but let's you have 3 totems out at once. So we lose 20% damage for one totem, but then get three totems doing 80% damage.
-Combustion Support - Bonus fire damage.
-Immolate Support - Grants extra fire damage if the enemy being hit is burning...and RF always burns enemies.
4 Link - Movement and Defense (Socket in Gloves or Boots)
-Consecrated Path - (It ends up that the changes GGG made to Melee skills didn't change Consecrated Path's visual look enough for me to be able to use it :(. So even though to skill is perfect for this build, I'll be using a different skill. If this skill doesn't work for you as well, replace it with any Melee skill you like.) A movement skill that lets us quickly enter battle. This skill requires a Hit to roll for the movement to take place. Once we land, the Hit also creates Consecrated Ground in an area around where we landed. (If we didn't move, the Consecrated Ground won't appear.) We also need an Attack for Fortify Support.
-Fortify Support - This skill gives bonus damage to Consecrated Pathbut more importantly gives us Fortify. Fortify gives us 20% damage reduction to ALL Hits (not damage over time).
-Curse on Hit Support - This is needed to be able to apply Enfeeble on enemies Consecrated Path hits. (For this build, Gem order doesn't matter when linking spells to CoH.)
-Any Curse You Want - I personally prefer Enfeeble for the defense it gives. It makes enemies less accurate with Hits by Attacks (not spells), deal less critical damage, and deal less overall damage too. Here's a list of curses if you want to pick your own.
4 Link - Defense and Life Regen (Socket in Gloves or Boots)
-Cast when Damage Taken Support - Automatically casts linked spells. (For this build, Gem order doesn't matter when linking spells to CwDT.)
-Summon Stone Golem - An minion that provides life regen to you. The more life regen the better!
-Summon Holy Relic - Its perks don't get applied until we Hit an enemy with an Attack (Consecrated Path), not a spell. This will do some damage on its own, but we care more about the life regen it gives to its allies (us). The more life regen the better!
-Any Guard Skill you want. I'll be choosing Molten Shell.
3 Link - Bonus Damage and Life Regen (Socket in Weapon or Shield)
-Cast when Damage Taken Support (Level 2) - Automatically casts linked spells. (For this build, Gem order doesn't matter when linking spells to CwDT.)
-Wave of Conviction (Level 8) - Every enemy this skill hits gets Exposure to Fire. Exposure lowers an enemy's resistance to the specific element by 25%. (Multiple Exposures do not stack. (The Flammability curse is not an Exposure and therefore "stacks".))
-Purifying Flame (Level 12) - Purifying Flame puts Consecrated Ground on the ground every time it casts. The more Consecrated Ground, the better! (Normally I'd have this gem linked to a level 1 CwDT. But this skill's Consecrated Ground had an AoE increase at level 12, so we can live with a CwDT level 2.)
2 Sockets - Auras (Socket in Weapon or Shield) (These gems don't have to be linked)
-Purity of Fire - Our most important aura. This gives us Fire resistance, when coupled with Tasalio, Cleansing Water on the Ascendancy tree, will give us all the Fire Resistance we need forever. It makes gearing so much easier. It also increases your Maximum Fire Resist. This is the most important part for using RF. Normally your maximum Fire Resist would cap at 75%. This skill at level 20 will increase that max to 79%. That doesn't seem like much, but it's actually very substantial damage mitigation for both RF and receiving fire damage. (We'll end up with 81% max fire resist without items. There's are two nodes on the tree that gives us the extra max %.)
-Malevolence - Gives more damage to Damage over Time (RF).
Short Version - ANYTHING YOU WANT! I like having a shield and one-handed weapon instead of a two handed weapon. It's just a preference; no right or wrong there.
More Helpful Version
- Weapon - Anything you like.
- Shield - Anything you like.
- Head - Anything you like.
- Chest - Anything you like.
- Hands - Anything you like.
- Feet - Anything you like.
- Amulet - Anything you like.
- Ring - Anything you like.
- Ring - Anything you like.
- Belt - Anything you like.
- Jewel - Anything you like.
- Jewel - Anything you like.
- Flasks - Anything you like. I simply use 4 health flasks (3 that remove bleeding and 1 that removes burning) and a Quicksilver Flask that removes Chill/Freeze.
The beginning of your first playthrough, or with SSF, can be hard gear wise. Hang in there, the good gear with the links you want will come. Don't waste your currency (orbs and fusings) on your items until you reach endgame. It might seem like you have a lot, but soon you'll see that it takes a lot of currency to get what you want on an item.
Your goal on every single piece of gear is to get:
- Maximum life
- Cold and Lightning resists
- Movement Speed
- Life Regen
- Fire, Burning, Damage over Time Damage
*(As you progress through the game, don't forget to occasionally check your crafting bench to see which mods combine well with others, which of your favourite mods are Suffix or Prefix, etc.)
Here is a link of all the crafting options with the bench and where they unlock. (Ctrl+F some keywords to help you search the massive lists.)
Some people say to ignore chaos resists. This is not bad advice but you'll have 10 rare items to get 135% resistance on all three elements and chaos. It's doable...and so relaxing when accomplished. I say 135% resists because by the time you finish the story and get to endgame, POE hits you with a -60% to your fire, cold, lightning, and chaos resists. It is very important to have those capped at the +75% or more. It's not a waste to go over the 135% as some endgame map mods will lower your resists by another 60%.
I have included an item filter (in the URL section) that will ease the looting pain for those that do SSF.
Passive Tree Explained
The skill tree is easy to understand:
You'll start as a Marauder. We start as a Marauder because there is only one subclass in the game that greatly increases our natural life regen. That's the Chieftain subclass (ascendancy). And to get there, you must start as a Marauder. The Chieftain also had some very compatible nodes for easy caps to fire resist (for RF) and Endurance Charges for defense (and more regen).
This build really benefits from every node we'll select on the tree. I strongly suggest taking every node as it comes up, not really skipping anything. Go south first and then get every node/section as you cross it.
- Life Regen - The more the merrier. We want lots to sustain RF, but even if you feel like only running with Holy Flame Totem, it's awesome to see your life move up so fast without flask help.
- Maximum Life - Besides the obvious factor of "the more you have, the better...", the more life you have also improves the damage of RF.
- Endurance Charges - The tree gives us nodes that let us increase our maximum endurance charges from 3 to 7 :). It also gives us life regen per charge.
- Area of Effect - I focused on Area of Effect before damage. There are many defensive benefits to enemies being in your damage for as long as possible.
- Damage - Yup, damage :). This build doesn't do high damage as I focused on many aspects of defense (armour, Enfeeble, AoE). You'll find that your ability to easily stay alive outways the "glass canon" approach with RF.
- Jewels - Jewel slots are amazing. Jewels are items you can find that you can actually allocate on your tree. They can give almost anything from health, damage, resists...anything. We will only have 1 jewel slot selected :(. What's really neat is you can swap jewels in and out of your passive tree anytime. As great as jewels are, I find managing them and remembering what I have exhausting. So I typically only have one or two jewel slots per character.
Don't forget about attributes. The tree almost provides all the attributes we need for our skills. You'll pass some nodes on the tree that give +30 Attributes. If you don't have items to cover what you're short in, feel free to select some of these as you pass them. You'll get respec points that will let you remove them later once you have better gear.
*The Passive Tree I have for you takes you to level 90. That'll be easy to get to. Beyond, not so much. I'll let you choose what to pick after that. There were many great nodes (life regen, max life, damage) that I had a really hard time excluding. Pick whatever you like! Have fun!
Now, feel free to modify this is anyway. This is just my preference for easy Solo Self Found.
Take your time to look at each skill as they come along. Some of the nodes are pretty dramatic.
Some quests earn you respec points in case you regret any decisions you made on the tree. You can also use Orbs of Regret for the same thing.
As you go through the game you'll come across Trials of Ascendancy. Starting in Act 3 you'll see their value. Once you have completed all 6 of the first set of trails, you'll get to attempt your first Labyrinth (lab). Good luck! Upon completion Choose Chieftain. You get two ascendancy points per lab. There are four labs for a total of 8 points. (Redoing the same lab will not reward you with more ascendancy points if you've already completed it.)
You can spend your points in any order you like. My preference is accommodate RF first and then Holy Flame Totem. So, this is my personal order:
- 1st Two Points - Tasalio, Cleansing Water. A busy node. You get life regen. You get lots more life regen if you've been hit by physical or fire damage from an enemy (not your RF). You can get ignited, but the ignite damage won't harm you (it does not affect how RF burns you). You gain 100% to your fire resist. (This is additive. You'll need 135% minimum for end game and Purity of Fire will take care of the rest :).) (This node is essential for running RF as early as possible without needing any items.)
- 2nd Two Points - Tawhoa, Forest's Strength. It gives good chance to get and Endurance Charge whenever we use a Fire Skill, which is every skill we have. It also gives us bonus damage per Endurance Charge.
- 3rd Two Points - Valako, Storm's Embrace. Give bonus life regen per Endurance Charge and increases our Maximum Endurance Charge limit by 1.
- 4th Two Points - Arohongui, Moon's Presence. Makes our totems immune to fire damage, enemies near our totems deal less damage, and they also take more fire damage too.
- Major God: Soul of Arakaali - It's only for the first perk. The 5% reduced Damage taken from Damage Over Time means we take less damage from RF.
- Minor God: Soul of Abberath - Only beneficial while we're moving. But it's safe to keep moving than to stand still so I chose it over the life regen of the Soul of Tukohama.
Pastebin - https://pastebin.com/20VBS5zW - Pastebin for Path of Building. (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.)
You'll get most of the attributes that you require to use your gems from the tree. You'll need a little bit of Dexterity.
You'll Be Short:
Needing 34 Dex isn't a lot. But keep your eye out for gear with Dex. anyway. Amulets can roll lots. Though we don't need almost any extra Int., it'll typically come late in the tree. So don't pass by Int. mods apathetically.
From the Tree You'll Get:
Your Gems Need:
Media and Extras (Videos/PoB/URLs/Filter)
- Software: Path of Building - The character planner I use.
- Pastebin - https://pastebin.com/20VBS5zW - (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.)
- Passive Tree on pathofexile.com
- 3.6's Video - 3.7's Coming Soon. Racecourse - My Favourite Map :). (Racecourse is a T14 at the time of the video. You'll notice my gear is Mediocre at best and my gems aren't even level 20, let alone 20%. (I guess the less maximized I am, the better the build seems ;).))
Also, feel free to checkout my broadcast channel. Mixer keeps the last 14 days worth of broadcasts. I post all my broadcasts on my YouTube channel. This is my Holy RF playlist. I don't always play awake, but I'd rather play than not :).
3.7's Loot Filter link.
It won't look legit but it is. Click the blue "download" button. Once downloaded, rename the file to whatever you like. Put the file in: Documents\My Games\Path of Exile. Once POE is loaded, hit "O" for Options, go to the "UI" tab, scroll to the bottom, and select your new filter from the drop down list beside "List of Item Filters". If it doesn't work, let me know.
This is a SSF filter, not a "get rich" filter (though I get rich enough by selling what drops anyway).
Loot Filter Details
- It's POE's Default filter dramatically reduced to only drop items that our character can use. I also sexy'd some drops to my favourite colours.
- It'll show all: league specific drops, Divination cards, currency, maps , and rare jewelry.
- It'll only show gems with quality. (Save the quality gems. You can trade quality gems adding up to a total of 40% to a vendor for one Gemcutter's Prism. You want lots of these as we will benefit from having lots of gems at max quality.)
- It'll show all: 5 linked items, 6 socketed items.
- It'll show all small gear/weapons that have a red, green, and blue socket linked (vendor for a chromatic orb).
- It'll show you only life flasks, and only the highest level flask for the area you are in.
- It'll show all flasks with 10%+ quality. (Just like gems, vendoring 40% total of quality flasks gives you a Glassblower's Bauble. These improve flask quality and can make a big difference.)
- For the weapons, it'll show you all rare Sceptres and Maces.
- For armour it'll show all rare equipment that has only Intelligence or Strength and Intelligence bases. (This will save us greatly on chromatics but also give us some minor bonus defense. In SSF, when you find a new, sweetly rolled piece of gear, it's nice to make it work quickly, for cheap. We'll also have enough Str. and Int. for all these pieces because of our tree and skill requirements. It's fun to Wisdom everything you find and implement new gear right away instead of needing to reorganize all your gear/links for one new item that dropped.) (I included chest pieces here in case you found an amazing chest worth your Orbs of Fusing on to 5 link...SSF is SSF...)
- For leveling you'll have the limited amount of rares listed along with any gear that matches the linked socket combos we want (any rarity). These appropriately linked gear will appear until level 68 which is when most of the highest end of our rares will start appearing. By then you should have the currency to hesitantly craft decent rares that come across your path to start the slow progress of replacing and improving your gear.
For New-ish Players (How I Play/Build Mechanics/Newbie Tips)
How I Play This Build/How it Functions in Gameplay
This build is really easy to play. Sooooo easy.
Quick Version: Cast Holy Flame Totem at enemies and then move (Consecrated Path) to it and stand near it. Everything burns to death...well, except you. :-)
Everything else happens automatically!
- Turn on RF, Purity of Fire, and Malevolence.
- Cast Holy Flame Totem at an enemy. The totem will burn enemies and give you Consecrated Ground (Life Regen).
- Move to your totem with Consecrated Path (which gives you Fortify). When you aren't helping kill stuff, cast again.
- Being near your Totems will put you on Consecrated Ground giving you Life Regen. (Multiple Consecrated Grounds do not stack.) The Consecrated Ground of Holy Flame Totem also removes curses :).
- Just keep casting and moving...Move, cast once...move, cast once...move, cast once...
- Everything else happens automatically.
- The curse that you choose will all be cast automatically when you hit with Consecrated Path.
- Purifying Flame and Wave of Conviction will be cast automatically for you. They will try and get a Critical Strike for you at least once every 8 seconds so you can get the bonus damage from Elemental Overload on the tree. Wave of Conviction will also lower enemy fire resists by 25% (increasing the fire damage they take) even though it does little damage at the level we have it. Purifying Flame will be putting Consecrated Ground everywhere. The more Life Regen available, the happier we are.
- So we'll have Consecrated Ground from Consecrated Path, Purifying Flame, and Holy Flame totem. :)
- Hitting an enemy with an Attack will give you life regen from Holy Relic.
- Endurance Charges are gained as we use fire skills. That's every skill we have. So you'll be at max charges all the time. Your Endurance Charges will give you lots of physical damage mitigation, bonus elemental resistance, and great life regen.
- Your Stone Golem and Molten Shell will be automatically cast for you and will give you life regen and extra physical damage reduction respectively.
- Purity of Fire reserves mana. This gives you fire resistance along with an increase to your maximum fire resistance. The latter is very important for sustaining RF.
- Malevolence also reserves mana and gives a damage boots to our Damage over time.
- So it's really easy! Move, cast once...move, cast once...move, cast once...Everything else is automatic.
- The build has crazy life regen without RF turned on but the build has way more damage with RF turned on. But you could play Holy Flame Totem only if you wanted and the build would be fine.
So lots happens but all you're doing is using casting Holy Flame Totem then moving. Move, cast once...move, cast once...move, cast once...:)
Build Mechanics Explained for New Players
Righteous Fire(RF) can be over thought quite easily. I will simplify it.
-It's a skill that, once it's turned on, is always on and can only be turned off in three ways: Dying, going through a loading screen, or using a flask that removes Burning (a flask of dousing).
-It does fire damage to all it touches.
-It is Damage Over Time, therefore it does not Hit. Many mechanics in this game require a Hit to be activated (such as Leech and Penetration).
-RF burns you with fire damage. To sustain it, you need the highest Fire resistance you can get. Normal Fire Resistance is capped at 75%. Increasing the Fire Res. cap decreases the amount damage you take from RF. Life Regeneration takes care of the rest.
-RF is a skill that typically can only be used late in the story. It can't be sustained early on. Once you get it, just socket it and start leveling it.
-While RF is on, it gives you a boost to the spell damage of all your other spells.
There are three types of Charges in the game. Each character has a default limit of 3 for each type. We'll be focusing on Endurance Charges. Endurance Charges give 4% physical reduction and elemental resists per charge. Ours will also give us life regen. We'll be picking up a few nodes on the tree that'll increase our max Endurance charge limit up to 7.
Charges have a duration.While you have Endurance Charges, earning any amount of Endurance Charges will refresh the duration for ALL Endurance Charges (they all share the same duration).
Cast when Damage Taken
Cast when Damage Taken (CwDT) is a gem that automatically casts linked spells (not attacks) when your character takes a certain amount of damage. The lower the level of CwDT, the less damage it needs to cast its linked spells. The higher the level of CwDT, the more damage it needs to cast linked gems.
CwDT cannot support ACTIVE skills with a higher player level requirement than that of the CwDT gem itself. For spells to be cast by CwDT, the spell has wot be within the requirement level listed on the gem. As you level gems, you'll see that they all have certain player levels you have to be at in order to use them. CwDT does too. You'll notice in the CwDT gem description that it'll only cast spells under a certain requirement level. That requirement level goes up as CwDT levels. Linked SUPPORT gems have no boundaries and can be fully leveled.
The benefit to a high level CwDT at a high level is that we can have high level gems attached to it (Stone Golem). The benefit to a low level CwDT is that you can have spells being cast frequently. Good for utility spells (applying curses and such).
You can't manually cast spells that are linked to CwDT and within CwDT's gem requirement level.
For our build, the order of gems linked to CwDT does not matter.
Curses are debuffs that you can put on an enemy. There are quite a few curses in the game, not all of them are beneficial to every build. In this build you can pick anyone you want.
By default in POE, every character can only apply one curse per enemy. There are ways to increase this limit, but we won't with this build.
Unless an enemy is "Hexproof" (curse proof), our curse will work. Curses are 33% less effective against Area/Map bosses and 66% less effective against the Shaper and his Guardians unless otherwise stated on the gem.
Vaal skills are super versions of normal skills that have a duration and cooldown given to them. We're hoping to use Vaal Righteous Fire. Early on in the game Vaal skills typically only drop in Corrupted areas (though as the game progresses you'll find them a little more often.) Corrupted areas can be randomly found attached to maps as a side area. Kill the boss inside these areas, loot their "stash", and hope you get the vaal skill you want.
Vaal RF gives you both the RF skill and Vaal RF in one gem. Both skills require their own key bind/button. You can use RF like usual but the Vaal skill requires you to kill enemies, or damage Rare or Unique enemies. Once the skill is ready to use, you can use the skill anytime. But remember, any loading screen in the game automatically resets the vaal skill and it needs to be refilled. So don't save it too long (boss arena doors don't have load screens (except for the The Lord's Labyrinth). Once the skill has been used it'll have a short duration where the skill can't refill.
Vaal RF takes a chunk of your health to cast but doesn't constantly hurt you like the normal RF does. It then does insanely good damage for a duration, then expires and needs to be refilled.
Pros and Cons
Pro - As cheap as you want it to be! No uniques required!
Pro - Perfect for new players. Easy to level, easy to survive, easy to kill, easy endgame, easy solo self found.
Pro - It clears maps quickly.
Pro - Has great DPS...I'll update the numbers once Path of Building is up to date.
Pro - Amazing life regen.
Pro - Only need to focus on Cold and Lightning Resists. Fire is taken care of without gear.
Pro - Multiple play styles to match your mood of the day :)
Pro - Only one 5/6 Link. Easy links to achieve.
Con - I'll think of one...just you wait...
Tips for New Players
Trying to Sustain RF as Early as Possible
In case you didn't notice, RF can't be sustained right away. To sustain it as soon as possible without needing any gear (except links) try the following:
- Select all the nodes as they come. Get all the south nodes first, then work your way up. Don't skip any.
- Equip and start leveling your Stone Golem as soon as it's available.
- Equip and start leveling your Purity of Fire as soon as it's available.
- Equip and start leveling your Holy Relic as soon as it's available.
- Use the multiple methods the build uses to fight on Consecrated Ground.
- By the time you kill Arakaali (the Spider Boss in Act 7) you can select the Pantheon option that unlocks (Soul of Arakaali). Have that and the minor God, Soul of Abberath selected.
- Doing the first two Ascendancies wouldn't hurt.
- Get those Endurance charges up :).
You can sustain RF with gear in other ways of course, I just thought you'd like to know the soonest you can run RF no matter your gear.
Loose Ends (Map Mods/Gem Locations/Bandits)
Endgame Mods to Avoid
At the end of the game, the levels (maps) you try and clear will have random modifiers (mods) allocated to them. There are A LOT of mods that can go on a map.
There is only one mod that we can't run: The No Mana and Life Regen mod. We need mana for our totem and our movement skill. We need Life Regen for RF. But that's it! Just the one mod!
Some mods will be inconvenient, but they won't be impossible to run:
- Negatives to maximum resists hurts RF but not our totem.
- Slower mana and life regen hurts RF and but only impacts our totem a little.
You'll learn your personal preferences over time, but only No Mana and Life Regen should be avoided.
Leveling/Quests - Solo Self Found - Quick Reference
- I suggest doing every quest in the game. It doesn't take long. If you're too eager to get to mapping in the endgame, here is a link to all the quests that give Skill Points as a reward.
Bandits - With the Bandits in Act 2, I kill them all for the extra 2 skill points. You, of course, do what you like.
**Remember to prioritize. You may not be lucky enough to get the gear that'll let you play with all your gems as soon as they are available. So do what works best for you until the gear comes (don't be quick to sell your old gear in case something doesn't work out).
List of Gems in Order of Story Acquisition:
Act 1 - Breaking Some Eggs - Reward - Level 4 - Molten Shell
Act 1 - Breaking Some Eggs - Purchase - Level 4 - Holy Flame Totem
Act 1 - The Caged Brute - Purchase - Level 8 - Combustion Support
Act 2 - Sharp and Cruel - Purchase - Level 18 - Elemental Focus Support
Act 2 - The Root of the Problem - Purchase - Level 16 - Righteous Fire
Act 3 - Lost in Love - Purchase - Level 24 - Purity of Fire
Act 3 - A Fixture of Fate - Reward - Level 31 - Fortify Support
Act 3 - A Fixture of Fate - Purchase - Level 1 - Purifying Flame
Act 3 - A Fixture of Fate - Purchase - Level 4 - Summon Holy Relic
Act 3 - A Fixture of Fate - Purchase - Level 16 - Wave of Conviction
Act 3 - A Fixture of Fate - Purchase - Level 24 - Enfeeble
Act 3 - A Fixture of Fate - Purchase - Level 24 - Malevolence
Act 3 - A Fixture of Fate - Purchase - Level 28 - Consecrated Path
Act 3 - A Fixture of Fate - Purchase - Level 31 - Burning Damage Support
Act 4 - Breaking the Seal - Reward - Level 34 - Summon Stone Golem
Act 4 - The Eternal Nightmare - Reward - Level 38 - Multiple Totem Support
Act 4 - The Eternal Nightmare - Purchase - Level 38 - Cast when Damage Taken Support x2
Act 4 - The Eternal Nightmare - Purchase - Level 38 - Curse on Hit Support
Act 4 - The Eternal Nightmare - Purchase - Level 38 - Immolate Support
Act 4 - The Eternal Nightmare - Purchase - Level 38 - Increased Area of Effect Support
Act 6 - Fallen From Grace - Purchase - Level 31 - Efficacy Support
List of Gems in Order by Level:
Level 1 - Purifying Flame
Level 4 - Holy Flame Totem
Level 4 - Molten Shell
Level 4 - Summon Holy Relic
Level 8 - Combustion Support
Level 16 - Righteous Fire
Level 16 - Wave of Conviction
Level 18 - Elemental Focus Support
Level 24 - Enfeeble
Level 24 - Malevolence
Level 24 - Purity of Fire
Level 28 - Consecrated Path
Level 31 - Burning Damage Support
Level 31 - Efficacy Support
Level 31 - Fortify Support
Level 34 - Summon Stone Golem
Level 38 - Cast when Damage Taken Support x2
Level 38 - Curse on Hit Support
Level 38 - Immolate Support
Level 38 - Increased Area of Effect Support
Level 38 - Multiple Totem Support
- There are two NPCs that sell all purchasable gems: the first one is Siosa in the Library in Act 3 (you have to do his quest first (the Library is connected to The Imperial Gardens)), the second NPC is Lilly Roth in Act 6 (Do her quest in Act 6).
Awesome. So if you have any questions let me know and I'll respond the best I can. Don't feel embarrassed. Ask anything you like. It's easy to miss/overlook details in the guide or on the wiki. Likely someone else wants to know the answer too :). (I likely won't have time to evaluate characters (sorry!) but I've listed in general what mods to look for on your items so you know what to look for and improve upon. Don't forget to check the Tips section if you're new too.)
Replies: Feel free to respond to other players' posts! The more that's out there, the more we learn. Please be kind, respectful, and theoretical (not a Know-It-All) when helping others out. I will happily respond to questions but please note that I have multiple guides and I'd like to respond to each equally. I’ll do my best to get back to you as quickly as possible but set your expectations that I'll respond to each guide once a week. I also need some time to play PoE ;).
My Other Guides :-)
I have a guide for each mechanic of the game that intrigues me. It also allows me to care about all kinds of drops no matter the character that I'm playing. Melee, casting, Energy Shield, Life...having a little bit of everything throughout all my guides has helped me learn lots about all sorts of items and values.
All of my Guides follow the same guidelines:
- Not needing any specific items or mods
- Easy/relaxing to play (one or two buttons)
- Atlas clearing
- Move, cast once...move, cast once...move, cast once ;)
Minions (Obviously): Stress Free PoE| SLOW MO ZOMBIES |Use ANY Items|Easy/Relaxing Play|Easily Clears the Atlas [3.7]
Curse Happy (Chaos Inoculation): Stress Free PoE| Curse Happy Vortex |Use ANY Items|Easy/Relaxing Play|Easily Clears the Atlas [3.7]
Block Happy (Melee): Probably ready for 3.8.
Dodge Happy (Bow): Also probably ready for 3.8.
OH! Don't forget, to support GGG by buying a skin for all your favourite skills you use. They last forever, you look rad, and it keeps POE going too :).
Double OH! I make a new thread every league for every guide I do. So all the comments, questions, and answers you read are all relevant for this current expansion. (At the end of a league I post links in the previous guide to guide players to the newest rendition of the build.)
K. Done. Happy gaming :).
Last edited by Wrecker_of_Days on Jun 11, 2019, 6:25:26 PM
Last bumped on Jun 18, 2019, 6:25:48 PM
on Jun 6, 2019, 5:52:42 AM
Ok I'll be first to reply.
This version looks more focused on RF that HFT when compared to last one.
While as a pure RF player I agree with that choice I still think that HFT should be in 5/6 link gear instead of RF. You can easily get shaped helmet with one or 2 RF supports as mod making it pseudo 6 link around lv 60ish.
HFT is what makes this build different that other generic RF builds out there so I would rather you preserve it.
on Jun 6, 2019, 6:33:28 AM
Also some tips for people new to RF playstyle. (I just copy/pasted from your other version =p)
Unique items that boosts regen and are cheap to buy:
-Springleaf shield (~1 alch)
-Shaper's seed amulet (~1 alch)
-Meginord's vise gloves (~1 alch)
-Kikazaru ring (~1-2 chaos)
-Bloodbond armour(~1 alch)
You can equips all of this before lv 35 and can sustain RF with flasks easy
Other good uniques:
-Balefire sceptre(~1 chaos)
-Kaom's path ring (~1-2 chaos) extra endurance charges
-Kaom's way ring (~20 chaos) with new card for prophecy this ring got quite cheap
-Rise of the phoenix shield(~1 alch) max fire resist
-Saffel's frame shield (~1 chaos) max all resist
-Pyre ring (~1-2 chaos) easy fire/cold resist and RF dmg boost
-Ashcaller wand (~1 alch) dmg boost but no shield charge
DO NOTE THAT PRICES ARE FROM MIDDLE OF THE LEAGUE IN 3.6. The prices will be a bit higher at start of 3.7 but should normalize quite fast
on Jun 6, 2019, 6:37:30 AM
Hey there. My girlfriend experiences PCS as well and enjoys watching me play PoE. I prefer high movement ultra-engaging builds myself, and now she has a way to get her foot in the door with this game thanks to your builds. We look forward to seeing more in the future. Thanks and nice work.
on Jun 6, 2019, 10:33:58 AM
I have tried both of your other builds in the previous league as it was the first time I picked up PoE. They both worked fantastically!! I'm excited to try something different for this league and try to actually clear everything this time (I'm super casual). Thanks for the quick update!!
Hope this is as newbie friendly as zombies and vortex haha
on Jun 6, 2019, 11:39:47 AM
When will you put up the Skill tree for this build? sounds good.
on Jun 6, 2019, 11:46:03 AM
Skill tree is in the Path of Building (PoB) link. Once I get on my PC I'll link a browser one.
on Jun 6, 2019, 1:11:35 PM
Last edited by Konishi on Jun 6, 2019, 1:36:28 PM
on Jun 6, 2019, 1:27:01 PM
Always nice to have you aboard :).
The 3.6 version of this build had RF as the primary skill as well (on the tree). Having a 5/6 link totem made the build NEED lots of mana mods. So, since RF is the main skill, and a 5 link is easier to get than a Shaper/Elder helmet with the right mods, I decided to make RF the 5/6 link and HFT the 4 link. HFT as
a 4 link costs a lot less mana to cast and the build itself didn't lose any DPS with the change. (3.7 does less damage than the 3.6 build cause I went with AoE this league.)
You have just as many options with Shaper/Elder mods to 5/6 link HFT in a helmet as well so there is still the same opportunities for improvement too.
The nice thing about the skills colour links (RF and HFT) is that if you found a helmet with mods that worked for one of the skills, they are easily interchangeable between the chest and the helmet.
Let me know where you go with the build if you try it out.
Thanks for the post!
on Jun 6, 2019, 1:27:34 PM
Thanks for taking the time to show your thanks. I really appreciate it! Hopefully you two can play together in the future! If either of you have any suggestions for the build, guide...anything, let me know. It's nice to accommodate as many as possible.
on Jun 6, 2019, 1:31:45 PM