Update about Synthesis League Changes

Solid changes.
H Y P E
does this have any effect on the "Complete Globally Modified Memories" challenge?
These changes sound really nice, I can't wait for them to come live! Will make the Nexus feel a lot better from the sounds of it.
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The generation of Distant Memories and Memory Amplifiers now occurs when acquiring a Memory, instead of when placing one. This will reduce the rate that Distant Memories trample your planned paths.


No, no, NO. What about this don't you get? PLANNED PATHS ARE "PLANNED" FOR A REASON. Spawning stuff on top of them for any reason is unacceptable! Come on guys!
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
What about loot that gets swallowed in stable memories?

In general good changes, but it will also make the league mechanically less engaging than throwing a dead fish back into the water. What a dumpster.
Fantasic to see game developers listening to their players and rapidly implementing feedback.

These changes are looking good. Make the Synthesiser a little more user friendly and you're golden.

Keep up the wonderful work, you are the gold standard all developers should look towards.
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The Synthesis Boss Encounters now have the mods of the Memory that the portal to their areas was created from. This will in general make them more difficult, especially at higher levels.



thought it was strange that the bosses didnt get any of the modifiers, pleased to see that u changed it :) going to be way harder tho LUL
Maybe i will see what is new league.. maybe..
Hello ggg pls don't give memory mods to bosses im scared. ty

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